Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The Ancient World at War
457 Comments
nicovallejos 3 Aug @ 6:05pm 
The mod author is currently busy. I'll continue to hold the fort in all other mods until he returns
maarthas123 8 Mar @ 12:28pm 
It didn't appear in my mod folder after subscription
Caracal 2 Mar @ 6:09pm 
Just started playing this. Barb camps are spawning empty - without a garrison. Make for easy gold but I don't think it's intended. I cleared the Civ5 and ModuserDatas caches but that didn't help. I also loading the World at War mod along with this one - quite a research tree between the two mods!! I've been playing Saga of Man - which is great but I thought I would give this mod a try.
Walderschmidt 3 Oct, 2024 @ 7:04am 
Great mod (and mods). Pretty much the only reason I still play Civ V from time to time.

Is there any chance you'd implement an army system similar to how Humankind has it? That is literally the only feature I feel is missing from this mod to make it complete (especially in the late game with the huge amounts of units).
jmtaylor16807 5 Aug, 2024 @ 4:53pm 
I started a game with ONLY this mod installed and can play plenty of turns, but as soon as I save, return to main menu, and relaunch the save, it crashes. Any idea what could be causing this?
equippable rat 3 Aug, 2024 @ 12:33pm 
Apparently, the Irregular Units mod messed with that. but now I've got bugged out unit icons, theyre just really zoomed in images of random buildings
equippable rat 3 Aug, 2024 @ 12:22pm 
having that choose production bug, too. Also, for some reason I can access the endgame tech right at the start?
nicovallejos 12 Mar, 2024 @ 8:14am 
@Lungora has finished developing the Golden Horde mod!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3179865367
nicovallejos 12 Feb, 2024 @ 5:55pm 
@S-Man

Report! @Alga has finished developing the Goryeo mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159674927
nicovallejos 27 Jan, 2024 @ 3:15am 
This month as seen only one mod release. That will be @Alga 's Holy Roman Empire mod.

It is already unfortunate that JFD and other major modders may have been gone from Civ V. There's been no news regarding him since he is inactive in CivFanatics.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147906877
nicovallejos 18 Jan, 2024 @ 2:57pm 
Continuing to hold the fort, looks like I'll be posting the historical scenarios during the Medieval Era later in AWAW
nicovallejos 28 Dec, 2023 @ 5:47am 
Looks like December 31 will be the last day for Windows 7, 8 and 8.1 users, unfortunately. I hope those who played Civ V will have to move to Windows 10 sooner before 2023 ends

https://steamhost.cn/help_steampowered_com/en/faqs/view/4784-4F2B-1321-800A
nicovallejos 8 Nov, 2023 @ 3:08am 
Report! @JakeWalrusWhale , in light of the fact the anime Attack on Titan is finished, has just released the fantasy civ! I guess this will be included in AWAW and WAW. That one can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076206997
X1ras 1 Nov, 2023 @ 7:30pm 
Hey so my friend and I are trying to do a game with this and World at War with the MPPatch mod on a TSL map. Everything seems to work fine except that whoever is not hosting gets a glitch where they cannot choose production in their first city; clicking choose production does nothing. Do you have an idea of what causes it or if it can be fixed?
mark 31 Oct, 2023 @ 4:49pm 
Where is the lumbermill????
S-Man  [author] 20 Sep, 2023 @ 5:14am 
Hello everyone. Sorry for the delay getting back. I'm slowly returning to Civ5. Did a quick and needed update to WAW, and am currently working on a mod that makes creating new scenarios trivial. Hoping that won't take more than a couple of weeks.

After that, I'll return here to work on all the things being reported here.

Please forgive the slow responses. It hasn't been easy, and I'm doing the best I can. 😊
nicovallejos 19 Sep, 2023 @ 10:02pm 
Regarding Polynesia , I'm afraid I have decided against adding it in AWAW and WAW, which concerns the kingdom of Hawaii. It existed from 1795 until 1893 when the last ruler was overthrown, resulting in the end of the Polynesian civ as a result of Hawaii's annexation into the US.
UrdnotChivay 8 Aug, 2023 @ 9:56am 
The game ran fine with the mod for me initially but after I closed it and reopened it, I keep getting a runtime error crash when trying to load my modded save
~BirbMen~ 30 Jul, 2023 @ 7:50am 
its compatible with vox populi?
Archibald Meatpants 17 May, 2023 @ 9:20am 
I'm getting the Choose Production glitch every time I make a new game.
Clicking the Choose Production button moves to the city that needs it but it doesn't go into the city production menu.
TrendNation 26 Apr, 2023 @ 4:26pm 
Hey SMAN. Glad to see you return and release updates. Still the best mods around. Your work does not go unappreciated!
KiwiSteve 17 Apr, 2023 @ 8:36pm 
Hi CNH
Sometimes I also get barbarian camps without barbarians. I just occupy it with my scout, take the 25 gold and move on. I think it is one of those random things Civ5 does because sometimes some camps have barbarians and others not.
Crazed Ninja Hillbilly 17 Apr, 2023 @ 1:55pm 
Hmm, im rushing turns and now encampments are spawning with barbarians properly being created, how odd. I guess just very early barbarian camp spawns will be empty, but after about 30-50 turns you gets normal spawns.
Crazed Ninja Hillbilly 17 Apr, 2023 @ 1:44pm 
Hello, havent checked on this mod in awhile, ive tried it again with reinstalled CIV5 and cleared cashe and only running some small mods, and i still have the issue of no barbarians spawning in camps.

Im only running this mod, WaW, and ;

Citadels dont steal land
Diplomacy values
Strange religion icons
Wonder race

Everything else seems to run fine, but having no barbarians in game makes it little too easy early game
KiwiSteve 30 Mar, 2023 @ 11:23pm 
6. I tend to be quite pacific at the start and don't attack, just defend.
7. The AI's (Civs and city states) tend to build up big armed forces, but after a war they don't rebuild to the previous level. This is especially noticeable with city states.
8. AWAW more so than standard Civ will over time fill the map with cities. "Ooo, there's an island in the middle of nowhere - I'll send a settler". Standard Civ tends more to following your lead. If you build four cities then the AI's will build 3 to 5 cities, with lots of land left unbuilt on, However there is the occasional renegade that just builds, builds cities. Don't panic about all these cities as they are mostly empty of buildings.
I'll stop now.
Regards
KiwiSteve 30 Mar, 2023 @ 11:13pm 
Hi Tummy
In no set order: -
1. The civs are placed in an order (in the background) at the start of the game. One will do really well, one really badly and the rest scattered between the two. You can be anywhere in that order.
2. In AWAW you don't get +1 science for each population.
3. So getting Writing and being able to build Libraries is essential to speed up the acquisition of technologies.
4. The AI's tend to get ahead of you at the start, but over time they get into wars and let their tech growth slow and that is where you can catch up and pass.
5. The spread of tech is greater than standard Civ, but I haven't managed to be 15 techs ahead, unless one of the others got resurrected after a hundred turns or more.
69tummyrubber69 30 Mar, 2023 @ 4:39pm 
I really like the mod but I can't figure out a way to stay on an even with the other civilizations. The AI doesn't really build any libraries or that many science buildings but they mass produce military units to the point where they are in debt every turn and producing less than 0 science. I can't figure out how to not advance way quicker than them technologically unless I'm constantly fighting an enemy, in which case I don't produce any science and then lose happiness capturing their cities because I have too many units. When I do just keep advancing my technologies I'm often like 15-20+ ahead of them by medieval era. Am I just playing a weird way or is something wrong with the AI for my download?
Alice 18 Mar, 2023 @ 3:09am 
Just saw your mod being updated in my in game tab, just to let you know your work is greatly apreciated and I'm very glad of your return on it and hope whatever kept you from it irl it got better for you now ! Wish you the best and thanks for WAW and AWAW :)
KiwiSteve 15 Mar, 2023 @ 9:25pm 
Hey S-man. I hope all is well with you.
I've been working my way through an AWAW and WAW game, and here are a few AWAW things I've spotted: -
a) Forum, Civil Archives and Perfumery all state maintenance cost and a Gold income. Is this just a text thing?
b) Hardwood is received well before anything needs it. Is this just a meh thing to spread out buildings and stuff? Maybe some earlier ships could need it.
c) Temenos,Tannery and Fletchery. Benefits are civ wide but the text says it for that city only. Also the benefits back date. If the benefits are civ wide then maybe limit to only 2?
d) Olive Press - maybe require olives to be present rather than currently where you can make as many as there are Olives i.e. a hex with 4 olives means 4 cities can build olive presses.
There will be more, but not tonight.
Regards, Kiwisteve
S-Man  [author] 23 Feb, 2023 @ 6:32am 
Appreciate it. The WAW update (to V6) is coming along nicely.

Lots of new units coming into late game, a few new buildings, resolutions, etc. Fairly important upgrade.

You can get a glimpse of what's coming on my discord channel. A great place to make suggestions as I wrap up WAW V6 for publishing:

https://discord.com/channels/361641784696373248/783755251088883722
kensw 21 Feb, 2023 @ 11:22am 
No problem I took a few days off myself actually just started a new game today.
WAW is one of my favorites so I appreciate any updates it gets.:steamhappy: :steamthumbsup:
S-Man  [author] 21 Feb, 2023 @ 11:01am 
Appreciate y'all running down a differential diagnosis on the mod. I'm sorry I just don't have time right now to run this down. Wrapping up a pretty significant upgrade to WAW right now. Hope to have it out of my way in a few days.
kensw 15 Feb, 2023 @ 3:28pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934034415

Started a new game - stripped to the minimum Mods - Ancient start - everything set to normal - King difficulty
135 turns in looks good - I am checking on Tech tree every few turns ( feeling a bit Paranoid )
May take me a few days to reach La belle epoch
Hoping for the best :steamhappy:
KiwiSteve 15 Feb, 2023 @ 2:02pm 
Hi S-Man
Just reporting in again with a few more bits and pieces.
1. Maybe just a text fix - the Dock mentions +1 Gold but none appears on a Fish resource.
2. Text again I think. Mouseion Tir Alexandreias says it requires a Musaeum in all cities, but there is no Musaeum building.
3. To clear a Marsh it requires Masonry. Unless you build a Villa at Herbalism.
4. Ditto Jungle. It can be cleared at Herbalism if you build a Villa.
5. I don't mind this ability of a Villa as it could be seriously unhappy making for your Civ if you had to wait much later before being able to access these resources.
6. Walls replace Palisades but the Palisades appears in the list of building built. If when calculating the defensive strength of a city is the Palisade counted as well as the Wall?
Regards
kensw 15 Feb, 2023 @ 8:50am 
If you look down about 8 posts I posted a screenshot of the mods in use when I started this playthrough
S-Man  [author] 15 Feb, 2023 @ 2:38am 
Specifically what mods besides AWAW and WAW End in WW2 Era do you have enabled?
kensw 14 Feb, 2023 @ 11:30pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933705644

I do not know what Happened !! I swear I checked the tech tree when I started this game in the Enlightenment era and everything looked fine. Now when I am getting to La Belle epoch the tree is a mess. Nuclear fission at the Beginning of the Epoch ?? I have your end in WW2 mod on but that should not do this ! :steamfacepalm: :steamsad:
S-Man  [author] 14 Feb, 2023 @ 11:09am 
It's kind of like an extended Renaissance Era. So, things that are supposed to happen in Industrial stay there. It's not like things moved to "the one after Renaissance."
kensw 14 Feb, 2023 @ 9:40am 
Started game in enlightenment - Still in same era - I have 3 city state allies - not sure what the others have - Maybe the numbers will pick up in later era's ?? Since I have never played in Enlightenment Era before now I am not sure if this is how it is supposed to work.
S-Man  [author] 14 Feb, 2023 @ 8:15am 
What Era were you playing when this happened?

Not sure why Japan doesn't have an extra vote as the host. Base game allows 1 vote/civ (+1 if host) until Industrial Age. Then it's 2 votes/civ (+1 for host) and 1 for each city state ally.

All of this is out of AWAW's scope, so I didn't really want to change it.

And historically, what "international body" before the Industrial Era really had any global influence at all?
kensw 13 Feb, 2023 @ 7:01pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933222597


another oddity - only one vote per Civ regardless of city states mid enlightenment ?
S-Man  [author] 12 Feb, 2023 @ 9:21am 
Greetings,

AWAW Enhanced Edition V2, Hotfix 1 is published. It fixes the broken wonder screens on all the world wonders the mod adds. It will be available soon, when Steam's automated content check system is finished screening it.

Great catch, @kensw!
S-Man  [author] 12 Feb, 2023 @ 9:00am 
Thanks @ken. All of the wonders added by Enhanced Edition are missing splash screens. I'll hotfix it in a few.

Better to place comments on that mod in its own forum, so other players using that mod can see what's going on, or wrong, with that one specifically.

Am also on Discord if that helps:

https://discord.com/channels/361641784696373248/783755251088883722


And on Civfanatics:

https://forums.civfanatics.com/threads/smans-the-ancient-world-at-war-awaw.664974/


Thanks!
kensw 11 Feb, 2023 @ 1:22pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932007555

Was using an advanced start enlightenment - curios to see how it makes switch to next era mod.
kensw 11 Feb, 2023 @ 1:16pm 
Experimenting added Most of your WAW mods seems fine
But got another graphical glitch
Texture Error load 23_PragueCastle_Splash.dds worked anyway just no splash screen
Is This yours or from a additional splash screens mod I run ???
Do you want these messages left here ? or on the Enhanced mod forum ?
I will try to get a screenshot of all the mods I am trying out. :heart_eyes_yeti:
S-Man  [author] 10 Feb, 2023 @ 3:55pm 
Hotfix V2.1 is now live. Fixes the broken Cog unit and a few other changes as well.

Thanks for letting me know about these. I don't mind quick hotfixes if something is really broken.

Change Notes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2422701461
kensw 10 Feb, 2023 @ 3:09pm 
It looks like a ship until it goes into combat then it is spearman boarding party away !!
Also if you examine it shows spearmen
S-Man  [author] 10 Feb, 2023 @ 3:06pm 
Man, that is quite a bug. The unit uses the game's Galleon model, but looks like it's no longer working.

I'll put out a hotfix in a few. Can't have a bunch of Spearmen walking on water. People might get the wrong idea... ;)
kensw 10 Feb, 2023 @ 12:54pm 
Is it a glitch ?? Or are they boarding parties ?
kensw 10 Feb, 2023 @ 10:36am 
Small graphical glitch
In combat or when clicked on the COG shows as Spearmen first time I saw it I thought COOL you can board infantry onto ships but nope
https://steamuserimages-a.akamaihd.net/ugc/2054240492563299613/B54AE6157BB5D3A4E57BD995103AB753BC2554D7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false