Transport Fever 2

Transport Fever 2

Conveyor Belt
128 Comments
PurpleStrawberry1997 25 Apr @ 2:44pm 
can you make this mod but for oil pipelines?
Dylan 9 Apr @ 4:27pm 
Is there any way to increase the capacity? I was hoping this mod would be able to outpace trucks, but the loading time is much too slow for that purpose.
Pulkzestörer 7 Mar @ 1:33pm 
So, how do i get the carts from the garage to the conveyor belt?
Old Soldier 7 Dec, 2024 @ 1:14pm 
This is an absolutely brilliant piece of modding! Once I figured out how to use it, I was amazed at the genius of it. Well done, fav'd and award given.

Now if only you made one that moved barrels of oil/crude, that would make my TPF2 life even better.
takashi 4 Sep, 2024 @ 3:23am 
4. If you simply connect them straight, the angles between them will not be consistent. After that, shorten both belt parts once.In this state the belt is disconnected.
5. Now we adjust the height of the stations. That's where the "MOVE IT" MOD comes in. Move one of the stations up or down to adjust it to a height that allows you to create a straight up and down belt.
6. After adjusting the height, stretch the shortened belt. This completes the belt that maintains the same angle. Please note that this will not happen unless you adjust the height of the station only after the belt has been shortened and disconnected
takashi 4 Sep, 2024 @ 3:23am 
Straight and angled belt connection methods
Snap function and "move it" MOD
If you know what this means, you don't need to read this
This MOD has some parts that have a snap function and some parts that do not.
The belt extending from the station has a snap function.
1. Set up the station. Angle: 5 degrees, length: 50 meters
2. Set up another station.
Angle -5 degrees, length 50 meters
3. Connect the belts as straight as possible so that they are connected together. When the belts are almost straight, check that there is a change in the connection.
hanspni 13 Mar, 2024 @ 10:29am 
Had this mod for awhile, but not been trying it. I have now and this is just a great mod! Thanks for this one!
davidmoore668 4 Feb, 2024 @ 12:45am 
Dear Elli der Wurm Here is a idea for U o.k. ? Please can you make pipe line like your conveyor belt mod if you can that will be really cool & hottest mod as well & i will be using it as well 100% Please & Thankyou. :-) P.S. it cuts down trucks & trains lines gives you more FPS too play with & your trucks & trains keep on moving along no backups for example 2 coal truck lines / 1 coal train line / 2 ore truck lines / 1 ore train line / 2 stone truck lines / 1 stone train line a count of 9 lines wow :-0 . :-)
gandamula 16 Nov, 2023 @ 11:52am 
Can you make a video, I can't get it.
Pemaxe 30 Oct, 2023 @ 9:13am 
Wonderful asset !
najam56 6 Oct, 2023 @ 2:36am 
Hello, there is no longer a deposit to purchase vehicles, why?
Oliver Tressillian 21 Mar, 2023 @ 1:19am 
Hi

Can anybody help me how do I after placing the depot, start the rest of the belt, i.e. how do I connect the conveyor belt
Cityyy 5 Mar, 2023 @ 4:21pm 
Kleine Idee die mir kam: Eine Haltestelle von zug und Förderband wo quasi schüttgut verladen wird so wie in Red Dead Redemption 2 in Annesburg

im 90° zum förderband fahren dann unten 1 bis 2 Gleise durch
Arnomrnym 28 Feb, 2023 @ 5:51pm 
Habe eine neue Karte angefangen, jetzt klappt's! 👍🏾😎 Danke
Arnomrnym 25 Feb, 2023 @ 6:37am 
Habe es jetzt nochmal aboniert und teste es nochmal.
Elli der Wurm  [author] 25 Feb, 2023 @ 12:08am 
Ich weiss nicht, was du mit "riesige Fachwerkträger" meinst. Nutzt du auch die "kurvig" Funktion beim Strassenbau wie empfohlen?
Die beiden Brückenkonstruktionen sind nur als "Starthilfe" für Brücken gedacht. Da kannst du dann die normale Strasse ansetzen und man kann die Brücken/das Förderband ab da dann "freihand" verlegen.
Arnomrnym 23 Feb, 2023 @ 11:26pm 
@Elli
Das mit der Straßenemulation habe ich verstanden. Aber aus irgendeinem Grund haut der mir, nach Belieben, riesige Fachwerkträger rein, die auch noch glitchen. Gibt es einen Mindestabstand von Brücken den man einhalten muss? Brücken selber kann man ja nicht aneinandersetzen, richtig!? Habe gestern Stunden damit verbracht eine kleine Strecke zu bauen und dann frustriert aufgegeben. 😉
Elli der Wurm  [author] 23 Feb, 2023 @ 1:32pm 
Wenns gleich nach der Station über die Strasse soll:
Du kannst die Länge des herausragenden Förderbandstücks einstellen. Versuche es mal mit einer längeren Länge.
Generell:
Es verhält sich wie eine normale Strasse, also es muss eine bestimmte Mindesthöhe sein, damit das Spiel eine Brücke macht. Als Hilfe gibts noch das "Brückenteil", da kannst du dann das Förderband dran anschliessen.
Arnomrnym 23 Feb, 2023 @ 11:03am 
Leider kriege ich es nicht hin eine einfache Verbindung über eine Straße zu bauen. Die anschlüsse werden immer auf den Boden gesogen/gesnappt und irgendwann stellt sich alles auf einen Fachwerkträger um (Glitch). Ein Videotutorial wäre hilfreich. Erstmal gelöscht. Schade.
Aunuli 20 Feb, 2023 @ 9:28pm 
Thank you much!
Guarpologist 17 Feb, 2023 @ 9:24pm 
I see, thank you for clarifying.
Elli der Wurm  [author] 17 Feb, 2023 @ 12:30pm 
@Aunuli
A pipeline mod already exist:
https://www.transportfever.net/filebase/entry/5773-oil-terminal-and-pipeline/

@BBoyGamer
You can't connect the bridge starter to a existing track, you can just connect a track to a existing bridge startet. I had to disable the snapping function there cause of graphic glitches.
Aunuli 6 Feb, 2023 @ 11:45pm 
Can you make a similar mod that adds fluid pipelines that work the same way?
Guarpologist 3 Feb, 2023 @ 6:52pm 
I can't figure out how to connect the bridge starter to the existing track :steamsad:
Elli der Wurm  [author] 7 Nov, 2022 @ 7:16am 
You can increade the "shared" station capacity since my last mod update (V1.202).
Open the "foerderband_station.con" in the construction folder an increase the variable "kapazitaet".
galaxy055 6 Nov, 2022 @ 10:11am 
Hi Elli,
Yeah the capacity of the vehicles I know how to edit. What I would like is to edit the station capacity itself. It gets overloaded to quickly, even with a lot of vehicles on the conveyor.
Is there a way to do that I can't find it.
Elli der Wurm  [author] 28 Oct, 2022 @ 8:59am 
No, thats not possible, because the cargo are normal vehicles. The game makes always a gap between vehicles.
Avern 27 Oct, 2022 @ 7:54pm 
Is there a way to get a stream of goods on the belt instead of sporadic clumps?
Harada.Taro 27 Oct, 2022 @ 10:08am 
Oh thank you I just noticed that it fact was locked by the scenario as I was unable to transport it through the bulk belt in the china mission
Elli der Wurm  [author] 27 Oct, 2022 @ 8:20am 
The bulk belt should can transport coal, iron ore, stone and grain, and the palette variant should can transport all cargo types.
Harada.Taro 25 Oct, 2022 @ 11:57am 
Actually I can only make it work with Ore and coal... Isn't it a way to make it work for grain too ?
Elli der Wurm  [author] 22 Oct, 2022 @ 1:50am 
Entry "capacity" in the "foerderband_palette.mdl" and "foerderband_schuettgut.mdl". The value in the mdl is 4x the ingame capacity. If you want for example a capacity of 10 ingame, you have to set the capacity in the mdl to 40.
galaxy055 2 Oct, 2022 @ 4:52am 
Agree with @Useless Noodle, Pairs incredibly well with Senseless industries.
However the capacity of the bay is too small.
Is there a way to mod the capacity of the bay, just like the vehicles?
I can't find a way to do that in the files. I just want to edit it for my own game.
Useless Noodle 11 Sep, 2022 @ 12:43am 
This mod pairs so well with Yeoi's Senseless because of how complex the industrial chain. I did some minor edit to increase the load to 10 because late game production just overwhelmed the cargo bay too fast, and cramming more vehicles doesn't help much.
µBunny 23 Aug, 2022 @ 10:20am 
Thanks, tho.
Still loving your Conveyor :)
Elli der Wurm  [author] 23 Aug, 2022 @ 9:56am 
It works for me. It's definied as a rail, so you can find it in the rail construction menu.
But generally, I don't assistance foreign mods. it's better to contact the mod autor when you have problems with other mods ;)
µBunny 22 Aug, 2022 @ 10:09am 
I had a look at the pipeline mod you mentioned, it looked really nice on the pictures, but it didn't work for me. Tried all versions of it, but it wasn't in the game when I loaded my map. Said available from 1930, I tried going all the way up to 2000 using the sandbox mod, but nope, no pipeline mod.
It's not the first mod I have problems with from that site.
Elli der Wurm  [author] 9 Aug, 2022 @ 8:07am 
Try to unsubscribe and re-subscribe the mod. Maybe also an other mod disturb this mod. Is there an error message in the console when you see the grey box?
davidmoore668 9 Aug, 2022 @ 4:55am 
It shows me a grey box or it could be a missing flies or 2 ? :-)
Elli der Wurm  [author] 8 Aug, 2022 @ 11:29am 
What's broken? Where is the problem?
davidmoore668 6 Aug, 2022 @ 1:37pm 
Dear Mr. Elli der Wurm Just too let you know it's still broken ; Please can you fix it Thankyou. :-)
Flocke 20 Jul, 2022 @ 2:51am 
Mod klingt soweit gut. Die Gebäude hab ich auch gefunden. Ein Video oder eine detaillierte Beschreibung, wo was wie gebaut wird, wäre hervorragend
Elli der Wurm  [author] 25 Jun, 2022 @ 10:27am 
Es gibt bereits ein Pipelinemod (auf transportfever.net)
Cityyy 25 Jun, 2022 @ 8:42am 
Hey Elli mal so als Frage kann mman sowas auch Mit Rohrleitungen bauen für alles was mit Öl zu tun hat?
hätte aufjedenfall was für Industrie Gebiete
Elli der Wurm  [author] 3 Jun, 2022 @ 8:30am 
Do you use the vehicles? It doesn't work without the conveyor belt "trucks".
bryce0822 29 May, 2022 @ 8:16am 
Would really like to find a video with setting up this mod cause I have not been able to get it to work yet
katerinathecat94 28 May, 2022 @ 5:36pm 
This looks like it could be useful especally for mines and grain farms
Elli der Wurm  [author] 28 May, 2022 @ 8:13am 
V1.202:
- More modded cargo types support
- Expanded Station capacity
Cityyy 22 May, 2022 @ 5:56am 
what id liketo see is the Spliter buildings with more adjustments for example a twoway conveyerbelt at one end and two singletracks at the other
Snazz 21 May, 2022 @ 6:26am 
I appreciate the response.
IMO the realism puts the conveyor belt at a disadvantage against the vanilla vehicles, which are more balance-first.