Arma 3
Seb's Briefing Table
150 Comments
Blackbird Ater 27 Jun @ 10:00am 
Making markers in Zeus is really challenging as described in the Q&A above about changing mid-mission
Free2u2 29 Dec, 2024 @ 12:18pm 
how can I get this to work with zeus? Im trying to play antistasi with this and im struggling with the markers
Karlkarl93 25 Dec, 2024 @ 8:18am 
Server side is sufficient. It needs to be mainly loaded into the mission folder itself, as it can be run standalone. (Per description/manual)
CarbonCola 21 Sep, 2024 @ 5:54pm 
Does this need to be loaded on client side? Or is loading on server sufficient?
(FLIC) Tuusol☭ 13 Jun, 2024 @ 7:01am 
@EpiicPenguin is a saint, would never have figured this mod out otherwise
notsphaggi 26 Mar, 2024 @ 11:37pm 
Awesome mod, would be cool if you somehow figured out a way to put like little pins or markers on the table so that others can see exactly what you are referencing
Aurora 16 Sep, 2023 @ 9:14am 
Firstly, excellent creation! Secondly, is there a way to change the texture of the displayed objects to appear more as a holographic?
Play3r 3 Jul, 2023 @ 11:40am 
@mevadralik

Yes i work in MP.

Yes Editor placed objects do appear.

To clear the table use this.
[YOUR_TABLE_VARIABLE] remoteExec ["sebs_briefing_table_fnc_clearTable", 0, YOUR_TABLE_VARIABLE];

just give the Table a VariableName and put that in the YOUR_TABLE_VARIABLE.
Play3r 3 Jul, 2023 @ 11:31am 
@ mevadralik

[this, "marker_0", 20, 1, true, true, 0] call sebs_briefing_table_fnc_createTable;
/\ put this line in side the Table INIT field.
Make a Marker called marker_0 and make it cover the area you want to show on table.
mevadralik 3 Jul, 2023 @ 12:40am 
i got a couple questions
1 can u do setup videos?
2does thiswork in mp??
3do editor place opject apear?
4can tblae cheng mid mision??
Trauma One 11 May, 2023 @ 3:39pm 
Will this work in zeus?
LordHeller 27 Apr, 2023 @ 11:52am 
Took me a while to get it working but great mod, thanks
CommieCrusher 14 Mar, 2023 @ 12:38pm 
Any way to retexture the table, I wanna HOLOTABLE
ONI.Zeus 20 Feb, 2023 @ 10:49pm 
does this work in a mod like antistasi plus?
MitchBen 8 Feb, 2023 @ 5:14pm 
@ketanna6873 Can you walk me through your cool water tile fix? I tried my hand but am not understanding :/.
Costa | 44/75th 3 Dec, 2022 @ 2:33pm 
I did everything like descripted. It works in the Editor, but the map just isn't there when the Mission is loaded on the server
SlapGuuud 30 Nov, 2022 @ 1:57pm 
finally figured out how to make it draw on a single table, but, how do you make it draw on a group of tables like in the video? Whenever I paste the init data into my group of tables, it just draws an individual instance of my marker on each table instead of increasing the scale like I want it to like in the video...
ShadowDoctrine 26 Sep, 2022 @ 2:59pm 
Ha, that's impressive :rulez: it's the little details like this that make all the difference sometimes.
kMaN 26 Sep, 2022 @ 5:59am 
This is an awesome mod! Thank you for sharing with the community.
Martinez, of the I.C.E. variety 17 Sep, 2022 @ 12:51pm 
Would everyone need to load this mod for a multiplayer session? Or just the host?
iTripFatGirls 10 Jul, 2022 @ 8:23pm 
ᗷᑌᒪᗩᗰᗩTᗩRI it took me less than a minute to figure out how to get this to work...
опытный стрелок 8 Jul, 2022 @ 6:41pm 
I just used this.

[code]
[this, "mkr1", 28, 9, true, true, 0] call sebs_briefing_table_fnc_createTable;
[/code]

And it works just fine. I used a 500 x 500 marker to cover a certain area.
Dragnorian 7 Jun, 2022 @ 9:56am 
How possible would it be to make the table scale by x*y separately instead of collectively? Like to make a rectangular map instead of square
Aotrax 28 Apr, 2022 @ 4:58am 
STEP BY STEP TUTORIAL

[this, "marker_0", 20, 1, true, true, 0] call sebs_briefing_table_fnc_createTable;

see this command ???

use it on the table

place any kind of table u want most efficient are the camping table

right click attributes

then u find the Object: init

and place the cript in the Init (NOT IN THE VARIABLE NAME)

then u spawn

rectangle area marker from the Markers menu for me it pop up when i open editor or press F6

the first one will be named marker_0

so u dont have to anything with this one

but if u want multiple mini models u have to change the script

[this, "marker_1", 20, 1, true, true, 0] call sebs_briefing_table_fnc_createTable;

and then create another rectangle marker with name marker_1

sorry for bad english but i hope it helps some of you
Ludicrous_Speed 19 Apr, 2022 @ 6:40pm 
Nice baby-rage, Bulamatari. It's a real shame that this mod that has been working for many other people who can read the desc instructions "doesn't work". They must be wizards or something.
ᗷᑌᒪᗩᗰᗩTᗩRI 16 Mar, 2022 @ 1:50am 
Tried this shit forwards and backwards, doesn't work. No proper tutorial how to, hidden "example mission" and crap, so much effort instead of just writing down precisely(!) how this shit is supposed to work, but for those who don't know how and not for those who already know how. Stupid. Or making a tutorial video with some explanation, not without, so even more useless effort lul Watch the video he made for himself for self-adulation instead of a tutorial and you ain't one iota wiser afterwards, just a few minutes older by more wasted life time. 👎
NightJay 19 Jan, 2022 @ 10:35pm 
dude that is crazy cool, im getting this
ketanna6873 22 Nov, 2021 @ 5:43am 
I have done some modifying to sebs table script, see the text and images below to add it to your sebs table if interested.

edit the file fn_createTable.sqf
look below line 119

SAMPLE of SCRIPT
https://ibb.co/LzgQ17G

SAMPLE IMAGE of applied script
https://imgbb.com/pnCgj2G
RainyXml 16 Nov, 2021 @ 10:31pm 
if i wanna use this in multiplayer, will i be needing the ifServer check? or does it work on itself?
also will other players on the server need the mod installed to see the model?
ketanna6873 4 Oct, 2021 @ 4:36pm 
yes, i see your friends request
file otw
The Shadowbroker 4 Oct, 2021 @ 4:18pm 
ketanna could you give me that table script w/water in a copy/paste format please?
ketanna6873 3 Oct, 2021 @ 9:33pm 
to add color to your water add the following to your fn_createTable.sqf

seb, i tried to send this directly to you but not friends so couldnt message.... I have this working in my editor if you are interested.... thank you for a great mod

for "_selection" from 0 to 6 do {
_groundObject setObjectMaterial [_selection, "\a3\data_f\default.rvmat"];


//////////// Checks to see if surface is water or land, and plots generic blue color for water cubes ////////////////
if (surfaceiswater _worldPos) then
{
_groundObject setObjectTexture [_selection, "#(rgb,8,8,3)color(0.1,0.2,1,1)"];

}else{
_groundObject setObjectTexture [_selection, _texture];
};
};
richh773 22 Aug, 2021 @ 2:29am 
How would one go about getting the manual?
AT 12 Jul, 2021 @ 10:27am 
Интересная штука
Michael | M. Texas 26 Jun, 2021 @ 6:47pm 
Ive noticed that water does not render on the table. I understand how water is in arma and was wondering if theres a plan for it to be added as at the moment it just shows the sand for rivers etc.
Devastator 26 Jun, 2021 @ 12:17pm 
fyi, table script takes also the hidden objects. They should be filtered out as mission makers sometimes hide objects and puts another ones on top.
Btw, I think you should skip the bushes but keep only big trees. It would be nice also to have a custom variable to add some vehicles into the table if needed
Eroge 25 Jun, 2021 @ 11:19pm 
how the f*ck did you do that
GorgeousOrc 24 Jun, 2021 @ 8:50am 
incredible
Grand Master Wu 11 Jun, 2021 @ 4:46pm 
Cake eater special boyz!!
LEE O C 29 May, 2021 @ 6:24am 
crazy that 🤯
Ghost 17 May, 2021 @ 10:27am 
THIS is cool as fuck!!
Wehrmut 13 May, 2021 @ 3:30pm 
dope:steamthumbsup:
Styxx42 12 May, 2021 @ 1:58pm 
Works great
Thanks for this.
sirthumbsup 2 May, 2021 @ 7:06am 
How sweet haha! Amazing work.
tuoniko 2 May, 2021 @ 12:28am 
really good
Crom 1 May, 2021 @ 7:33pm 
Such an awesome idea: both useful and creative. Unfortunately the hit to the fps just isnt worth the benefits. I really hope you can find a way to mitigate the fps loss. Thanks!
Aztec 21 Apr, 2021 @ 11:15am 
can you extract the data used to make the table in arma, and say turn it into a model for table top sim?
Volcano 19 Apr, 2021 @ 9:47am 
@Ostross, these are normal objects but scaled smaller with the new function that was added to arma by the developers.. so it should not have big impact (unless you over do it
)
Ostross 18 Apr, 2021 @ 12:53pm 
What is the FPS impact? I feel like this is too good to be true.
TerrorMango 18 Apr, 2021 @ 5:21am 
Nice idea, but it absolutely kills FPS, even at 1/4 of the default resolution.