Space Engineers

Space Engineers

Jump Drive Inhibitor
19 Comments
phatelviz 16 Jun, 2024 @ 6:45am 
we can make interdictor class cruiser from star war to work how it did in the tv show
that is good for the server that my buddy is planing to make
The Moon (القمر) 22 Oct, 2023 @ 11:35am 
we using the power of the sims to stop them bastards from gettin away
Morndenkainen 31 Aug, 2023 @ 4:16pm 
Gotta make a mod that spawns these on NPC ships like they did with the defense shields.... Imagine reavers or something chasing you down and you can't jump away! You've either gotta lose em in a roid field or fight.
baddest sumbitch on the road 11 May, 2023 @ 10:09am 
I'd love the added support for nullification of the FSD super cruise mod. I presume this would also drag people out of FSD given a radius. Would you be able to add support for this Space_Chemist? Sent you an add on discord i have a blank username.
daveed1 6 Nov, 2022 @ 1:49pm 
It does not work on the FSD Supercruise. And I hope it never will.
rkirk395 3 Nov, 2022 @ 1:03pm 
does this mod work with the FSD Supercruise mod?
Space_Chemist  [author] 14 Jun, 2022 @ 4:25pm 
what is the need for a server specific mod? what changes would you make?
Turret problems 3 Apr, 2022 @ 4:30pm 
Would you be willing to allow me to make a server specific upload of this mod? we have some functionality that replaces jumpdrives but still need an inhibitor system
Space_Chemist  [author] 27 Jan, 2022 @ 2:10am 
Can you contact me on discord so i can understand exactly what you want SpaceChemist#8180
skatt 24 Jan, 2022 @ 9:26am 
hi! Listen, guys, it's wrong to overload without your knowledge, so could you try to make inhibitors of atmospheric and hydrogen engines? I make a scenario world and for full-fledged radioactive zones, only it is not enough.
Space_Chemist  [author] 11 Aug, 2021 @ 3:15am 
it uses the electric exhaust effect and thanks to Dryfolius making us the model with subparts we were able to animate it.
Kara Vaki 9 Aug, 2021 @ 12:19pm 
I really love the effect the device gives off when active along with it SPINNING
Space_Chemist  [author] 29 May, 2021 @ 9:48am 
i will admit its pretty hilarious to be told to give credit to our work though 10/10 i got a good laugh from this. i will check their code to enough they arent using our current version without permission
Space_Chemist  [author] 29 May, 2021 @ 9:44am 
that is because we wrote that one too back in the day this is an update and if the code is completely the same then they used our current version without our permission. A lot of sigma code comes from me and tails as we used to be on staff there and the modeler still is.
Dylloop 25 May, 2021 @ 6:45pm 
To be fair I discovered this trying to write my own and needed logic on how to keep beacons renamed... but should probably give credit my dude
Dylloop 25 May, 2021 @ 6:44pm 
says no reuploads but core logic is a rip of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2323170011&searchtext=sigma+jump
Not even different variable names...
Space_Chemist  [author] 28 Mar, 2021 @ 11:12pm 
if you want faster responses please message me on discord but i will look into adding the option to not be able to change the display name.
Space_Chemist  [author] 28 Mar, 2021 @ 11:11pm 
this was built for use on servers so all functions are available for servers. I take it you mean you want to have the option in the config to make it so the display name of the grid can not be changed?
123 25 Mar, 2021 @ 2:33am 
is it server friendly? and can you prevent them from not beeing able to change the name of the jump drive inhibitor so people know that they get prevented from jumping and where it is