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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
CombatExtended.CompFireModes:InitAvailableFireModes ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:ExecuteWhenFinished (System.Action)
CombatExtended.CompFireModes:Initialize (Verse.CompProperties)
Verse.ThingWithComps:InitializeComps ()
Verse.ThingWithComps:PostMake ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingMaker.MakeThing_Patch3
https://gist.github.com/HugsLibRecordKeeper/2be3f8dff29bb95532e9148458aa8851
I might have silly question. This gun has three types of ammo. I tried to load gun with each of them and I can't find any changes about parameters. So, please, can I ask what each type do or has different in parameters? In description is listed EMP/damage/ArmorPen/CraftingCost. But nowhere seems to me to be found these info.
Also it is a CE thing there is generally no damage listed for weapons or it is for this gun? I know it changes with ammo type, but for general idea.
- Fixed errors with the new update
- Removed dependencies (rimpy may say otherwise for some time)
- Report any stuff that I might have missed.
- You may get some harmless errors on first load.
- Some of the weapons in existing saves may disappear (use dev mode if you want them back)
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Included .dds textures for those of you using mods like graphic settings, should improve load time, quality and performance.
- Description will be properly updated at a later date.
- All Gun Nut mods now require Gun Nut CORE to work properly.
- Important for this mod, the coilgun functionality is only available in vanilla.
I personally don't recommend coilguns with CE anyway as the penetration mechanic does not mesh well at all when it's a high RHA projectile on top of the weapons now having massively increased rate of fire.
This one is the one that might not work since people had problems with it on 1.2. It will be fixed.
Now in vanilla I recommend to use it with coilguns the guns will feel similar to the Gauss Rifle and the Gauss Lance somewhat more expensive to craft and somewhat better you'll see them on the same places as other coilguns.
In CE the original has become a semiautomatic EMP rifle faster fire rate bigger mag the new one has covers the sniper role to fight clusters, etc more precise less mag cap more range.