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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682926520
I do have a question for you- do you plan to make a submod or what not for the Lords that Mixu adds in with his Unlocker and Mods? If someone has I suck at looking for it cause I haven't found it yet, and if I do I'll just delete this part of the comment. Anyway I was curious if that was a plan or not, and if not it's fine, you're never obligated to. Thanks again for this mod!
Which lines would I need to remove to get rid of those specific changes? Appreciate the work!
However, while everything is great in it the part that really interest me is the possibility to recruit Drycha unique units after confederation. Do you know about a mod that do that specificly or did you made such a mod.
Thx for your great work.
My issue with it is that I'm using AI General, especially during mop-up after victory is certain, and when the Dryads are put under AI control, they just toggle the skill and don't do anything else for the remainder of the battle.
Sure, it's a small issue, but it is really affecting their usability in my games. In fact, I would even be fine with if you could tell me how to disable the ability myself with PackFileManager for a "personalized" version, if you will.
1. Halberdier + Arty + Handgunner is like the everyday late-game stack for me
2. This composition does not have a great cohesion since arty friendly fire end up doing a lot of damage to the halberdiers
So I think just foregoing the line holding aspect and focus on bringing enemies down before they can even reach your position could be a refreshing experience for the Empire players.
I think Gelt should get spearmen/halberdiers and artillery (not tanks) and maybe handgunners
The reason being that he is an alchemist, which is the base of gunpowder in Warhammer, so most gunpowder units are good. The spearmen/halberdier primarily because it complements the playstyle of a missile-centric army (hold the line while they explode), but also because the special unit for soland is a spearman. Plus spear/halberdier are probably the best ones to gain extra armor which is one of Gelt's abilities.
Karl on the other hand should be more about reiksguard and greatswords, for a more hammer and anvil playstyle.
Anyways, keep up the good work!
Bretonnia on the other side has a decent chance to be the one after Greenskins.
@Nostalgiac --- The problem is, I have never played SFO and have no idea what is a good missile weapon stat. So I would rather leave that to someone more experienced with SFO.
@Joeyjoejoe17 --- I hope you enjoy your next campaign.
@nick.georgiev1990 --- Thank you, but I haven't considered adding custom LLs. I will focus on bringing out Legendary Diversity for all races before start adding custom stuff. Even then there are also LLs from other mods to work with, since I am not quite familiar with the lore, sticking with those is probably better for me.
@Loafy --- Thank you.
The second to last screenshot has the typo in "ab(a)ndon"
Finally, in the last screenshot, personally I would write either "ceased" or "ceases" and, correspondingly, "became" or "becomes".
@Mortarch of Blood, @Calabrese --- Thank you for your kind words.
@Elitewrecker PT --- My apology, english is not my main language. Please point them out so I can fix them. (I will take a look myself, but I am pretty sure I won't find all of them xD).
@Alex the Great --- I don't plan that much ahead xD. But I would say vampaire counts and bretonnia are the most likely ones (Don't quote me on this, really only depends on which campaign I want to play by that time)
@PoonPavillion --- Thank you for your kind words.
By the way, I noticed some typos and (imo) missing letters in the event text.