Space Engineers

Space Engineers

Serpent Arms ( Survival Overhaul Release) ( Discontinued
45 Comments
DiabeticDuckling 6 Aug, 2024 @ 3:45pm 
is there going to be updated to new onces as i love to reuse them on my game again
Abisius Xarvenius Carbensius 18 Sep, 2022 @ 12:47pm 
@zaneymoore
standard first aid list (file paths may vary for servers or non windows users):
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion with different orders of the mods till you found the conflict or if you have gone through all mods to find that there is no modconflict.
Abisius Xarvenius Carbensius 18 Sep, 2022 @ 12:47pm 
@zaneymoore
they are based o nsorters t allow for more functionf of wc to work properly, so if soem files are missing or get corruptet they fall abck o nbasic sorter ebhaviour, besides that inventory sorting scripts allways think that they are sorters.

try if checkign the games fiels via steam file itnegrety check for the agems avaible i nthe steam library and the standard first aid list helps you.
McRagesauce 18 Sep, 2022 @ 10:47am 
This may be an odd question, but for some reason these weapons (all SA) seem to acting as sorter for me. I'm having a hard time finding anyone with similar issues... is it possible im missing something? Otherwise hoping to be pointed towards a potential fix, was loving the micro gauss for a heavy fighter im working on appearance and fit wise at least lol🙂
Magnesium Mango 2 May, 2022 @ 11:41am 
We got it baby
Kreeg  [author] 1 May, 2022 @ 1:07pm 
Missiles have to be in the radius of the chaff when it detonates'
IE For the most part, you fire them pre-emptively
Will investigate the fire issue.
PF28 1 May, 2022 @ 7:08am 
How to use Chaff Jammer? Could not interfere with missiles such as MWI and UNSC.
And if there is a block behind it, the jammer will fail to fire.
Kreeg  [author] 30 Apr, 2022 @ 2:21pm 
Greetings.
SA's Logo is effectively a demonic snake.
---
Per the Update Log: This now is survival capable.
Sandfury 29 Apr, 2022 @ 11:17pm 
I see a serious lack of snakes.
Abisius Xarvenius Carbensius 20 Apr, 2022 @ 1:13am 
@SirCrazyDuckling
you should be able top read out what ammo is needed with a look into the control menu of the weapon.
DiabeticDuckling 19 Apr, 2022 @ 10:48pm 
help they dont fire at anything and i have the weapon core active and what ammo does it take
Kreeg  [author] 8 Apr, 2022 @ 12:10pm 
Yes, Soon.
OnyxGuardian1337 8 Apr, 2022 @ 9:24am 
since the serpent arms vanilla replacer mod is a thing now, are these getting their survival update soon?
Confused 31 Dec, 2021 @ 7:37am 
Hey, still no ammo available for those turrets in survival?
VindictaUK 29 Sep, 2021 @ 5:31pm 
ah no worries, i look forward to the day i can build a survival missile boat :)
Kreeg  [author] 29 Sep, 2021 @ 5:29pm 
Partially, but I haven't yet ensured their blueprint costs are ready.
VindictaUK 29 Sep, 2021 @ 5:06pm 
loving the grimlocks, are they survival ready yet?
Nalesh 31 Aug, 2021 @ 1:28pm 
I also discovered these from the tournaments and I just adore how the swarms look, definitely keeping spare room in my survival designs for them whenever they're ready for survival release.
Morti 3 May, 2021 @ 7:41pm 
oh, I had no idea it wasn't survival compatible. Thanks for your tim!
Kreeg  [author] 3 May, 2021 @ 12:26am 
As you can't currently manufacture the ammo.
The survival isn't ready yet.

Those errors, are actually unrelated to that - they're since I didn't finish the icons for the mags, so it references the HSR ones which SA doesn't have the files for.
Morti 2 May, 2021 @ 6:30pm 
Hi Kreeg, I can't manufacture the ammo (gauss cases), and the log shows these errors, any ideas?

MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Textures\GUI\Icons\HSR_Resources\Ammo_BoxHSR.dds
MOD_ERROR: Serpent Arms, in file: E:\SteamLibrary\steamapps\workshop\content\244850\2418342152\Data\AmmoMagazines_SA.sbc
Resource not found, setting to null. Resource path:


etcetc
Colonel Gant 9 Apr, 2021 @ 7:53pm 
Go Kreeg!! Go!!:steamthumbs up:
Kreeg  [author] 8 Apr, 2021 @ 3:04pm 
Soon'
I've already modeled the ports, so they're coming along, just slowly
FormulaZR 8 Apr, 2021 @ 2:41pm 
Saw these on XOC's WC tournament and really want to use them in my survival world. I'm sure you've got a lot going on with the tournament and real life...but if you could get those conveyor ports working on the Grim's, I'd be eternally grateful!
Xero The Renegade 26 Mar, 2021 @ 5:22am 
Hi there, how do you load the Gauss ammunition into the turrets? or do they currently only fire in Creative mode?
GRIM-R34PER 19 Mar, 2021 @ 8:59am 
when will the conveyers be enabled?
Kreeg  [author] 18 Mar, 2021 @ 10:28am 
In-game, the Grim Description will show, this:
```
<Description>Serpent Arms, Gauss-Based Launch System, launches the Grimlock Class of Missiles.
Range: 15km
Salvo: 2
Magazine: 2 , Reload of 120 seconds.
Ammo: Grimlock-S , Grimlock-KineticKill
Standard: Durable against AMS, Anti-Armour, Partial Shield-Puncture
KineticKill: High Internal Damage, No Shield-Puncture, Weak to AMS
Grids: 100% Large , 50% Small
Heavy Armor: 150% (S), 45% (KineticKill)
Light Armor: 100%
Non-Armor: 40% (S) , 225% (KineticKill)
Shield Pen: 50% (S), 0% (KineticKill)
</Description>```

The Types, are Essentially

Standard; Anti-Armor
Kinetic-Kill: Anti-Internals (Thrusters, turrets, etc)
With a 3rd that is, apparently not yet listed in description but live;

Gravity Fissure,
this type, if it triggers near a target, generates a slowing field.
Lean 18 Mar, 2021 @ 9:51am 
What are the different ammo types for in the grims?
Lean 16 Mar, 2021 @ 9:27am 
Ah okay thank you very much
Panderoth 16 Mar, 2021 @ 3:26am 
thx for the fast response. So I have to use your weapons in a creative world to test them. I'm currently working on a modpack for a new server I'm planning to start and I really would like to see this one in it. ^^
Kreeg  [author] 15 Mar, 2021 @ 1:22pm 
Currently the Conveyor ports aren't enabled', they will be soon enough, and are directly under the turrets, and occupy the back of the Launcher.

--

Grimlocks have 3 trails, due to having 3 ammo types.
I am currently producing a lot of missile like weapons, so that may be in the future.
Panderoth 15 Mar, 2021 @ 12:58pm 
so that means, there are also no conveyorports on the weapons?
Lean 15 Mar, 2021 @ 11:13am 
Is there a possibility of you making it so you can have different ammo types for different colours (aka for the grimlocks you can make them blue so they are like the expanse torpedos) thanks :)
Ethalar 14 Mar, 2021 @ 7:02pm 
Got it thanks! Super sick aesthetics for this one!
Kreeg  [author] 14 Mar, 2021 @ 6:57pm 
Haven't added Ammo to assembler yet, got too occupied, with reworks.
Shall be fixed, Soon.
Ethalar 14 Mar, 2021 @ 6:51pm 
Hey quick question. Apologies if I missed something in your description, but I don't seem to be able to build the ammo in the assembler. Am I doing something wrong here, or do they just use energy? Thanks
Kreeg  [author] 14 Mar, 2021 @ 1:43pm 
Shield Pen; These weapons bypass shields, at the cost of a 50% damage debuff.
So, when a shield is hit, the projectile bleeds half of its damage into the shield, then hits inside the shield.

--
Sadly not, I rarely have time to record.
Frank Willis 14 Mar, 2021 @ 11:36am 
Nice... Any footage of you testing the weapons? Great mod anyway :selike:
Abisius Xarvenius Carbensius 14 Mar, 2021 @ 11:18am 
what exactly is meaned by shield pen? do the shots ignore the shields or do they just do more damage against shields?
outgoing from the name i would say they ignore the shields.
for more damage to shields a naming like "anti shield" would be better fitting then shield pen
MoreLoong_Dragon 13 Mar, 2021 @ 1:08am 
The style of your weapons fits perfectly into the base game. Keep up the good work!
Starkiller 12 Mar, 2021 @ 5:00am 
Can never have enough gauss and railguns. Never. Thanks for making this, looking forward for updates.
[82DK] wyomingwolf 11 Mar, 2021 @ 5:16pm 
Heh... anime guns are cool :> Anyway well done Kreeg as always
Kreeg  [author] 11 Mar, 2021 @ 1:43am 
NPC Weapon Replacer, Handles that for any modded weapon.
MissMadd 10 Mar, 2021 @ 10:56pm 
Is there a way to make NPCs spawn with these weapons on their ships?
JWA 8 Mar, 2021 @ 8:26pm 
Finally something besides gatling gun variants and anime guns. Very cool and realistic looking.