Barotrauma

Barotrauma

Vanilla Torpedoes
69 Comments
Captain 21 Apr @ 4:49pm 
You're the G.O.A.T
zumich 19 Mar @ 6:43am 
очень нужно через навигационный терминал !!!
WC? 27 Jun, 2024 @ 10:49am 
HA! ya they are! @Scrooge
Scrooge 28 May, 2024 @ 4:14am 
a bit difficult to steer
speeks 11 May, 2024 @ 3:19pm 
i retract my statement
speeks 11 May, 2024 @ 3:18pm 
What's the difference between the periscope variants?
Garother  [author] 10 May, 2024 @ 12:19pm 
первый вариант технически оптимизирован под слепой пуск с кнопки
второй для управления с перископа
Fox240{RUS} 10 May, 2024 @ 4:01am 
В чем разница He от HE-RC?
☠Millennium☠ 20 Feb, 2024 @ 1:15pm 
В теории выглядит что мы пускаем не RC торпеду у которое ИИ-наведение установлено на Х-метров. Турель замечает цель и по направлению турели доводит себя на курс.
☠Millennium☠ 20 Feb, 2024 @ 1:12pm 
Второе, с нынешними возможностями в теории можно сделать торпеду с не то чтобы самонаведением а доведением до цели на основе того что Рельсотрон с ИИ-Прицеливанием заметит врага и на электрических компонентах довернет до цели( вспомните управление перископом, терминалом ну я не силен но уверен что описаемое выше возможно, вопрос как. Это дохера надо поговорить/консультироваться с разными людьми на разных языках.
☠Millennium☠ 20 Feb, 2024 @ 1:12pm 
нихрена не понял, окей) Я твою торпеду изуродовал добавив термоядерный снаряд, детонаторы заменены ядерными боеголовками в которых ядерные глубинные бомбы начиненные грязной бомбой и Термитом.
Garother  [author] 20 Feb, 2024 @ 9:44am 
@Millenium я не понял сути ни одного из двух комментариев)
☠Millennium☠ 20 Feb, 2024 @ 12:42am 
i think, today you can challenge the auto aim in vanilla. Something that affiliate with turret facing direction.. To do this you must ask the weapon engineers everywhere maybe..
☠Millennium☠ 20 Feb, 2024 @ 12:37am 
well, i want to say - Sorry for adding a thermonuclear weapons and other Explosive stuff from EK. I just want big badaboom kaboom
WorldMachine 10 Oct, 2023 @ 11:06am 
yea about the emp damn... that thing takes a long time to discharge and deals alot of damage
Garother  [author] 9 Oct, 2023 @ 10:35pm 
"power" is just for you to see timer on HUD, as i remember it should reset (power instantly charges to 100% from internal hidden ~infinite battery) in any case when torpedo docked to its dock. except EMP one which should try to get power from dock for its coils
WorldMachine 9 Oct, 2023 @ 8:59am 
these are awesome, i just wonder if when you salvage them at an station if it comes with its power full again?
WC? 5 Oct, 2023 @ 4:46pm 
@Garother

Love your mod. I made a sub with internal launch tubes for the torps because I hated how they would block monster attacks before you launched them. Check it out!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046152405
Eisawesome 30 Jun, 2023 @ 10:53am 
Hey if you are stupid like me, and ran into the issue of the torpedo not moving and just undocking/redocking, its too close to the sub, or getting stuck in something!
Garother  [author] 14 Mar, 2023 @ 8:32pm 
@DuckiestHydra i think without that it will feel rather broken and exploitable in terms of vanilla. But it may be still better if we would have an option in editor to make it just respawn certain container's items each "shuttle replace"
DuckiestHydra 14 Mar, 2023 @ 1:27pm 
I see, did some testing and it seems shuttles remember how much equipment was on them so if you use preplaced items on a shuttle then use the shuttle replacement service it won’t spawn with the used item. Some sort of anti-exploit mechanic perhaps? A little stupid if you ask me.
Garother  [author] 14 Mar, 2023 @ 11:46am 
@DuckiestHydra this is not an issue as there is no another way to recharge them than do it manually with crafted/bought ammo, at least was when i created this; and because of that containers for explosives is accessible in-game, through its not really comfy to do each time. If i missed smth and there is now an option to automatically restock items when use "shuttle replace" - let me know.
I found, through, a more tricky way to do automatic explosives restock - kinda :D and will use it at new, separate version of torpedo, which i going to release someday, but currently feel too lazy to finalize it already, so it just lays "on shelf" half-way from done for now - so, someday. This version i think to just stay as-is, maaybe with minor tweaks if it bugs somewhere
DuckiestHydra 14 Mar, 2023 @ 9:45am 
Think I’ve found an issue with your torpedoes if your still up for updating this mod. The warheads no longer seem to spawn in the torpedoes when using the “shuttle replace” option at outposts although it does initially when spawned on the sub. I can’t seem to remember this being a problem last time I played around with them but that was many updates ago.
Feniter 25 Feb, 2023 @ 11:46pm 
I see, thanks for the consideration.
Garother  [author] 25 Feb, 2023 @ 3:30am 
@Feniter not intended originally, even through it is simplier to made and maybe simplier to control - i felt like it may be too simple to be not boring at the end
i currently slowly making new, way better version, already with various settings which can be toggled through levers, so i consider to add option to switch control to nav terminal
Feniter 24 Feb, 2023 @ 4:21pm 
any chances for making a navigation by the terminals instead?
Garother  [author] 15 Feb, 2023 @ 11:11pm 
@Xahkarias sure, this behaviour completely depends on logic parts (its just artificially made detonation block, for safety) so, to do so, you simply need to change it by editing torpedo in editor.... um yeah, if you able to understand my wire mess, of course :D look at wires leading to railgun trigger and from dock. if you will struggle to understand it by yourself, tell me, i will try to give clear instruction
Xahkarias 15 Feb, 2023 @ 12:24pm 
Hello, was looking at the torpedo and have quick question: Would it be possible for the torpedo to explode due to either damage to the shuttle or the monster motion detector being triggered while the torpedo is docked? (This is about the nuclear RC torp)
Garother  [author] 10 Jan, 2023 @ 7:17pm 
@unholy Adm*n um. lol, are you sure this happens because you use my item? sounds weird as this one should not interact with game's files in any way as it completely made with in-game sub editor. if still yes then i need more information
Unholyadm*n 10 Jan, 2023 @ 6:14am 
when i host server it glitches out and then i cant see most of the server interface for some reason is there a fix?
Cig 9 Oct, 2022 @ 10:37am 
@Garother Thank you so much for your answer, I'll give it a shot!
Garother  [author] 18 Sep, 2022 @ 4:54am 
@Cig hm, sonar should work in passive sonar mode without any additional actions on setup, to make it work in active mode it just needed to connect sonar panel itself to power grid. However sonar is built only on RC variants... so, if you want to make it work on not RC variants - then yes, it needs to edit "shuttle" torpedo itself.
And just in case, to not be misunderstood, sonar panel is separate from torpedo control itself, that means you cant simultaneously control torpedo and see sonar, the only way to use it is cooperation with another player. (and it is just game limitations, it sadly doesnt allow to implement this without modding)
Cig 17 Sep, 2022 @ 10:25am 
Amazing mod, nuclear torpedo can two-shot a Latcher without even directly hitting it. I absolutely adore it.
One question, though... how do you activate the sonar on the torpedoes? Do I need to edit the "shuttle" base torpedo to include this / connect it ingame? Because I really can't seem to make it working by connecting power and data input to the RC controlling unit's sonar monitor. Still, even without the sonar: absolutely great mod
Kookoorooza 12 May, 2022 @ 8:01am 
Ну так и я так же, подлодку выложил и всё. А щас вот выдалась возможность с товарищами поплавать.
Garother  [author] 12 May, 2022 @ 7:19am 
@Kookoorooza то есть, наконец появилась?
p.s. забавно, но как ни странно на твоём видосе впервые сам вообще вижу практическое применение своими глазами :D а то сам создал, и сам до этого как-то всё дальше разных своих тестов в редакторе и в миссиях не уходил с этими штуками по итогу
Kookoorooza 11 May, 2022 @ 1:24pm 
https://youtu.be/N2DYq1EEp-U
Наконец то появилась возможность побаловаться
冥府的军势 14 Mar, 2022 @ 8:03am 
all right
I'll try again tomorrow
Garother  [author] 14 Mar, 2022 @ 6:06am 
@朝闻道, hm.. it is controlled by moving your pointer, above torpedo - up, below torpedo - down, middle torpedo - neutral ballast.. however its not instant, changing vertical direction take a bit of time as barotrauma's physics is working in such way. I dont know, if you do it correctly and it still not work, maybe something broke on your side.. i need to know more details somehow to try to suppose what is broken.
冥府的军势 14 Mar, 2022 @ 5:30am 
I want to ask how to make the torpedo move up and down, I follow your method and can not make the torpedo move up and down
Garother  [author] 14 Mar, 2022 @ 3:32am 
@Kookoorooza спасибо, поправил. Заодно ещё несколько поломанных вещей нашёл и пофиксил.
А ещё вкорячил фейлсейф, теперь не получится запустить пробитую торпеду +у перископа индикатор поломки торпеды.
Так давно делал, что частично пришлось заново изучать, как оно вообще работает.
Kookoorooza 8 Mar, 2022 @ 5:20pm 
Не уверен что стоит это чинить, но разрабы поломали "визуализацию таймера". В общем насрали в штаны каждому суперконденсатору. Щас не помню, но на 40 секунд таймера я брал 2.0 емкости, 10.0 скорости зарядки и 5.0 эффективности.
Misono Mika 14 Jan, 2022 @ 7:39am 
Very cool! But I find myself changing id of the torpedo dock doesnt work
Kookoorooza 13 Jan, 2022 @ 2:47pm 
3 часа вкорячивал блин. Поигрался с мощностями, таймерами, визуалками, проверил на живучесть. Ни рельса, ни взрывные магнитки не взводят торпеду, что странно, но дамажат её. Даже заварив стены, после запуска торпеда шла камнем вниз. Поставил всем объектам неуязвимость - перестала. А так же заменил все стекла на нормальные блоки, а то пара осколков и она точно потонет, когда она будет очень нужна, ещё и корабль разнесет)
Kookoorooza 13 Jan, 2022 @ 12:36pm 
Адская работа, своровал на свою лодку
Brian 28 Dec, 2021 @ 12:39am 
Legitimately the coolest damn thing I've ever seen done using vanilla, and it feels like a wonderful addition to any sub that could use some extra firepower.
Почтальон 21 Dec, 2021 @ 7:02am 
Респект от капитана Говнова
Garother  [author] 14 Dec, 2021 @ 6:27pm 
@WantedParts simply open cargo torpedo in editor and decrease "max force" value for shuttle engine
WantedParts 12 Dec, 2021 @ 4:25pm 
Is there a way to make the cargo torpedo slower?
Garother  [author] 12 Dec, 2021 @ 12:15am 
@I_Dont_Like_BigBrother should be fixed now, thx for mentioning
Btw you asked before for using torpedo sonar while using the periscope - maybe you already discovered this - it's unfortunately impossible to implement somehow without mods by now. The only way to use sonar while controlling torpedo by now is with assistance of someone who simply will tell you what he see on sonar.
Also I added a bit more light when I updated it last time, but not tested much, don't know is there a difference or not with how is it played in-game.
I_Dont_Like_BigBrother 11 Dec, 2021 @ 6:57am 
Solve the problem, there are two hull section in the torpedo, and one pump in each of them, I set those pumps to non interact-able and it's fine. The torpedo works normally