Darkest Dungeon®

Darkest Dungeon®

Here Be Monsters: Ectoplasms Reworked
9 Comments
Umbra Animo 21 Aug, 2021 @ 11:48am 
quick question. I don't have a mod that alters the FUNCTION of the excoplasms but I have a mod the alters the apperance of them would that be fine?
Ampaz 4 Apr, 2021 @ 8:08pm 
shame you didnt take the chance to let the slimes turn into a 4 tile miniboss after combining 2 large slimes
RickGrimes74 14 Mar, 2021 @ 3:38pm 
I would also really appreciate an all-in-one pack if possible.
Frigid 13 Mar, 2021 @ 7:33pm 
As great as ever, Would you make a pack for these mini boss? So that arranging mod will simpler when create new save.
Shay  [author] 11 Mar, 2021 @ 8:43pm 
Just patched it, no solution apparently so now they just turn into one slime instead. Boo.
Shay  [author] 11 Mar, 2021 @ 4:59pm 
Shit. Thanks for the heads up, will look into it.
Airlewe 11 Mar, 2021 @ 4:44pm 
Just a heads up, this can cause a crash if the ectoplasm is killed while all four spots are occupied. If you clear out one of the spots first, it splits just fine with no crash
Skycaptain Max Valentine 11 Mar, 2021 @ 1:33pm 
Great work as usual! Glad to see a previously underwhelming enemy actually doing something useful.
Zektrii 11 Mar, 2021 @ 8:13am 
aww damn less hp debuff

At least there's a chance for them to not summon a dude

rework the pews pls