Arma 3
[COOP] Blue Line To Therisa
17 Comments
Variable 28 Apr, 2014 @ 6:47am 
Sierra, how the mission suppose to end? What are the ending criteria? Also, to fix the issue with the tasks I recommend FHQ task tracker - it puts an end to all MP tasking and briefing issues.
I would also like to recommend again Psycho's revive script - it's much more flexible, realistic and immersive. I think it can be set to meet the aspects you wanted when we previously discussed it. In this mission, our medic was hit and there was nothing we could do to help him... it's a bit too unforgiving in my opinion but of course this is your prerogative as a mission designer :) Looking forward to playing more missions from you!!! :CSAT:
SPhoenix 25 Apr, 2014 @ 2:03am 
Well we thought they were bugged because they weren't moving. Considering the lack of ending, we had posited that we needed to destroy them to win.

As a matter of fact they aren't difficult to deal with the way they are right now - they will not fire if you are on Hill 51, for instance. They detected us up there but never fired. My comment was more in case of them advancing on Therisa, that would have been impossible to defend against.
Sierra  [author] 25 Apr, 2014 @ 1:48am 
Thanks for the feedback guys. It means a lot for mission makers to hear from the people playing the missions, so it's appreciated that you take the time to write a post. It's a big boost as well as an opportunity to iron out flaws, thanks for that!

@ Variable
Absolutely, I'll change it in the next update.

@ Alwarren and DenDen
I'll look into the tasks and radio messages duplicating as well as the end not triggering. I've got an idea on why they duplicate, as for the lack of ending... not so many ideas. Time to do some testing.

@ SPhoenix
The tanks weren't intended to join the counter-attack to Therisa (they're to remain to defend Zaros) so I understand they are difficult to deal with! I'll see what I can do to hold them back. In what way were they bugged?
doveman007 24 Apr, 2014 @ 4:05pm 
Great mission, good mix of infantry and vehicles to keep things lively.
SPhoenix 24 Apr, 2014 @ 3:33pm 
Very good mission. Excellent balance in terms of different situations, a good challenge for all players.
Be advised, the two tanks at the end are bugged. Also, those are extremely hard to defeat with AT rockets - take that under advisement for balance purposes.

Great mission otherwise, many thanks!
デニス 24 Apr, 2014 @ 3:29pm 
Great Mission, good fun.

The only fault we found, was the tasks were assigned multiple times so please look at that bug.

Otherwise really fun as a team. Would Recommend. :)
Alwarren 24 Apr, 2014 @ 3:28pm 
Very much liked the mission, thumb up from me :) Very enjoyable, and good amount of enemies.

We did have some problems, though: Tasks and radio messages were duplicated for each player connected, and towards the end we apparently beat back the attack but the mission didn't end. We waited a few minutes but nothing happened. Might be related to the dedicated server.
sandb0x 24 Apr, 2014 @ 3:28pm 
Nice one. Really enjoyed.
Sithis 24 Apr, 2014 @ 3:28pm 
Great Mission. One or two extra shots of AT ammo wouldnt hurt and the objectives need some minor bufixing. Apart from that it was a lot of fun.
Varanon 24 Apr, 2014 @ 3:26pm 
Great mission!
Variable 24 Apr, 2014 @ 3:38am 
Played the mission again, had no trouble reviving this time...
One comment though - You disable the AI, that prevents from people who get disconnected during the mission to rejoin the mission. Can you please enable AI? The admin can always disable the AI if he wish to do so anyway.
Sierra  [author] 18 Apr, 2014 @ 3:46am 
I did, yes. I could not find why the revive did not work for you - I don't have problems when testing. Does the problem persist every time? As for what script to use, what in my eyes favour Psycho's revive is the possibility of instant death, yet Farooq's has the stabilizing function which I feel enhances teamplay. Also, when I looked at Psycho's it also seemed that reviving is First Aid or MedKit, and that it's not possible to limit it to MedKit only. Having it MedKit only makes the Combat Life Saver a much more valuable asset which I prefer.
Variable 18 Apr, 2014 @ 3:33am 
Sierra, did you have the chance to take a look at the mission and consider Psycho's first aid script?
Sierra  [author] 29 Mar, 2014 @ 6:16am 
Thanks for the feedback. That was strange, we haven't experienced those problems ourselves. I'll look into it and see if I can reproduce it, and also have a look at Psycho's.
Variable 29 Mar, 2014 @ 1:08am 
We tried the mission on Thursday. There seem to be a problem with the revive script - when players tried to first aid people that were down nothing happened. I think that also the medic wasn't able to bring the wounded up.
Regardless of any bug with the script you used, I warmly recommend Psycho's first aid script, it's a lot more flexible.
Sierra  [author] 26 Mar, 2014 @ 5:35am 
Good luck and have a good time :)
Variable 26 Mar, 2014 @ 12:29am 
Yay! Another one by Sierra! Installing on the Comrades in Arms server ASAP.