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have fun with it
Sorry for the later reply I was away from home .
I normally play survival mode and is all the torrent are on but the plasma somehow don't work I will check again just in case thank you.
then to your problem: in which mode do you play? (Survival, singleplayer, coop or mp?)
Do you play Vanilla or in a mod-version? (Re,...)
I tested the previous ship version on my single player game (Vanilla) -> all the plasma turrets opened fire.
Are the turrets active? (blue glow)
Do the plasma turrets only fail to fire at individual targets or not generally?
Note: The basic setting of the plasma turrets does not provide for fire on npc, drones, players / warpdrive, thrusters, generators. -> My thought was 1. not to waste ammunition on light targets 2. to incapacitate the aim by destroying all turrets / weapons.
:) I hope we can find a solution!
Many thanks for your inquiry.
Vandal
I like your ship very well done but can you tell me how to fix the plasma torrent problem after the ship is build.
I tried fill ways but the plasma torrents still not working .
Thank you for your great work
Thanks for reporting a problem with the construction of the ship on MP.
-> I changed the number of the turrets and uploaded the modified ship.
If there is still a problem, please let me know. Thank-you
I was hoping to be able to use this in MP, but unfortunately the current design won't load because it's over the maximum number of turrets for several of the different turret types. Not sure if there's any current plan to fix that, but calling it out in case others run into a similar roadblock.
...the inspiration for this project came from my love for the legendary Homeworld series.
The shape results from the focus on a good utility value, for combat strength with as little material use as possible.
...some spaceship Yamato is also included ;)
....I think about it
@J'ee: nice landig-scaffold / Pad ...i like it!
https://www.dropbox.com/s/5n2y3rg5c9s1068/hemera-ii-with-custom-landing-scaffold.png?dl=0
Is Reforged. The core is disposable. There is an elevator to either side for the "docking wings." Nice concept for the docking wings on your cruiser.
https://www.dropbox.com/s/owu001qvsd33ecp/hemera-repurposed-h1-bay.png?dl=0 It may be noted that the landing capacity is reduced besides the ramp being up in the air when it tries now--except that the author designed some very nice docking wings. So I have the idea now of designing something like a minimalist, custom fitting docking platform to use those wings and assist with HV operations. Such a base does not need to keep its core, staying stealthy. Keeping with Large Thruster accessibility themes on the ship, I aimed likewise and there is enough space. Good work on this, I was looking over several cruiser designs to decide what I wanted to do mid-game, and the Hemera ultimately won that bid.
I'll take a look at your suggestions.
-This ship was not built for RE and is therefore not armored and armed as maneuverable in RE.
-The maneuverability corresponds to a realistic turn of the size and weight according to my idea (in the survival mode of the standard game with CPU + mass).
-The ammunition containers have been separated for reasons of explosion protection. However, it is becoming apparent that this did not have the desired effect. I will update this soon as well as the device tree in the ship menu.
-the idea with the transporter is very good i'm looking at that too, thanks for that!
-> many thanks for the extensive feedback, this helps me a lot in the further development of the ship! :)
From the pros:
+ general design of the ship (I have a craving for all kinds of nuclear missile carriers: D)
+ the principle of operation of the hangar for SV \ HV - very nicely done
Cons:
- Reforged Eden version needed
- custom group names make it very difficult to modify the ship (the head just starts to hurt) and there is no room for the same additional CPU modules (maybe I didn't find it? the ship is huge!)
- containers for ammunition and available weapons - just awful - it's better to make a couple of capacious containers than a bunch of small ones - there is never a lot of cartridges
- engines and flight characteristics - the ship does not fly and does not turn (this is, of course, related to the design - therefore, a very conditional minus - I understand that beauty requires sacrifices)
I wish the author further creative success - may he continue to delight us! :)
first tests carried out in "Reforged Eden" result yes and no:
-> Yes, the cruiser can be made operational by installing 3 cpu tier4 modules.
-> But you should be very careful, as the cruiser with the current armament and shield generator cannot withstand heavier ships without upgrading.
-> In addition, use on planets is not necessarily recommended as landing and take-off are difficult.
...so far my first attempts (hours) in Reforged eden ...
-> i designed the Hemera-class as a "heavy cruiser" with improved armor protection. The aim was to hold out longer when the shields are exhausted. In addition, critical system hits should happen less often. Unfortunately mobility is a bit worse than with the Helios, but i really wanted to stay within size class 5.