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Could you make the effects stick to the blades and not the handles, I'm burning my hands.
Could you also make the fire effect a bit more like the blade is on fire with a more dense flame on the blade and fewer "flying" flame effects?
@Simon Colt: If you're still watching, the same will remove the swirling frost effect
and b) on the scale how large is your char? it might have some implications
@XionVonko nope, addes other stuff as well, the bound effects are only for the uber-enchants from anise's cellar and for flame effects in general, other types of enchants will have other types of effect
Keep up the good work!
Some general stuff... It's only weapons at the moment. I did have a play with armour but it just doesn't quite work right / look awful.
@spearrx: yeah, sorry, can't do much with the performance drop. The effects are a bit mesh / texture heavy but it was the only way I could make it work.
@Thiago: it does work for bows (and all other weapons) but doesn't always fit perfectly
I hope that answers most of the questions but feel free to ask if there's anything else you want to know!
also
@master_sword_899
how is cold stronger than fire? one a one-hit basis at level one without perks they should be exactly equal, with fire doing more damage on subsequent hits due to its own effect rather than simply slowing the opponent. Have you made sure to do different combinations of the two without destruction or elemental damage augmenting perks?
Second is, that the absorb effects are dominant over the elemental ones which is sad because fire and lightning look much nicer. Any possibility to do something about that?
How you have time to answer.
like i said earlier, the only enchantment that shows on weapons with multiple enchantments is the strongest one.
For example, fire damage + frost damage. Only the frost damage enchantment will show because it is a stronger enchantment than fire damage (I have tested this before).
However, I think a weapon could look pretty badass if multiple enchantments were to show in the right combinations.