Transport Fever 2

Transport Fever 2

Campaign Assets (Various)
20 Comments
qyonkdewi 30 Mar @ 4:18am 
for now im just doing some games, lets see later, and thanks for the mod
Quince99  [author] 25 Mar @ 10:40am 
I've been able to load all of the assets successfully, including the petrol station designated as an industry. Let me know if this occurs again and if possible copy and paste the relevant text from the StdOut.txt file.
qyonkdewi 25 Mar @ 8:45am 
yes, but after i save the game and load it, the error notice is missing from the game.
Quince99  [author] 22 Mar @ 9:17am 
This is probably as a result of the last major update; I don't tend to use this mod myself so am not up to date with how it has been affected.

I'll see if it gives me the same error and look to rectify it.
qyonkdewi 22 Mar @ 7:53am 
its say for new games in stdout.txt :

[RESOURCE ERROR] Referenced ground texture not found: 'construction/industry/era_a/gas_station_1.gtex.lua' in 'industry/gas_station.con (key: key)'

what should i do?
FunGaming44 4 Mar, 2023 @ 4:42am 
@Quince99 No Problem, loving your mods my friend.
Quince99  [author] 4 Mar, 2023 @ 4:16am 
@FunGaming44 - Thanks for this info. Once the update is rolled out universally I'll look at all my mods and see which ones need alterations in order to work properly. This seems to be quite common with a number of mods on Steam whenever a major update is implemented.
FunGaming44 4 Mar, 2023 @ 3:22am 
Just wanted to let you know that with the latest beta update Mosque, Mosque and Tents, Temple Buildings do not work anymore they end up as small little boxes with no model attached to them.
JRG 18 Mar, 2021 @ 5:45pm 
nice hopefully you can make something and my dream town builder and train track maker will be filled
Quince99  [author] 18 Mar, 2021 @ 4:34pm 
There is a large parliament-type building from scenario 14, but the models are open-ended and I need to work out how/if I can join them together to make a complete model. The other things I haven't yet done are the Hollywood sign and the movie studio castle facade set.
JRG 18 Mar, 2021 @ 3:04pm 
@Quince99, are there any town hall or city hall assets in the campaign assets you have exported at all?
Quince99  [author] 18 Mar, 2021 @ 5:13am 
Yes. The Cathedral of the Kazan Icon of the Mother of God is in a separate mod. That was essentially a test to see if I could create the asset in-game without needing to upload tons of UG's original files. It worked, proved quite popular and hence these assets being added. Items such as the hydroelectric dam, silver mine, distillery etc. are already available on Steam so there was no point in duplicating those.
JRG 17 Mar, 2021 @ 7:17pm 
Is there a cathedral too?
user 12 Mar, 2021 @ 6:13pm 
Thank you for the quick and detailed reply.
Quince99  [author] 12 Mar, 2021 @ 3:01pm 
The majority of items are decorative with the gas station functioning as an industry, accepting fuel. There are visitor magnet mods on Steam and you could place one at any of these (or my Kazan Church as well) in order to transport visitors to them as a destination.
user 12 Mar, 2021 @ 1:54pm 
Do the models also attract visitors?
Mättu 10 Mar, 2021 @ 11:38pm 
thank you :)
Joshua Norton 10 Mar, 2021 @ 12:32pm 
yeah true but i mean, if you discover more things, these are a great addition :)
Quince99  [author] 10 Mar, 2021 @ 12:20pm 
There are some other mods on here that feature the hydroelectric dam, the Japanese ceremonial gate and some items from the distillery and silver mine. This, I think, covers most of the available major pieces from the campaigns.
Joshua Norton 10 Mar, 2021 @ 11:57am 
please bring more of them to the workshop, they are well made and i never understood why the arent part of the regular sandbox game.

thanks for doing those! :)