Total War: WARHAMMER II

Total War: WARHAMMER II

More Ferals for Lizardmen SFO edition
31 Comments
zerg93  [author] 22 Aug, 2022 @ 8:19am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 4 Dec, 2021 @ 3:25am 
That version Is already planned, gotta finish another mod I'm currently working on though.
But yeah, I'm probably gonna work on that next.
EzUNreal 3 Dec, 2021 @ 7:28pm 
Thanks for your work love it very much! Please do a Kremlo sfo version if possible. The sfo submod for Kremlo has been updated
zerg93  [author] 29 Oct, 2021 @ 5:24pm 
@Lion Thanks for the feedback, apparently I've been tricked by that particular building chain and mess up the correct unit's building assignment.
Will fix this tomorrow, cheers.
Lion 29 Oct, 2021 @ 4:56pm 
either that or u could also move it up to the tier 5 pyramid of itzl building instead. Just an idea though :)
Lion 29 Oct, 2021 @ 4:54pm 
great mod, however just wanna throw out the idea of moving the greater feral carnosaur from the corral-arena to the giant beast pit, which is where the normal feral carnosaur is recruited. It would also move the greater one from tier 4 to a tier 5 building which just makes more sense imo.
zerg93  [author] 29 Oct, 2021 @ 11:49am 
@Falk Must be something else, all of these units have custom unique indexes that have nothing to do with vanilla units.
Falk 29 Oct, 2021 @ 11:30am 
seems to get rid of the vanilla variants of carnosaur and troglodon, at least in multiplayer
zerg93  [author] 16 Oct, 2021 @ 10:04am 
As you may have noticed the new unit Is lacking some SFO's only abilities and attributes.
That's due to the fact that I'm experiencing stability issues with RPFM after the latest updates.
The application Is often not responding and It takes a lot to load/change things.
While this Is not a problem for small mods It Is basically impossible to work/access to bigger mods without getting RPFM to freeze or crash, and this include SFO.
Without having access to the main mod I can't see the specific codes that I need which Is a big problem.
The only thing I can do now Is wait and hope that the next RPFM updates fix these issues (IF It's a common issue and Is not on my part of course), until then thanks for your patience.
Blood 21 Sep, 2021 @ 3:48am 
Awesome. <3
zerg93  [author] 21 Sep, 2021 @ 1:31am 
@Blood Well, since the main Kremlo mod got an SFO submod I guess that I could add that to my todo list.
Blood 20 Sep, 2021 @ 11:06pm 
Any plans to do your Kremlo version for SFO too? (Love your mods so much ngl, been waiting to see and update like this one for ages. <3)
zerg93  [author] 14 Sep, 2021 @ 5:47am 
@PeeWee Thanks!
Pretty much all of my SFO mods underperformed in comparison with the original ones, dunno why.
Since I often make niche mods I'm quite accustomed to low ratings anyway so I don't care that much.
I'm pretty much content knowing that there are people who enjoy using my mods :cozyspaceengineersc: .
PeeWee 14 Sep, 2021 @ 4:48am 
I can't believe that this hasn't been on the front page of the workshop... Looks amazing man! :steamthumbsup:
zerg93  [author] 14 Jul, 2021 @ 5:18pm 
Updated.
The SFO's main mod update Is still in progress though so you might want to wait a little more before jumping back into SFO.
zerg93  [author] 19 Jun, 2021 @ 5:18am 
Updated!
zerg93  [author] 16 May, 2021 @ 1:18pm 
@nab Ok, let me know then.
In case check the building browser to see if the units are correctly linked to their building chain, it's kinda handy in these situations.
nab 16 May, 2021 @ 1:12pm 
Oh, I guess I haven't captured a settlement with "exotic animals" resource building yet, if that's where they are found. Thanks for the tip.
zerg93  [author] 16 May, 2021 @ 1:06pm 
@nab I exclude a conflict with those mods since they are unit mods.
Maybe a mod that alters vanilla building chains?
Did Venris change something about buildings recently?
zerg93  [author] 16 May, 2021 @ 12:58pm 
@nab Which faction are you playing?
You can find Blood Splitters/Scavengers in the resource animals chain Chameleon Menagerie-Terradon Cages-Dinosaur Reserve.
If you are playing Nakai you can find those units in the horde coldones chain Cold One Hollow-Horned One Cavern.
nab 16 May, 2021 @ 12:41pm 
Great mod. Which building are Blood Splitters/Scavengers supposed to be recruited from? I remember being able to use them in previous versions but can't find them anymore. Possible conflict with Landmark Spawnings or Coatl mods, perhaps?
zerg93  [author] 19 Mar, 2021 @ 4:11am 
Apparently the Rakarth DLC update Is causing some problems with the SFO main mod, If you are experiencing bugs/crashes/other problems while playing I suggest you to wait for the next SFO update.
zerg93  [author] 18 Mar, 2021 @ 1:27pm 
Updated for Rakarth DLC, no changes.
zerg93  [author] 15 Mar, 2021 @ 4:48am 
@Nawaaan You are welcome!
Nawaaan 15 Mar, 2021 @ 3:08am 
@serg93 it works perfectly fine for nakai now thanks!
zerg93  [author] 14 Mar, 2021 @ 5:26pm 
@Nawaaan It should be fixed now, can you confirm that?
zerg93  [author] 14 Mar, 2021 @ 4:41pm 
@Nawaaan By the way, Is the recruiting problem campaign related only?
I would check personally for custom battles but sadly I don't have The Hunter and the Beast DLC and so I'm kinda going in blind right now.
zerg93  [author] 14 Mar, 2021 @ 4:17pm 
@Nawaaan Thanks for letting me know about this issue!
Nawaaan 14 Mar, 2021 @ 4:05pm 
I cant recruit them with nakai, other lizardemen army can but not nakai and his faction. This mod looks really nice, i will try with another faction later.
zerg93  [author] 11 Mar, 2021 @ 3:55am 
@flameshroud Thank you!
Since I don't use SFO regularly and make this SFO editions only for requests I wasn't aware of this SFO cap system.
When I make an SFO version of my mods I usually just tweak unit stats and integrate SFO's attributes/abilities, so I think It's safe to assume that this still has the Vanilla cap system.
flameshroud 11 Mar, 2021 @ 3:20am 
Great idea! I had a question though, does it work with sfo's caps system? (the green/orange/red thing) love your mod!