Garry's Mod

Garry's Mod

MW3 Delta Force Playermodels
81 Comments
Pizza_Gamer006 14 Dec, 2024 @ 1:44pm 
do i need the game to see the textures? cuz its all errors for me :(
Долги 15к 12 Dec, 2024 @ 12:12am 
On the pants have a clipped texture
MarionIg 13 Jan, 2024 @ 7:31pm 
Is there a way you could or i could import this to sfm
TiberiumFusion  [author] 20 Dec, 2023 @ 5:22pm 
@GeNeRaL Maybe. It's actually like this in MW3. IW made the skin color of the arms sit exactly halfway between the lighter-skinned faces of deltas B & D and the darker-skinned face of delta C, probably to save time. The lighting and face-paced nature of MW3 makes it hard to notice. For the sake of being faithful, I left that unchanged, but I might change it sometime in the future.
GeNeRaL 28 Nov, 2023 @ 9:39am 
delta C has a bodygroup where the sleeves are rolled up. At the same time, the model is dark-skinned, is there an opportunity to correct for closed sleeves?
jaydenbrunner54 22 Nov, 2023 @ 7:32pm 
frost
smitty 7 Jul, 2023 @ 10:31am 
when ever i play on any map the c hands have a white shine on it and it looks goofy and not even just the arms when i look the pm in pm selector it has a white shine glossy look on it whats up with that??
Born To Snacc 29 Mar, 2023 @ 4:51am 
I'm getting weird issues with the c_arms being *very* reflective and glossy looking on most HL2 maps, but other than that, these work amazingly.
Clone Cop 11 Dec, 2022 @ 7:16am 
@derka no it's PM
yes they PM
bleron 29 Oct, 2022 @ 8:59pm 
can you make the "down the rabbit hole" delta force playmodels with the c_hands?
GETREKT 23 Jun, 2022 @ 8:14am 
M, TO THE A, TO THE P
goguis 7 Apr, 2022 @ 1:48pm 
mdrn wrfer thr33
X 30 Mar, 2022 @ 12:36am 
i exist
Stockphot 28 Jan, 2022 @ 4:33am 
I have a problem with this, a point from the right thigh just sticks to the left thigh. Hope you can fix this, these are good playermodels!
MF DOOM 31 Oct, 2021 @ 10:09am 
can you do one but with mw2 playermodles
Derka 21 Sep, 2021 @ 9:41pm 
are these ragdolls?
TiberiumFusion  [author] 13 Aug, 2021 @ 5:33pm 
@tobi-polar You should just rip what you need from MW3 itself and go from there. Porting reduces model quality, so if you port this port, then you've got 2 layers of reduced quality in the final product.
tobi-polar 13 Aug, 2021 @ 4:47pm 
Hey man, would it be possible to port these for use in unreal engine? I'm working on some map ports from MW3 for PavlovVR and I don't really know much about exporting them into blender and rigging them etc
Giant African Land Snail 2 Jul, 2021 @ 6:26pm 
You're right! Nice work with making the c_hands work btw
TiberiumFusion  [author] 23 Jun, 2021 @ 12:54pm 
@Giant African Land Snail The knuckle guard on the gloves is reflective and makes use of environment maps to provide those reflections. Many (bad) map creators compile (bad) maps without those environment maps, which turns reflective surfaces into purple and black textures. You can verify this yourself by spawning other reflective props or applying a reflective material. To fix it, get the map creator to compile their map correctly or play a better map.
Giant African Land Snail 23 Jun, 2021 @ 7:34am 
Any idea why the knuckles on these PMs are showing a missing texture? Do I need CS:S?
👑 Duke the King Indo-Rex 👑 1 Jun, 2021 @ 2:37pm 
not until they remaster mw3 they remastered mw2 atleast but not mw3 YET.
TiberiumFusion  [author] 1 Jun, 2021 @ 1:55pm 
@Jamesinator There is no "bug" here. I'd wager you have never played MW3 or perhaps any fps game with a campaign before. Out of the hundreds of human characters in the game, very few are playable from the first-person perspective. Thus, the game studio has no need to waste money and time creating unique, high-detail viewhands models that will never be used. Thus, for these gmod conversions, I have to match every model to an existing high-detail viewhands model (matches are unlikely) or re-use the model itself for the viewhands (what happens most of the time).
Jamesinator 1 Jun, 2021 @ 8:14am 
The C_hands for all the playermodels are great except the sniper which for some reason looks like his hands just came out the oven in 480p... this goes for all the packs. IDK if its intentional or a bug but its minecraft hands!
Christ is King 19 May, 2021 @ 4:24am 
HOO-AH
👑 Duke the King Indo-Rex 👑 4 May, 2021 @ 2:42pm 
yes i realize they came first but i just love how they never really ported them first properly because why would they? their turkish they love self inserting themselves.
👑 Duke the King Indo-Rex 👑 4 May, 2021 @ 2:41pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1967417703 i love the shameless port of the models just retextured for turk 'special forces' when its clearly these models just banged up slightly. its honestly pretty pathetic.
Fabien barthez 31 Mar, 2021 @ 4:29am 
can we have those playermodels separately ? like not in a pack but one addon for each playermodel ?
J.S.T.- Luigi 21 Mar, 2021 @ 12:33pm 
YUUUUUUUS! :steamhappy:
TiberiumFusion  [author] 20 Mar, 2021 @ 12:11pm 
@Melon I haven't noticed that but I'll take your word on it. IW left behind several weighting mistakes on some of the models I've worked on.
meloun 20 Mar, 2021 @ 9:29am 
There's a small problem with the legs where a small part of the inner right thigh is attached to the inner left thigh
Hendrix 18 Mar, 2021 @ 2:54am 
That's nice
Shieldly 17 Mar, 2021 @ 7:11pm 
Frost get to the checkpoint!
OinkerDaPig 17 Mar, 2021 @ 11:19am 
is sandman in this?
Thatch 16 Mar, 2021 @ 11:54pm 
Thanks for the reply and the info; and thank you for these awesome models
TiberiumFusion  [author] 16 Mar, 2021 @ 11:30pm 
@Thatch Yes, but doing so would jack up the addon size by about 50% and increase loading times at least as much. I'm not interested in doing that, but you can decompile the models and add in the sleeves up/down bodygroups if you really need that for something.
Thatch 16 Mar, 2021 @ 10:59pm 
Would it be possible to add the sleeves as a bodygroup?
MESSER 16 Mar, 2021 @ 3:55am 
METRO 2033 redux, pls.
TOP BUN 15 Mar, 2021 @ 4:21pm 
great player models! I did showcase video on em :steamhappy:
TiberiumFusion  [author] 15 Mar, 2021 @ 2:37pm 
@Tomâs Boonty As far as I can tell, this happens on maps that are not compiled correctly and break EyeRefract eyes. You also might have an addon installed which screws with other addons' materials.
oliver 15 Mar, 2021 @ 10:32am 
@G0Z0N goddamnit
Tomâs Boonty 15 Mar, 2021 @ 9:33am 
Visors and eyes appear to have the purple/black missing texture thing on them.
GeNeRaL 14 Mar, 2021 @ 3:01pm 
thanks for the update. It's a pity that the LMG is sleeveless, but thank you anyway)
GeNeRaL 14 Mar, 2021 @ 2:28pm 
I just still play mw3 and have never seen a dark-skinned delta fighter with his sleeves up. I've only seen him with a shotgun and assault with his sleeves down, and what with the sleeves up is not)
TiberiumFusion  [author] 14 Mar, 2021 @ 2:07pm 
@I_MoLoDoI_I I'm pretty sure it's actually like in the mw3, which would explain why the arm skin color is somewhere between the two skin tones that the Delta guys have. So it actually doesn't fit either skin color perfectly. But you are right in that it could look better, so I've updated the addon and now Delta C has sleeves down and Delta D has sleeves up.
GeNeRaL 14 Mar, 2021 @ 1:28pm 
could you please correct the model of the dark-skinned fighter? it's just that his suits are sleeveless, and his hands are light. It just doesn't look pretty. Her hands are light and her face is dark. Well, or add more suits with sleeves?
NinaCrystal 14 Mar, 2021 @ 12:04pm 
you should make the MW2 models
TiberiumFusion  [author] 14 Mar, 2021 @ 12:40am 
@Pepsi Man If have some questions for me, then sure, but don't randomly add me just to add me
Pepsi Man 13 Mar, 2021 @ 9:33pm 
@tiberiumfusion can i add you i do this with most people who makes mods
TiberiumFusion  [author] 13 Mar, 2021 @ 8:55pm 
@mad_mike The sfm pictures are using MW3's acr. In gmod screenshots, they have the M9K acr.