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I don't demand you to make an update right now, chop-chop and all that. I'm no fool - we all have lives outside of games and internet.
Nevertheless, I wish to express my eternal gratitude for this mod and your hard work. Even a blind could see how much time and effort was spent on it.
- Place it below the Amerindian Steppe Tribe mod in the Launcher :
= Amerindian Steppe Tribe
= Amerindian Default UI
I sent a reply on the Steam webchat too since my Steam community features haven't been working since like 2016 on the client.
It's a huge and well organized mod team and there is no pressure. I've quietly been working on a Native American submod that if it is ready in time for the launch it hopefully will just be incorporated straight in.
Native factions are already in the ATE mod, I am adding historical detail for them. Don't worry about research and knowledge I've got that 100% covered, if you are knowledgeable as well even better.
I sent you a friend request, let's talk and I can get you on the ATE discord mod server, I want to work with you in making the native factions epic!
It's pretty bare bones at the moment since the whole continent is still in placeholder mode and not done in Crusader Universalis. The playable characters I've added to Northern Ohio, Southern Lake Erie west of Cleveland.
@John Dillon : I have no idea how to add more faith icons and get them working.
I took a closer look at the US part and there's no cultures, realms or religions added for the Americas in Crusader Universalis yet.
It's all held by one character for each continent currently. While the few thousand holdings can be broken up to be held separately they all only have placeholder cultures and religions. So there'd be nobody to play against in those portions of the map.
Unlike the Universalis mod this mod's culture, language, religion and premise are made up as there's nothing known about any of the actual cultures that existed back then, even in 1444.
So there's nothing really to go on to add anybody real. I have previously made attempts to introduce another culture/religion into this mod but I kinda keep stumbling on a lack of ideas distinct enough. (Plus the lack of ability to properly execute them)
Although as a test of concept why not. I'll create a compatch and see how it goes from there.
Or keep em in Europe but also add some rulers in the States portion of the map ?
There's a few added items like headbands and earrings for women of this culture and a bow and a second knife model for males.
Plus the previously unavailable hairstyle addon parts are now selectable in the Barbershop under 'Hair Extras'.
The full list can be found in the Workshop page's Change Notes tab.
and to the totomec, I mean why not? You said it yourself, more choice for players, but i think some fitting to other cultures would be needed too. Many cultures and religions around the globe did/do tattoos, so there should be great sources to work with.
I'm unsure how well the body and face paints would work with like say the Vikings since the current paints are, while imaginary and made up like the culture, still intended to complement a certain type of look.
But then again why not, more choice for players.
I think however I will look into making body and face paints selectable in the uh Barbershop if that's possible first.
Do you think personally you'd also want the Mesoamerican inspired Totomec body and face paints/tattoos (from the Mesoamerican Guinea mod) included in such a standalone mod ?
Tbh it could be an awesome standalone for other cultures to look better, like vikings
Can now also use the 'Customize' interaction under its topmost option to disable default hair for the character if you're using the Barbershop to set the hairstyle.
To be able to use the Barbershop on ANY character I recommend the Fullscreen Barbershop mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2220326926
If you do, place it above this mod in the load order in the Launcher.
Or add an option to forcibly convert their culture aswell.
Contains translated names for the 10 closest de jure Kingdoms and their Duchies and Counties.
If you do, place it above this mod in the load order in the Launcher.
No additional compatch needed. Only issue between the mods is not being able to select character poses directly in the Barbershop but you can use the 'Customize' character interaction to select some poses for male characters of this culture.
- If you're having opacity/transparency issues try enabling at least MSAAx2 antialiasing in the game's options
@Noblesse : The Ethnicities and Portraits Expanded compatch makes this mod compatible with the EPE, and while the CFP compatch makes this mod compatible with the Community Flavor Pack, together they modify the same files. Notably the same gene and clothing lists etc.
It's likely you'll run into issues if you're using this mod + the EPE + the CFP all at the same time since they override each other.
To make it smooth I'd need to make a three way compatch like exists for the Sunset Invasion + CFP and this mod.
Problem is that both the EPE and the CFP make extensive changes, frankly a huge amount of mutually incompatible changes, to clothes, hair, headgear.
I'll look into detaching this mod from using the current gene system for clothes and hair for example so making an all comprehensive compatch would be possible and less time consuming (or error prone) to maintain.
I've discovered that the game does not actually care if "hair" is set in the hairstyle genes or if you categorize it as accessories for example; mostly the same with the rest.
- In the Launcher you will need to arrange the Ethnicities And Portraits Expanded to be loaded before the Amerindian Steppe Tribe mod and then after them this compatch :
= Ethnicities And Portraits Expanded
= Amerindian Steppe Tribe
= Amerindian EPE Compatch
There's not much that has suitable shapes to fit Inca clothing and headgear even remotely.
Although since the Inca wouldn't have really been a big thing during the game's starting dates I could go with a precursor like imitation culture whose stuff would only have a passing resemblance to any later getups worn by actual people that existed.
Plus I already have these two made up cultures going in two separate mods and I'm kinda out of workable ideas for events and content so I've just been adding 3D assets here and there.
I guess the Discord thing would be cool since if there's questions solely about the language it might feel out of place in the mod's comments section - though not like it's getting spammy at the moment anyhow.
I did not want to use any real cultures or languages for the mod but in order to make up names for titles and characters I had to decide on a way the language of this culture would look like in game. I also wanted to avoid using any special characters since I wasn't sure how they'd show on the map. I've kept an ongoing vocabulary .TXT file updated on the mod's Paradox Forums page.