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Now if only you made one that moved barrels of oil/crude, that would make my TPF2 life even better.
5. Now we adjust the height of the stations. That's where the "MOVE IT" MOD comes in. Move one of the stations up or down to adjust it to a height that allows you to create a straight up and down belt.
6. After adjusting the height, stretch the shortened belt. This completes the belt that maintains the same angle. Please note that this will not happen unless you adjust the height of the station only after the belt has been shortened and disconnected
Snap function and "move it" MOD
If you know what this means, you don't need to read this
This MOD has some parts that have a snap function and some parts that do not.
The belt extending from the station has a snap function.
1. Set up the station. Angle: 5 degrees, length: 50 meters
2. Set up another station.
Angle -5 degrees, length 50 meters
3. Connect the belts as straight as possible so that they are connected together. When the belts are almost straight, check that there is a change in the connection.
Can anybody help me how do I after placing the depot, start the rest of the belt, i.e. how do I connect the conveyor belt
im 90° zum förderband fahren dann unten 1 bis 2 Gleise durch
Die beiden Brückenkonstruktionen sind nur als "Starthilfe" für Brücken gedacht. Da kannst du dann die normale Strasse ansetzen und man kann die Brücken/das Förderband ab da dann "freihand" verlegen.
Das mit der Straßenemulation habe ich verstanden. Aber aus irgendeinem Grund haut der mir, nach Belieben, riesige Fachwerkträger rein, die auch noch glitchen. Gibt es einen Mindestabstand von Brücken den man einhalten muss? Brücken selber kann man ja nicht aneinandersetzen, richtig!? Habe gestern Stunden damit verbracht eine kleine Strecke zu bauen und dann frustriert aufgegeben. 😉
Du kannst die Länge des herausragenden Förderbandstücks einstellen. Versuche es mal mit einer längeren Länge.
Generell:
Es verhält sich wie eine normale Strasse, also es muss eine bestimmte Mindesthöhe sein, damit das Spiel eine Brücke macht. Als Hilfe gibts noch das "Brückenteil", da kannst du dann das Förderband dran anschliessen.
A pipeline mod already exist:
https://www.transportfever.net/filebase/entry/5773-oil-terminal-and-pipeline/
@BBoyGamer
You can't connect the bridge starter to a existing track, you can just connect a track to a existing bridge startet. I had to disable the snapping function there cause of graphic glitches.
Open the "foerderband_station.con" in the construction folder an increase the variable "kapazitaet".
Yeah the capacity of the vehicles I know how to edit. What I would like is to edit the station capacity itself. It gets overloaded to quickly, even with a lot of vehicles on the conveyor.
Is there a way to do that I can't find it.
However the capacity of the bay is too small.
Is there a way to mod the capacity of the bay, just like the vehicles?
I can't find a way to do that in the files. I just want to edit it for my own game.
Still loving your Conveyor :)
But generally, I don't assistance foreign mods. it's better to contact the mod autor when you have problems with other mods ;)
It's not the first mod I have problems with from that site.
hätte aufjedenfall was für Industrie Gebiete
- More modded cargo types support
- Expanded Station capacity
IMO the realism puts the conveyor belt at a disadvantage against the vanilla vehicles, which are more balance-first.