Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia Vow Auto Complete
36 Comments
Alesha170 1 Aug, 2022 @ 4:39am 
This mod makes the game much better. Thanks a lot.
Astrylan 18 Apr, 2022 @ 12:23am 
It's not as if he knew it had it right away, and even if he did, it's on you for not reading the above desc first. It's harder than you think to create mods that don't have issues. Besides, I think that exploit is something in the game to begin with, it's just making it able to be done earlier seeing as all this mod does it make the vows auto complete, it means that once you completed them yourself, you were getting free upkeep grail knights anyway.
Astrylan 18 Apr, 2022 @ 12:23am 
@Lebrandt bruh... game breaking feature that make knights free???? why don't you also go yell at the people who created 0 upkeep mods too... It's not like you have to use that exploit, idiot...
And how tf does it ruin your save??? The AI don't follow the same upkeep system the player does, so they aren't gaining anything from it anyway (I have seen ai on the easiest mode build 2 fully stacked armies while only having one city, so you can't say the AI is using the same system we do) and if yourself don't use it, how is it exploitative??
Lerbrandt 10 Feb, 2022 @ 9:25pm 
Why the f*** would you upload a mod that has a game breaking feature that leaves knights units with zero upkeep? Great wasting my time on a legendary campaign come to find out late in that my save is ruined by a exploitative feature.
BAGHolder  [author] 13 Nov, 2021 @ 8:31am 
@incata,

I think you have nailed down the problem. It is because in CA's script, they added different vows. This problem can be fixed by using the same vow in each tier, in every brt script that gives vows. But if the player wants, they can still get double vows by manually initiating a different vow.

So IMO it does not worth fixing, until CA itself fix the repeated vow issue.
Incata 10 Nov, 2021 @ 8:07am 
@BAGHolder It cost me more to eliminate the part that affects the knights of the kingdom, I do not know why but it seems that it only works well with one of the inputs, with the other it continued to happen even if the vow was the same, you also have to take into account that the Lords can acquire the vow through chivalry and it can affect (perhaps that was why). I also discovered that someone had already created a mod explaining this. His mod I had already tried it some time ago but when I saw that it started without maintenance it gave me the impression of a broken mod, again I found it and when reading a comment I remembered the old Bretonnian bug and that's why I took a look and changed it. His mod really seems very good to me and I like it but I'm sorry that people can think the same and don't give it a chance just because of that. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987385962&searchtext=fix+bretonia
BAGHolder  [author] 10 Nov, 2021 @ 5:11am 
@incata

I think I know how to remove the double grail vow for Leon now:

in the starting_vow section, remove the first definition that adds grail vows to Bretonnia. Since Leon already starts with grail vow, the mod is adding it again. Once you remove that line, he will have normal upkeep for grail.

I will leave the mod as it is, but thanks a lot for going it through with me. Now I see the problem, I will certainly change it for WH3, if CA didn't fix the exploit yet.
Incata 9 Nov, 2021 @ 7:20pm 
As you wish ;)
BAGHolder  [author] 9 Nov, 2021 @ 4:05pm 
@incata

Ah I see what you meant! This is actually intentional to match the original CA script.

In vanilla, Leon starts with the campaign_pledge, while normal AI Brt lords get protect_pledge as they level up. So for this mod, I used the campaign_pledge for the 4 LL, while normal level-up got protect_pledge. Because the two scripts are separated, neither LL nor normal lords ever got the vow more than once from this mod.

So, no normal lord get free upkeep for grail units, but I do notice that Leon got free upkeep for grail...which is probably related to the vanilla vow exploit:

In vanilla, every time a Brt lord is recruited, confederated, etc. there is a script that checks the chivalry level and add the knight / questing vows twice. So free upkeep has been a thing for Bretonnia with or without the mod.

Again, something that logically shouldn't happen, but this is just one lord so I will let it be, and see if it has been fixed in WH3 :-)
Incata 9 Nov, 2021 @ 1:34pm 
@BAGHolder Its mod enhances the bug much more. I will try to explain it but I am using the google translator to communicate. Basically the problem is that there are 2 vow types for 2 rewards (knight and grail), not knowing this you used the 2 interchangeably to create the mod and expanded the bug to other factions even added a new one. what i did is just use 1 type for all regardless of where you get it and by type. It is difficult to see since only one word changes in a long line. Example:
wh_dlc07_trait_brt_questing_vow_campaign_pledge
wh_dlc07_trait_brt_questing_vow_protect_pledge
Originally the bug occurred when Bretonnia was confederated using another faction, now Bretonnia itself has the bug from the beginning, the others I think also and introduced this same error but with the vow of the grail that I think the original game did not have. Obviously the mod will still work but it gives the Bretonnian faction a pretty considerable advantage. If you want it, it's yours, you decide
BAGHolder  [author] 9 Nov, 2021 @ 12:05pm 
@Incata

Do you mean the vows got applied twice issue for LL? Or another bug you meant?

The former is an exploit that can be done without mod, so I am not sure if we should care about it. Since Bretonnia is an easy faction without supply line, the unit upkeep matters little in-game.
Incata 9 Nov, 2021 @ 9:15am 
@BAGHolder I have fixed the game bug in your mod, if you want I will send you the file for you to review and publish. I may have made a mistake in the process, but apparently now everything works as it should.
BAGHolder  [author] 20 Oct, 2021 @ 5:56am 
@Pyrrhus

Good point. This is a vanilla bug / exploit. So with this mod, you probably will also get double vow & free knight upkeep (except grail) due to chivalry thing.



Pyrrhus 20 Oct, 2021 @ 2:28am 
Anyone know how this interacts with lords automatically getting vows at high chivalry? Right now the LL's have free Knight's Vow units at the start of a campaign with no other mods running. I'm assuming the vows are getting applied twice like with the vanilla free knights exploit but I have yet to go far enough in campaign to check.
kadeskan 6 Oct, 2021 @ 7:47pm 
Thank you so much for the mod! Makes the game so much better!
Sardorim 8 Aug, 2021 @ 5:32am 
This is a great mod. Makes playing Repanse so much less forgetful of me. Always keep forgetting those Vows.
BAGHolder  [author] 17 Jul, 2021 @ 11:32am 
@jshshadowknight

Play tested after game update (with many other mods). Played as Dwarf, then AI Couronne indeed confeds Lyonese in early game. So I think this mod is not preventing AI confed.
BAGHolder  [author] 5 Jul, 2021 @ 1:25pm 
@jshshadowknight

I searched the script database and didn't see any scripted event for Bretonnia confed.

So I think it may be a random thing. I will play & test to see if it happens to AI Couronne. If not, I may add a script to ensure all Bretonnia faction always confed into one by turn 100 or so in next update (after CA's next patch in mid July).
BAGHolder  [author] 5 Jul, 2021 @ 1:14pm 
@jshshadowknight

You mean the AI faction? I will take a look!

Though I remember in my previous experiences (without any of my mod), it is not a 100% event for Bretonnia to always confed into one, and no fixed turn number for it to happen.

Same with Empire / Dwarf / Norsca / Lizard / Vampire, etc. I think the only AI factions that always confed into one is dark elf, and high elf.
jshshadowknight 5 Jul, 2021 @ 12:43pm 
Hello sir, there is a another and also new problem. The AI Couronne still didn‘t combine the other Bretonnia factions when 95 rounds.After de-activating the mod, the AI Couronne combine the other Bretonnia factions successful again.I love the mod so I will try my best to report problems to you and hope that will help you made the amazing mod much more better.
BAGHolder  [author] 19 Jun, 2021 @ 7:02am 
@jshshadowknight
Should be fixed now. I tested using Couronne and the auto Confed event fired successfully after tech research.
BAGHolder  [author] 19 Jun, 2021 @ 6:37am 
@jshshadowknight

Thank you for letting me know!!
Indeed I wondered why the confed event disappeared as well, so it is actually this mod xD.
I will look into it and check why the conflict.

jshshadowknight 18 Jun, 2021 @ 10:52am 
Hello sir,there is a problem.When I use the mod,the events of combine was disappear.I am sure I have finished the tech but nothing happen.After de-activating the mod,the events of combine appear again.This is a good mod so I hope the problem will be finished.
La Longue Fourchette 4 Jun, 2021 @ 1:11am 
works well with SFO it looks like.
Awesome mod!
Tricky Komnenos 10 May, 2021 @ 5:12am 
It's OK, now I activate it once every several turns to ensure the vow for lords and heroes are completed, no negative impact found, great mod and endorsed!
BAGHolder  [author] 9 May, 2021 @ 7:23pm 
@Tricky Komnenos
That is assuring to know!

Still, the script simply checks the lord level every time player or AI add skill point --- and if the level exceeds the threshold, add the vows.

So IMO it shouldn't affect anything or cause any xp bug.
Tricky Komnenos 9 May, 2021 @ 7:27am 
Tried again and seems it is only naval fight during treasure hunt will be affected, my Fay Enchantress gain 0 xp after wining the battle while land battle of other lords has no problem, and again de-activating the mod will get it back to normal, is it because the vow task has something to do with naval combat so the script is affected?
BAGHolder  [author] 9 May, 2021 @ 6:45am 
@Tricky Komnenos
This is strange...this is a simple script and does not touch general xp at all.

I also have Lily's Bretonnia overhaul mod installed. And they play fine together.
Tricky Komnenos 8 May, 2021 @ 7:55pm 
Not sure what happened but after activating this mod my general no longer gain experience, deactivate it will resume to normal, I have Lily's Bretonnia tech mod and your embassy mod installed
Grenando 3 May, 2021 @ 11:36pm 
I see thanks mate
BAGHolder  [author] 3 May, 2021 @ 11:03am 
@Grenando
It is not made nor tested for SFO. Maybe I will do one at some point, but not any time soon.

The art issue is likely caused by the lord / agent recruiting mod, not this one.

Vow-wise it works for vanilla heroes including henry. I guess SFO made Louen and Henri a different agent type from vanilla, so this mod no longer works for them.
Grenando 3 May, 2021 @ 3:16am 
sorry man I am using sfo and prop joe recruit lord and unit
and for some reason louen in empire faction turns into nehakaran wizard when I use last alliance and louen don't get any completed vows after putting skill point
it works for the paladin I recruited except for henry le massif and louen for some reason
Ciaphas Cain 23 Mar, 2021 @ 9:48am 
Cool dude, thanks for getting back to me on that!
BAGHolder  [author] 23 Mar, 2021 @ 9:30am 
@Mortarch of Blood
It simply checks whether you have brt_lord in game. So any faction having Bretonnia lord an agents will have their vow completed automatically.

So the function is not affected by any mod.
BAGHolder  [author] 23 Mar, 2021 @ 9:29am 
@Mortarch of Blood

Yes this is a standalone script, does not need my other mods to work.
Ciaphas Cain 23 Mar, 2021 @ 9:23am 
Hey dude, I see you can use this without your other mods in the Last Alliance series, how well does it perform without them? Is there any change at all or works as intended still?