Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I checked and unfortunately I can't reproduce it on my setup so I can't poke around to find out what's causing this :( are you running any mods with this? If you unload all the mods, does the issue persist?
Directly porting the Altis scenario to Malden produced the same performance difference, as did porting it to Stratis. It seems like the size of the map has a significant impact on performance for whatever reason. Any idea what could be causing this?
Also, on dedicated server the unit symbol colors on the map are incorrect due to some issue with the game engine itself.
Other than that it should run fine.
You mentioned that you are using mods. It's possible that this mission somehow doesn't agree with some mod that you're using. I barely use any mods, which may be the reason why I can't reproduce the respawning issue. It would be very good if you could run this mission a few times with your mod set enabled and disabled to see if it has any effect on respawning.
As for adding vehicles, it's actually really easy to edit that into the mission. It's shown in this tutorial at 5:57 https://www.youtube.com/watch?v=kwI_mhtQ6OI&t=357s
thanks again!
Making it possible to play either BLUFOR or OPFOR is theoretically possible but it definitely wouldn't be straightforward and would require some serious modifications. Maybe someday I will make a version for that but probably not anytime soon.
so in the future, when i want to adjust the units associated to the map, i'll need to review the
case "SpecOps";
case "UInfantry";
case "Taiga";
case "Taiga2";
case "Woodland_Hex";
case "Group_43";
case "SE_Warbots";
case "AC_Warbots";
case "AR_Warbots";
case "Infantry":
to change the units once i fix the game logics, correct?
It adds NVGs, has a chance to add a non NV/TI scope to a weapon if it has none and adds additional ammo. If you only want to disable NVGs, remove these lines:
if (hmd _unit == "") then {
_unit linkItem "NVGoggles_OPFOR";
};
https://we.tl/t-jIGNCHawRs
Since the battle bots are in a different faction that you've set in the Spawn AI modules, to make them spawn, you will need to add these to the ends of the Expression fields of the Spawn AI modules:
BLUFOR:
team1_ai_spawner_1 setVariable ["faction", selectRandom["Amalgamate_Republic_EA", "SC_Faction_AR"]];
INDEP:
team1_ai_spawner setVariable ["faction", selectRandom["SC_Faction_AC", "Atlas_Corporation_EA"]];
Northern OPFOR:
team2_ai_spawner_1 setVariable ["faction", selectRandom["Scion_Empire_EA", "SC_Faction_SE"]];
Southern OPFOR:
team2_ai_spawner setVariable ["faction", selectRandom["Scion_Empire_EA", "SC_Faction_SE"]];
This will randomize a faction to use for the spawner each time it spawns a group.
Let me know if you have any luck!
For your mission the code in there should probably be like this:
https://pastebin.com/raw/dcF73dDn
If you want to make adjustments, this is explained from 1:24 to 3:45 in this video:
https://www.youtube.com/watch?v=w7PRJ2kLs1Y&t=84s
You will also probably want to put this to the Blacklisted Groups field on both of the Spawn AI entities for the OPFOR side:
"SC_SE_Woodland_Hex_AATeam","SC_SE_Woodland_Hex_ATTeam","SC_SE_Woodland_Hex_InfSentry","SC_SE_Woodland_Hex_InfSquad","SC_SE_Woodland_Hex_InfTeam","SC_SE_Woodland_Hex_MGTeam","SC_SE_Woodland_Hex_SniperTeam"
(delete whatever is left in those fields before pasting this)
The reason for this is explained later on in the video.
(to continue...)