Avorion

Avorion

Long Live The Empress!
21 Comments
KnifeHeart  [author] 8 May @ 7:15pm 
I'll give it some thought.
Joseph Sneed 8 May @ 1:16pm 
Might not be a bad idea to add it to the repayable missions that you get from the scout to prevent that from happening or at least adjust it so that only happens if you are in the last phase of said mission.
KnifeHeart  [author] 8 May @ 12:03pm 
Nope. Sorry.
Joseph Sneed 8 May @ 11:14am 
Is there a way to redo the last mission? I went and did the core boss by myself as it was my first time doing it and I wanted to do it base game first and I had the mission active and it finished the mission so I didnt get to play through it.
RogueRaiden 17 Jul, 2022 @ 3:27pm 
sweet thanks! been loving your other mission mods, and the lord of the wastes quest
KnifeHeart  [author] 17 Jul, 2022 @ 12:14pm 
yep
RogueRaiden 17 Jul, 2022 @ 10:45am 
can this be used on a server where some players do not have the DLC? I would think yes but asking to be sure.
Babbisch 16 Dec, 2021 @ 11:17am 
insane man, thanks
KnifeHeart  [author] 7 Sep, 2021 @ 8:45am 
Updated version and made some significant updates to mission 2. It should be more accessible now, especially with the new progression system which may be relevant if you do the mission before crossing the barrier.
KnifeHeart  [author] 24 Mar, 2021 @ 10:10pm 
Finished fixing some post-release bugs, and I updated the strategy guide with some tips on how to finish Story Mission 2.
KnifeHeart  [author] 21 Mar, 2021 @ 10:00pm 
Huh. Interesting. I didn't think those guys would show up. That's fine. I've already got some code in there to detect HET. I'll actually make an update to it tonight.
Cereal 21 Mar, 2021 @ 5:04pm 
No problems, take your time. If the next campaigns are as good as the Cavaliers campaign, then I'd gladly wait for a few months to try out the campaigns for the Commune and the Family.

As for other mods, I'm pretty sure HET is whats making it hard. It doesn't just add new powerful turrets that the pirates can spawn with, but the pirates also get a new ship model that looks like a barrel, which can take early Avorion area levels of of punishment before going down.

It's a double edged sword in a way. Since the Unforgiving Blade is repeatable even when it fails, you can use it to farm good pre-barrier equipment you can use to beat HET's other ridiculous enemies so you can get through the barrier.
KnifeHeart  [author] 21 Mar, 2021 @ 2:20pm 
What other mods are you running? I only tested The Unforgiving Blade with vanilla (way too much work otherwise) but I could possibly make some adjustments if it is too difficult.
KnifeHeart  [author] 21 Mar, 2021 @ 12:57pm 
Huh. That's not a bad idea. I could do something with that. Don't expect anything anytime soon, though. It took me 4 months to finish this campaign.
Cereal 21 Mar, 2021 @ 1:56am 
That's awesome, I'll be waiting for the Commune campaign to come out. I still haven't finished the campaign for the Cavaliers yet though, since a few mod combinations I have on are making it extremely difficult to beat the Unforgiving Blade mission. Not mad though, the intense fire fights are amazing.

As for the Family campaign, maybe you could make something that revolves around Mr Jackson?

Like... starting it off where you and Moretti try to find out where Mr Jackson is hiding out. Do a series of in between missions to find his location like in the vanilla campaign, with a few key differences like incorporating hacking tools to get information, sneaking past guards to a station with Chameleon upgrades, extorting and threatening stations to give you info, and the like. Standard Italian Mafia stuff.

Maybe even add in moles in the Family that turn on you and Moretti when you're about to catch him.
KnifeHeart  [author] 21 Mar, 2021 @ 1:02am 
I actually have some loose concepts I've been tossing around for a Commune campaign. I'm really not sure what I'd do for one for The Family, though.
Cereal 20 Mar, 2021 @ 4:42pm 
This is an amazing mod. It adds so much to the Black Market experience and actually makes sticking to the Cavaliers worth it. Are you planning expansions for the other factions?
Omar Faruk 20 Mar, 2021 @ 3:40am 
YEEEEESSSS THIS IS COOOOOOLLL!!! Thx dude
Vrej 15 Mar, 2021 @ 9:43am 
A great mod with close attention to detail. The mod even has it's own encyclopedia entries. It's so well made that it almost feels like another DLC. The story is interesting and connects flawlessly with the vanilla story. Another thing I absolutely love, is the fact that it feels like you actually interact with characters instead of just chat-boxes like it feels when playing vanilla mostly. The mod also feature a few rather challenging missions which is a great variety from the mostly pretty easy vanilla missions. I can only recommend this mod and will most likely never again play without it.
The Tactician 14 Mar, 2021 @ 10:35am 
epic job my friend :steamthumbsup:
Weaver 11 Mar, 2021 @ 3:02pm 
SUB.