DayZ
HeadOnSpike
34 Comments
[XRAY] 9vshey 17 Feb @ 1:23pm 
Can we talk in discord about your mod?
My discord Wifemoon, please, write me
🆂🅴🆁🅿🆉 10 Jan @ 6:52am 
Cheers buddy thank you :steamthumbsup:
Jebediah  [author] 10 Jan @ 6:50am 
@doogle, I’m sure it’s possible but currently I’ve got no plans to update the mod. Maybe in the future I’ll revisit, but not for now.
Jebediah  [author] 10 Jan @ 6:48am 
Hi SERPZ, yeah please go ahead, and good luck with the map! Thanks in advance for crediting.
🆂🅴🆁🅿🆉 10 Jan @ 6:29am 
Hi Jebediah, i currently in the process of building a new map for dayz, could i use your mod and repack into my map plz? And i will full credit to you upon release of my map?TIA
doogle 22 Sep, 2024 @ 2:55am 
Would it be possible to add that you can combine skulls with a candle? Like a spooky desklamp/shrine thing
projectgenesisdayz 24 Jul, 2022 @ 12:03pm 
hello! is there a types.xml anywhere available? none appear in the mod
Cap'N Cook 7 Jul, 2022 @ 2:11pm 
@runescape legend, you'll need the line in Init.c to get the dogtags to spawn on people, other than that there is no other modification needed to attach a dogtag to the skull.

I added the mod to my server, and i can attach the dogtag to the spear/skull no problem :)
Runescape Legend 30 Jun, 2022 @ 5:14am 
Hi Jebediah,

Would you be able to point to how I attach dogtags as an attachment to the skull, I assume this is done in the init.c file by calling the attach method on the skull but i've not quite cracked it
Any help would be great as i've played on a server running this and dog tags, Was such a cool addition to my sever
Cap'N Cook 24 Jun, 2022 @ 3:32am 
@jebediah, is there a chance that you let the skewered skull inherate the name of the dogtag? So that when you look at the skull it says: CapNCook and such :) ?
That be super dope
Mass 5 Mar, 2022 @ 8:36am 
Could you change your spikes to stop inheriting from the pipe they're causing recipe issues with my mod.
if you need any help doing this I'd be willing to pitch in and show you how to assign animations so you don't need to inherit from items to get the IK poses you want.

Just go to the MMIO Modpage and join the discord and then DM me from there.
Jebediah  [author] 30 Jan, 2022 @ 12:35pm 
@Crackpot Not too sure, haven't heard of any conflicts before but maybe try sending me the full types.xml and I can have a look
Crackpot 30 Jan, 2022 @ 9:11am 
I did increase the lifetimes
Crackpot 30 Jan, 2022 @ 9:09am 
Copied direct from your mod

<type name="HeadOnSpike_Skull">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Spear">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted_Deployed">
<lifetime>86400</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>

I have run this server for years I even had the skulls spawning in priests inventory because we are PvE It is maybe a conflict with another mod. Not important enough to worry about but this is a great mod when it works properly
Jebediah  [author] 30 Jan, 2022 @ 7:47am 
@Crackpot I'm not sure, if the types have been done correctly it should work - I currently help run a server which has this mod on and the deployed skulls are permanent when within the base flag radius
Crackpot 28 Jan, 2022 @ 5:43pm 
Frenchy 7 Nov, 2021 @ 1:05am
@Jebediah
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
We are also having an issue like this and yes I have added the types xml
Jebediah  [author] 9 Nov, 2021 @ 9:53am 
@Frenchy have you copied the types into your types.xml?
Frenchy 6 Nov, 2021 @ 6:05pm 
@Jebediah
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
Harkness (Harks Modding) 10 Oct, 2021 @ 1:38pm 
@Jebediah
Oh nice you are the man. Thank you!
Jebediah  [author] 10 Oct, 2021 @ 1:15pm 
@Me Harkness I've released a hotfix which should have solved this issue, thanks for the report!
Harkness (Harks Modding) 9 Oct, 2021 @ 1:13pm 
looks really good but i was unable to get this working at all, possibly a conflict issue with another mod. Iv tried loading it in -mod and also tried in -servermod and still tells me client has mod not on server. Client has mod loaded, so does server, server log even shows this. Iv triple checked mod name, keys and startup command line nothing is wrong. Other mods im using are;
"-mod=@Trader;@CF;@eAI;@Dabs Framework;@ZomBerry Admin Tools;@Community-Online-Tools;@DayZ-Expansion;@DayZ-Expansion-Core;@DayZ-Expansion-Book;@DayZ-Expansion-Licensed;@DayZ-Expansion-Vehicles;@Namalsk Survival;@Namalsk Island;@Trader Wallet;@Namalsk_Igloo;@No-Vehicle-Damage;@Lightsword;@IRP-Land-Rover-Defender-110;@WeaponReduxPack;@Banking;@Bounty_fix;@Modular Vest System;@Solar Panel Power System;@Gerphelius Zil-130;@dbo_mustangs;@No Glove Or Shoe Damage;@TraderFixesAndFeatures;@HeadOnSpike" "-servermod=@FixVehiclePositions"
LeanSalmon 15 May, 2021 @ 10:40am 
hey man i will add you on steam to talk about this mod if i can? :)
Abenteuer-Schildkröte 22 Apr, 2021 @ 4:28am 
SCRIPT (W): @"HeadOnSpike/HeadOnSpike/Scripts/4_World/animations.c,5": Missing ';' at the end of line
JohnnyLube 25 Mar, 2021 @ 11:32am 
Have we got a types file thingy so I could try adding them to zeds?? I have no idea what im doing :-)
Jebediah  [author] 22 Mar, 2021 @ 4:34am 
@JohnnyLube I think you could make zombies always drop a skull in their inventory if you wanted to do that
HussyPunter 13 Mar, 2021 @ 1:12pm 
@Jebediah, Mod works fine on my server! If you like to test it, just join Bananenrepublik! https://discord.gg/29cctnKPCb
JohnnyLube 13 Mar, 2021 @ 8:41am 
Silly question but could this be modded to obtain a skull from zeds. We have a very small I mean VERY small PVE server all mates playing so seems a bit wrong killing them :-)
Ekoner 9 Mar, 2021 @ 10:58am 
Players head will be more intimidating :steamhappy:
Lukezorg 8 Mar, 2021 @ 10:44am 
Cool mod
Jebediah  [author] 7 Mar, 2021 @ 11:12am 
@mCaverylow I haven't tried it with a tombstone mod - I don't think it will work currently, as the skull is obtained when skinning a body. Maybe you can add a script to spawn a skull along with the tombstone?
mCaverylow 7 Mar, 2021 @ 9:45am 
you have a thumbs up. will this work with if i don't have dead bodies ? because i'am using tombstone
Smexy 7 Mar, 2021 @ 6:35am 
reminds me of The Forest game haha
Jebediah  [author] 6 Mar, 2021 @ 12:36pm 
@SkiGoggles thanks for letting me know - should be fixed now!
SkiGoggles 6 Mar, 2021 @ 10:43am 
nice mod. you need to fix workshop id in meta.cpp