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This block should be extremely boyant, making heavier boats much easier to float without the cost of hundreds of blocks, and FPS drops.
You just have to create a new world ( don't use a world already created before the survival update)
Thanks.
BTW it's a great mod
"if self.shape.getWorldPosition(self.shape).z < -2 then"
here the Propper way:
function CLASSNAME.IsInWater( self )
if not self.areaTrigger then
self.areaTrigger = sm.areaTrigger.createAttachedBox( self.shape:getInteractable(), sm.vec3.new( 0.5, 0.5, 0.5 ), sm.vec3.new(0.0, 0, 0.0), sm.quat.identity(), sm.areaTrigger.filter.all )
end
for _, result in ipairs( self.areaTrigger:getContents() ) do
if sm.exists( result ) then
if type( result ) == "AreaTrigger" then
local userData = result:getUserData()
if userData and userData.water == true then
return true
end
end
end
end
return false
end
Bombs are not exploding. When ı hit with sledgehammer it wont, and when i connect button and pressed connection is gone but it wont exploded(on 0.5. idk other version)