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I did, well a lot of tests, those blocks affected by this issue do not appear to have any correlation to scene complexity, it effects both Nvidia and AMD cards equally, changing textures for known simple modded formats do not impact the issue, the model xml's and mwm files appear correct. The only thing I was unable to test was re-building the mesh in blender as I did not have an original file for the models I was testing for another author.
This issue only appears to reliably effect the first user on the system, it may however effect dedicated server users more as in that case it is instanced.
The only common factor I was able to establish is this: both sets of models were aged, both use inherited vanilla textures. When admin spawned both have a chance of failing and spawning invisible.
I don't know the cause as many complex blocks don't seem to have a problem, but others do. Zardo's compact antennas, VCZ airlocks, and Azimuth compact hydrogens are just a few I can think of off the top of my head in addition to this mod's blocks. I honestly don't even know if there _is_ a solution, it might be something with how Keen handles world loading and memory caching with regard to the way certain block models are made.
¯\_(ツ)_/¯
(Note: you don't have to grind it down all the way to get it to reappear; just past the function threshold so the model updates then weld it back up.
I am able to use the flat connector despite the magnetic pull issue by lowering a small grid hub via a piston and toggling switch lock, then deleting the components used to lower it into position. This makes a convenient large to small grid adapter and there is no side effects as long as the two do not touch.
I have a small problem with the LB flat connector: it appears to try to flip any ship trying to connect it is not a problem with rovers but it is with small light flying ships
Also, whenever I first load a world any flat connector parts I used are invisible so that I reload the world and they appear. I don't know what's happening that a reload fixes what doesn't happen on the first loading.
1.Placed by hand or projector in survival will cause hitbox abnormal,even after it is completely welded. But place in creative mode or with creative tools enabled won't.
2.After save & exit then load,all finished connectors' hitbox became normal,and all unfinished connectors' hitbox are still 1 whole block.
So I think the problem maybe not on the finished block but on building stages.
Here are some screenshots of my testing.
I placed 5 LBFC and weld to different stages:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829685310
Here can see they all have 1 whole block of hitbox:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829685283
After save&exit&load,the hitbox changed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829685335
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824468194
Thanks for your help
perfect mod, but meaby its to heavy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810646520
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810641277
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810641298