Scrap Mechanic

Scrap Mechanic

Naval Parts Pack
48 Comments
Laci 5 Dec, 2024 @ 11:28pm 
sadly its bugged
nicholasashbaker 29 Sep, 2022 @ 1:22pm 
This is the best mod!
ocelotbuilder 21 Apr, 2022 @ 10:30am 
pretty neat! do you think you could add torpedo launchers that have unlimited ammo?
BraveCaperCat 8 Apr, 2022 @ 9:00am 
What if you add a torpedo launcher, you could put torpedoes on it and they would be disconnected and activated
Lobo 14 Dec, 2021 @ 2:53am 
Cant wait for a tracking missile mod
Rightraoedhelontidae 20 Sep, 2021 @ 1:42pm 
would be a good block as it's a bit hard with the bubble blocks
Cigarette 20 Sep, 2021 @ 11:03am 
Could you add a Float block?

This block should be extremely boyant, making heavier boats much easier to float without the cost of hundreds of blocks, and FPS drops.
MiniMonsterV 8 Jun, 2021 @ 3:41am 
For me, I can't even do a scratch to the Armor Blocks (And Metal 3 Block's for that matter) with the Mark 48 torpedoes.
Rightraoedhelontidae 29 May, 2021 @ 4:26am 
There's already water in creative
You just have to create a new world ( don't use a world already created before the survival update)
MiniMonsterV 29 May, 2021 @ 3:57am 
Is their water in this mod, so we can use it in creative, or do we have to use it in survival?
Szturmowiec Bojowy 21 May, 2021 @ 11:59am 
good mode
Trendederde 12 Apr, 2021 @ 1:00am 
Ok, take your time. The mod is great so far!!
Izar  [author] 11 Apr, 2021 @ 10:54am 
Trendederde i planned this but didn't have time for this yet
Kototop_CMB 11 Apr, 2021 @ 10:36am 
use new legend mod
Trendederde 11 Apr, 2021 @ 10:36am 
could you make some sort of propeller. If you would rotate it with an engine, it would create thrust.
Rightraoedhelontidae 6 Apr, 2021 @ 10:16am 
Ok my bad I didn't see it work with the logic gate
Thanks.
BTW it's a great mod:steamthumbsup:
Kototop_CMB 6 Apr, 2021 @ 9:30am 
ok
Izar  [author] 6 Apr, 2021 @ 9:29am 
@Kototop_CMB if you mean number signal i can't really measure depth with way i currently detect it and you can always do it with X-o-meter from modpack and substracting height of water surface
Izar  [author] 6 Apr, 2021 @ 9:27am 
@righty i'll look into it but i remember turning on logic gate with it during testing
Izar  [author] 6 Apr, 2021 @ 9:26am 
@danger that's actually a good idea
Izar  [author] 6 Apr, 2021 @ 9:26am 
@xander i'll do if i find time and make decent looking textures
Kototop_CMB 6 Apr, 2021 @ 8:58am 
derph sensor, send modpack signal from derph
Rightraoedhelontidae 6 Apr, 2021 @ 8:57am 
Please make that the water detector can activate all logic. Cuz it only activates lights for me
Wrought Ferric Dangersensitive 4 Apr, 2021 @ 1:53am 
Could you make the dissapearing pipes differently colored from the normal ones?
Xander 2 Apr, 2021 @ 10:49pm 
yo can you make something as strong as metal or concrete but has high buoyancy? That'd make building battleships alot better
The real Koishi Komeiji 25 Mar, 2021 @ 1:55am 
is it possible to make the torpedo stay level with the water? they work really well if their dropped in the water, like if you made a pt boat.
Izar  [author] 24 Mar, 2021 @ 12:27pm 
Kototop_CMB, Marshal Cutie in cases both of you brought up it's just due to how physics work in this game and i can't affect really that, but i'll see what i can do. Irl they made top off the tube longer to prevent that and if torpedo rotated it would just propel downwards as they were well balanced and neutrally buoyant
Kototop_CMB 24 Mar, 2021 @ 5:05am 
torpedo can rolling after start, for example after start with potato gun or piston
The real Koishi Komeiji 24 Mar, 2021 @ 4:52am 
one thing i noticed is the torpedoes dont really float, so if you push them into the water with a piston for example, they might continue to push themselves into the water, i think it would be cool if they stayed on the surface of the water. you could also make deepwater torpedoes, that are slower and ride deeper in the water but do more damage, but im not too smart and i dont know the logistics of modding, anyways just a suggestion, the mod is really good tho! :nekoheart:
RocketBoy9_9 23 Mar, 2021 @ 4:14am 
noice :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Izar  [author] 22 Mar, 2021 @ 11:08pm 
it is not a feature yet, but may come in future
Kototop_CMB 22 Mar, 2021 @ 4:21pm 
but how set buoyancy on torpedos?
Kototop_CMB 22 Mar, 2021 @ 4:20pm 
wery good mod!
AshTank 22 Mar, 2021 @ 4:49am 
thanks
Izar  [author] 22 Mar, 2021 @ 2:40am 
you just need to set counter from the modpack using tick buttons and connect them to the charges. Any other part will also work
AshTank 22 Mar, 2021 @ 2:36am 
I don't know how to set up the number logic thing so I can set a depth for detonation on the depth charge
00Fant 22 Mar, 2021 @ 1:41am 
if u need more tips / infos. feel free to ask =) i´m in my discord.
Izar  [author] 21 Mar, 2021 @ 10:43pm 
Thanks, 00fant. Due to how "well" documentation is written i didn't realise AreaTigger is viable result time for other AreaTriggers and tried few things out of which only this worked
00Fant 21 Mar, 2021 @ 8:43pm 
This is a Bad way of Detecting Water!
"if self.shape.getWorldPosition(self.shape).z < -2 then"

here the Propper way:


function CLASSNAME.IsInWater( self )
if not self.areaTrigger then
self.areaTrigger = sm.areaTrigger.createAttachedBox( self.shape:getInteractable(), sm.vec3.new( 0.5, 0.5, 0.5 ), sm.vec3.new(0.0, 0, 0.0), sm.quat.identity(), sm.areaTrigger.filter.all )
end
for _, result in ipairs( self.areaTrigger:getContents() ) do
if sm.exists( result ) then
if type( result ) == "AreaTrigger" then
local userData = result:getUserData()
if userData and userData.water == true then
return true
end
end
end
end
return false
end
Izar  [author] 21 Mar, 2021 @ 1:41pm 
IMAM P90, that's how they work. To explode they need to either get caught in radius of other explosion or activated with logic and thrown into water which will make them propel themselves like torpedoes should do
IMAM P90 21 Mar, 2021 @ 12:50pm 

Bombs are not exploding. When ı hit with sledgehammer it wont, and when i connect button and pressed connection is gone but it wont exploded(on 0.5. idk other version)
Izar  [author] 21 Mar, 2021 @ 8:17am 
What's the issue?
AshTank 21 Mar, 2021 @ 7:23am 
I need help hith the number logic
stre90 20 Mar, 2021 @ 7:18am 
cool
racerbest 19 Mar, 2021 @ 4:01am 
Cool mod, I thing in next projects (like Y345) I will use it...
Kototop_CMB 17 Mar, 2021 @ 6:54am 
good
Mighty Navy 16 Mar, 2021 @ 12:44am 
Thank you, I'm in construction of a 'Scrap Mechanic' Class Air Craft Carrier. Its going to be based off my home nation of the United States. Cheers!
Vajdani 13 Mar, 2021 @ 1:49am 
The kind of mod that instantly goes into my favourites.