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I like it tho
and giving his a 50% crit debuff after a crit for 2 rounds to avoid subsequent crits
I do think that a possible change would be to slightly nerf his dmg and acc, slightly higher the crit chance and give him the unholy slayer buff on reckoning, to give him more of a unique feel.
I don't recommend focusing on his crit passive. He is not a crit character. In fact, very few characters, modded or vanilla, can guarantee their crit passive. Crit passives aren't generally important for characters in DD. They're usually passive benefits. Some modded characters might bend that, but it's the rule of thumb.
Unless you have tons of crit, critical strikes are generally unreliable. That's true for anyone without a design around crit chance. His crit bonus is really just for team support & flavor. He's a support front-liner, fundamentally. That won't change in a vanilla or modded run, and an AoE heal from constant crits would be overpowered. That would be like a free Inspiring Cry on every team mate without a turn cost. His crit will stay on the lower side.
overall i think this is a very interesting concept but for me it falls a bit short because the Templar lacks "character", his crit passive is unreliable, pretty weak with a small heal only for his team and a buggy hp reaction (idk if this one is just a me thing).
I don't think dd has the tools necessary to make him work as intended as there is no "on take damage" function. hp reaction is an interesting work around for sure but i think it only works (well) with lower max hp.
I think Templar is a great fit for a vanilla-ish playthrou (altho a bit too strong) but he lacks identity in a heavily modded run.
Mechanically-wise he's pretty damn amazing, finally there's a good offensive support that isn't MaA. God knows DD, especially when you use other modded classes, is in severe need of heroes that can actually enable more fragile damage dealers. Even in Vanilla it gets pretty boring when you have to bring MaA every time you want to go ham with Arbalest, for example.
Also he has several builds and playstyles (Deflection tank, healer, debuffer) instead of being pidgeonholed into one specific role like some modded heroes tend to be, but he also doesn't overshadow heroes who specialize in those things, which is great.
All in all, that mod is going into my "Always enabled" pack.
"Compétence de Soin +25%".
Missing the line who reduce the cooldown of "Lay on Hands by 1 turn".
I can give you the traduction to add : Toucher Apaisant n'a plus de temps de récupération"
BTW GREAT MOD :D
Pronounced "Doran."
It's still working on my end. It works in a heavily modded save, and a 2-mod save. Try moving it to the bottom of the load order.
Can you, and hopefully anyone reading this who has the same issue, post mod load orders in the "Bugs!" forum post? Screenshot(s) would be fine.
If you know what mod causes the incompatibility, I might be able to code around it. It would probably be a mod that also uses cooldowns on heals.
I've noticed that the heal of my templar doesn't have the expected 2turn CD, I can just use it every times, am I the only one with that "problem" (possibly due to a random mod incompatibility) or do others have noticed the same problem?
I can check into adding it in the next day or two. I'm focused on a data science certification at the moment.
I turned the trinket into a kickstarter and summoned it. It's working fine. Do you have the DLC?
What language/localization are you using?
I've run into 0 assert failed screens with this mod when it's run alone. If can provide more specific feedback, I'd appreciate it. Please post in "Bugs!"