Caves of Qud

Caves of Qud

Diamonds Are a Mutants Best Friend
36 Comments
Chronos 28 Jul @ 8:34am 
Thank you!
Finally those predatory merchants won't be able to fleece me of my gems just because of my low self-esteem.
Kinasin 10 Aug, 2024 @ 2:45am 
so this good for molting update?
Arendeth 2 Apr, 2024 @ 5:58pm 
any plans to update using new modding advances that allow tables altered even more without overriding the table when removing entries
whenwrašk 31 Jan, 2024 @ 11:37pm 
throw zetachrome ingots bricks through P'toh worshipper's windows
Антон789 11 Jan, 2024 @ 3:21am 
I use proletorism on jewelry and take all the diamonds FOR YOURSELF
muck  [author] 17 Aug, 2023 @ 12:46pm 
huh, can't believe i didn't notice that, thanks for the heads up!
Mura 13 Aug, 2023 @ 4:52am 
heya just a heads up, it looks like you're missing two closing tags in PopulationTables.xml, one for the population tag at line 357 and one for the following group tag at line 358.

I got a bug report on my mod and I believe I traced it to an error pointing there, I think the bug was just caused by issues merging other changes into that file specifically due to the missing closing tags
bandti45 24 Mar, 2023 @ 5:57pm 
Seems like just RNG messing with me its back to lots of chefs and kippers
muck  [author] 22 Mar, 2023 @ 5:30pm 
@bandti45 I hope the mod doesn't increase armorer spawn chance, it's certainly not supposed to!
bandti45 22 Mar, 2023 @ 8:02am 
this mod has really improved my experaince thank you! i have noticed that Six Day Stilt has a lot of armorers the last few times does this mod increase there spawn chance?
JinxLuckless 2 Jan, 2023 @ 8:48pm 
Thanks for this mod!
Lich_Tree 1 Jan, 2023 @ 3:12pm 
ty for checking
muck  [author] 1 Jan, 2023 @ 11:27am 
@Lich_tree just tested a bunch of stuff, seems like it still works.
Lich_Tree 29 Dec, 2022 @ 11:07pm 
Does anyone know if this still works?
muck  [author] 28 Aug, 2022 @ 11:13pm 
@alividlife Thanks for the hot tip. Should be fixed now.
alividlife 23 Aug, 2022 @ 12:55am 
I just wanna stop by and say that I love this mod, I have been using it a long long time. But I did wanna say that I had to edit the PopulationTables.xml a bit to get everything to show up correctly. I can't really remember what I had to do, and that is not very helpful information, but I figure that I would at least give you all the headsup. If you run this mod and check the "Player.log" it should give you the areas that need attention. All in all this is an awesome mod.
I blame Earthshaker 15 Jul, 2022 @ 12:05pm 
Cool, thanks!
muck  [author] 15 Jul, 2022 @ 12:48am 
@V38 @I blame Pudge Should be fixed now. Happened due to recent updates that shifted some loot tables.
I blame Earthshaker 29 Jun, 2022 @ 1:09pm 
Most likely polished gemstones would act as a bridge between rough and cut gemstones, although kinda surprising that cut gemstones aren't already a vanilla thing (someday!). Whether mod author wants to allow/add ability for a player to cut a polished gemstone, up to them.

But yeah, agree should prolly add code so that zetachrome ingots only spawn below at least 20 (30?) z-layers deep (and crysteel at least 10), seems super odd when you find anything zetachrome 3 levels down in the desert...
V38 28 Jun, 2022 @ 8:09pm 
Still finding multiple forges with zetachrome ingots from very slight exploration
MrHrulgin 27 Jun, 2022 @ 10:34am 
The base game has just added polished versions of the rough gems, and the ability to convert one to the other. Not sure how you want to integrate that into what this mod has going on, but it seems like there's some potential?
bearhiderug 6 Apr, 2022 @ 8:08pm 
=p
muck  [author] 6 Apr, 2022 @ 6:39pm 
just get a lot of waterskins!
bearhiderug 3 Apr, 2022 @ 6:35pm 
...
I dare say, extend your mod ability and let us trade these in somehow =D
muck  [author] 31 May, 2021 @ 4:56pm 
I've been testing it with another user. It should be fixed now. If it doesn't work initially, make sure you're playing on a new save, as that may be the issue.
muck  [author] 29 May, 2021 @ 4:59pm 
@FeralFerret Try re-subbing to it again. I'm not sure what's broken but I'm trying to figure it out!
FeralFerret 23 May, 2021 @ 4:45pm 
Just FYI I subbed for the first time today and also encountered many zetachrome ingots in the first generic ruin I came across.
muck  [author] 16 May, 2021 @ 12:55am 
@Psychological Warfare I re-committed the change but I don't know if that will fix it for you. I am not having any problems myself. I think this may be a problem on Steam's side, but I don't know.
Ontological Warfare 14 May, 2021 @ 11:08pm 
an autogen town in the flower fields had over a dozen forges in their outskirts, complete with several zetacrome ingots. I subscribed to this mod just yesterday, so I don't think my bug is the same as tsunderebird's.
muck  [author] 10 Apr, 2021 @ 4:37pm 
@tsunderebird try resubscribing to the mod, that has been fixed.
tsunderebird 10 Apr, 2021 @ 11:15am 
ingots and gems are extremely common in loot tables, meaning you can walk around and find obscene amounts of wealth with minimum risk. i found 7 zetachrome ingots in the same cave... 1 stratum under joppa.
muck  [author] 7 Apr, 2021 @ 2:30pm 
@wrong setting what do you mean?
76561198152588096 7 Apr, 2021 @ 6:52am 
Mixes world generation, rendering most location chaoticaly composed
muck  [author] 16 Mar, 2021 @ 6:49pm 
@Firepot Frank thanks for telling me about it! A little oversight on my part, should be fixed now.
BubbleGumBunnyGirl 15 Mar, 2021 @ 5:31am 
I cannot go three cells without finding a forge with a zetachrome ingot. the mod has a great idea, it's just making me too rich
Sshado 12 Mar, 2021 @ 7:01pm 
Simple mod but I love it! Thanks for this QoL