Starbound

Starbound

Futara's Dragon Pixel Full Bright Shader
184 Comments
FutaraDragon  [author] 8 Jul @ 7:54am 
@Rnova2 you can use lower bright color with the end with FE so it work in any case
Rnova2 8 Jul @ 3:14am 
Hello @FutaraDragon, I am a user of your mod, which I use to give shine to many plants on exotic planets, as well as give LED lights to some pieces of armor XD, but I stray from the subject, my comment has to do with light, you see, although finding plants that emit light is fascinating, I notice that this is static, my question is, would it be possible to make the light vary color slightly or make it seem like it is moving?
Okwam 8 Jun @ 3:09am 
Ok thank you!
FutaraDragon  [author] 7 Jun @ 5:22pm 
@Okwam default this mod do not do anything with vanilla asset, only armor that add new pixel support glow work, also armor that spawn before mod install maybe not work
Okwam 7 Jun @ 8:24am 
What armour does this mod affect? Vanilla armours or have you made new cosmetic pieces to use this on? Trying to subscribe to a mod that requires this but not sure what items it changes
FutaraDragon  [author] 29 Mar @ 5:55am 
@Alasane yeah our life shine with Futarani shader .... wait ?
Alasane 28 Mar @ 7:31pm 
we in this bitch, Futarani shaders for life
FutaraDragon  [author] 11 Mar @ 6:18pm 
@Palladium346 I do not know about OSB did include this mod as built in so ~
but if it did that mean good because no one want to find this mod in folder and put it in...
FutaraDragon  [author] 11 Mar @ 6:18pm 
@matvejkirpicenko you can search in folder it is folder name
Palladium346 11 Mar @ 2:40pm 
May want to disclose how this mod is already built into OpenStarbound and is not required to have if running oSB
matvejkirpicenko 8 Mar @ 2:46am 
"find [..\2422986190<]"
Where is it? There is 252 elements and there is no 2422986190.:torielsad:
￴￴lalsdf 21 Feb @ 6:52pm 
oh, tysm!
FutaraDragon  [author] 21 Feb @ 6:49pm 
@￴￴lalsdf if you join my discord server so you can download the ability version that use Dragon race asset to use on other race
￴￴lalsdf 21 Feb @ 6:47pm 
can u do mining tool like a dragons for other races? on my opinion this mining magic very op
Val 29 Oct, 2024 @ 5:08am 
many ways to skin a avali :P
FutaraDragon  [author] 28 Oct, 2024 @ 8:41am 
I think it look like this one but it very old XD
make cmd file and put these things and run boom done

@echo "Starbound Dragon Paks Puller V1.0"
pause
set CurrentModPath="C:\Program Files (x86)\Steam\steamapps\workshop\content\211820"
set FileFormat="pak"

set CurrentModPath=%CurrentModPath:"=%
set FileFormat=%FileFormat:"=%
for /r "%CurrentModPath%" %%I in (.) do echo F|Xcopy "%CurrentModPath%\%%~nxI\*.%FileFormat%" "%CurrentModPath%\%%~nxI.%FileFormat%"
pause
Val 28 Oct, 2024 @ 7:19am 
@mrderpyderpy

If you run this powershell script inside the workshop\content\211820 folder it will rename each "contents.pak" to the folder it resides in name then you can just do a *.pak search (this finds for all files that are .pak) from within the 211820 folder and grab them all and move them to the Mods folder in Starbound folder, stops mods from updating as well.

Powershell script is here -


$currentDirectory = Get-Location

Get-ChildItem -Path $currentDirectory -Directory | ForEach-Object {
$folderPath = $_.FullName
$contentsPakPath = Join-Path -Path $folderPath -ChildPath "contents.pak"

if (Test-Path -Path $contentsPakPath) {
$newName = Join-Path -Path $folderPath -ChildPath "$($_.Name).pak"

# Rename 'contents.pak' to the parent folder name
Rename-Item -Path $contentsPakPath -NewName $newName
Write-Output "Renamed '$contentsPakPath' to '$newName'"
}
}

Write-Output "Renaming completed."
FutaraDragon  [author] 19 Oct, 2024 @ 4:54pm 
@mrderpyderpy you can but it will make you confuse if you have many mod install on mods folder
yes contents.pak to something
mrderpyderpy 19 Oct, 2024 @ 1:52pm 
"rename to something for enable it." what do you mean with this? Can i not just copy it into the mods file? And if so what do i rename, i presume the contents.pak file?
FUS 18 Aug, 2024 @ 2:37pm 
@rrichard2 In image editor opacity of the colour just has to be 254 when painted. If the item/bodypart is recolourable then you also have to add FE at the end of the 6 digit hex code what corresponds to that colour in the relevant files.
space is cool 12 Jun, 2024 @ 5:23am 
do I need to do opacity and FE in the hex code? I use gimp so it doesn't use hex unfortunately
Metam0q 3 Mar, 2024 @ 10:05am 
does this work with tanz lighting overhaul?
Assassin Fennec 7 Jan, 2024 @ 4:22am 
i got my problem solved
Labyrinthian 6 Jan, 2024 @ 1:36pm 
the neo helmet has broken textures and It makes me sad that it doesn't glow
Assassin Fennec 3 Jan, 2024 @ 3:07am 
i mean my laptop
Assassin Fennec 3 Jan, 2024 @ 3:07am 
i don't seem to get it too work on my pc but on my desktop it works i do not understand
FutaraDragon  [author] 2 Jan, 2024 @ 4:27pm 
@philmcg I already put external link in this mod description very long time ago so read a bit please
philmcg 2 Jan, 2024 @ 7:16am 
I love the ambiance this adds. I do wish there was a github or other method to download it without having to do the workshop dance, though.
FutaraDragon  [author] 3 Dec, 2023 @ 6:35am 
@Omen that mean this mod still in your mod folder but maybe use some other name
Omen 3 Dec, 2023 @ 5:36am 
make sure to make a backup folder before replacing anything with this, considering unsubbing doesn't seem to remove it entirely for me
FutaraDragon  [author] 28 Nov, 2023 @ 5:30pm 
@Flutterbat you welcome
Detsella Morningdew 28 Nov, 2023 @ 5:25pm 
Thanks! I didn't think of that! You're a lifesaver. The only reason I never tested that was that for non-custom colors, it updated just fine for existing characters. But it makes sense that that sort of palette stuff would only apply at character creation.

Yeah, it works just fine now. I had been doing it right all along, but all my testing failed because I had been using premade test characters for the various races I needed fullbright for instead of making new ones.
FutaraDragon  [author] 28 Nov, 2023 @ 5:20pm 
@Flutterbat if character already created so the file will be save as old color this require edit player save file directly or create new character for add FE after color that already save to player

because I test this method I told you on my dragon race on player character creation it work normally with full blight

(make sure the mod work correctly for you)
Detsella Morningdew 28 Nov, 2023 @ 4:43pm 
Huh. I... tried that first, actually. In the race file, I made the "undies" color replacer look for the same color, with "FE" added to the end of it and made the palettes also get replaced with "FE" at the end as well to try doing this.

Maybe it was something wrong with how I was creating this? I was doing it a bit less efficiently when I first tried.

I'll try again and let you know if it still has issues recognizing the transparency. I think it might have been my flawed method at the time, though. Thanks for the really fast response!
FutaraDragon  [author] 28 Nov, 2023 @ 4:39pm 
@Flutterbat Starbound support alpha channel, normally color use this pattern RRGGBB as color but in the real Starbound support this color pattern RRGGBBAA so you can use example full blight red is FF0000FE for support full blight color
Detsella Morningdew 28 Nov, 2023 @ 2:04pm 
So I'm trying to make a race with fullbright eyes. As they are a mechanical race, etc. The issue comes in the part where the color palette replacement system Starbound uses seems to not take transparency properly.

I can make specific, colored pixels fullbright, but not anything the player can customize the color of, like eyes.

Is there any workaround for this I'm not aware of? Or am I just going to have to deal with this limitation?
LiquidatedBunny 3 Sep, 2023 @ 4:39pm 
what kind of file does this need to be?
Davoker 3 May, 2023 @ 5:29pm 
No problems, working, thanks =)
Davoker 3 May, 2023 @ 4:55pm 
Oooh, ok, I'll give it a try, thanks, see if it solves the problem.
FutaraDragon  [author] 3 May, 2023 @ 4:35pm 
@Davoker use index color mode to draw
Davoker 3 May, 2023 @ 4:30pm 
I think I know what happens, for example, I can copy a texture, let's say a flower, copy it, create a layer with opacity 254, paste that same texture there, delete that texture from the original layer and leave only the layer with opacity 254, it is the one that will have the brightness, merge the 2 layers and it's done.

This does not seem to work always, I can attest that I have done this more times and it works, but it does not seem to work always with all the textures, with those in which it does not work, I must "paint" in the layer with opacity 254 the texture that I want to have the glow.

So that you understand me, I do the same as in the first paragraph, but then I paint over the same texture to make the same drawing, and it works, I don't know why, but this is how it works with the textures in which the method of copy and paste in a layer with opacity 254 does not work.
Davoker 3 May, 2023 @ 4:22pm 
I had a doubt, I use the Asesprite program, basically I do it with layers and I give support to the textures that I am interested in with this mod, but for some reason, sometimes it works and sometimes not, the opacity in this program is 254, I do not understand very well what happens but doing the same thing with some textures seems to work and with others not.

And stranger still, I can do the same with the same texture but in duplicate, and in one it works and not in another, and it is the same texture, opacity 254, I have done this a lot and I know how it works, that is why it seems so strange to me, there is something that changes and I do not know what it is, but I do exactly the same as I do with the textures that do work.
nyanya 3 Mar, 2023 @ 5:50pm 
Thank you for the help. Do you know any mods which add the lighting for vanilla ? I got this from the Black Armory mod.
FutaraDragon  [author] 3 Mar, 2023 @ 3:56pm 
@dino! anything yeah
nyanya 3 Mar, 2023 @ 12:20pm 
im confused by what "rename to something for enable it." means
just rename it to anything ?
FutaraDragon  [author] 7 Oct, 2022 @ 6:16pm 
@SonicCraft ye
SonicCraft 7 Oct, 2022 @ 3:47pm 
opacity 254 is 99.8% in gimp in case anybody was wondering, great mod btw
FutaraDragon  [author] 20 Jul, 2022 @ 5:07am 
@Cody Bayliss do not remove .pak out because it is the file format Starbound use to read
Cody Bayliss 19 Jul, 2022 @ 8:46pm 
Do we want to remove pak when renaming it?
FutaraDragon  [author] 3 Jun, 2022 @ 5:28pm 
@Zia Satazaki change asset source point work same as you have current mod folder at workshop folder