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And how tf does it ruin your save??? The AI don't follow the same upkeep system the player does, so they aren't gaining anything from it anyway (I have seen ai on the easiest mode build 2 fully stacked armies while only having one city, so you can't say the AI is using the same system we do) and if yourself don't use it, how is it exploitative??
I think you have nailed down the problem. It is because in CA's script, they added different vows. This problem can be fixed by using the same vow in each tier, in every brt script that gives vows. But if the player wants, they can still get double vows by manually initiating a different vow.
So IMO it does not worth fixing, until CA itself fix the repeated vow issue.
I think I know how to remove the double grail vow for Leon now:
in the starting_vow section, remove the first definition that adds grail vows to Bretonnia. Since Leon already starts with grail vow, the mod is adding it again. Once you remove that line, he will have normal upkeep for grail.
I will leave the mod as it is, but thanks a lot for going it through with me. Now I see the problem, I will certainly change it for WH3, if CA didn't fix the exploit yet.
Ah I see what you meant! This is actually intentional to match the original CA script.
In vanilla, Leon starts with the campaign_pledge, while normal AI Brt lords get protect_pledge as they level up. So for this mod, I used the campaign_pledge for the 4 LL, while normal level-up got protect_pledge. Because the two scripts are separated, neither LL nor normal lords ever got the vow more than once from this mod.
So, no normal lord get free upkeep for grail units, but I do notice that Leon got free upkeep for grail...which is probably related to the vanilla vow exploit:
In vanilla, every time a Brt lord is recruited, confederated, etc. there is a script that checks the chivalry level and add the knight / questing vows twice. So free upkeep has been a thing for Bretonnia with or without the mod.
Again, something that logically shouldn't happen, but this is just one lord so I will let it be, and see if it has been fixed in WH3 :-)
wh_dlc07_trait_brt_questing_vow_campaign_pledge
wh_dlc07_trait_brt_questing_vow_protect_pledge
Originally the bug occurred when Bretonnia was confederated using another faction, now Bretonnia itself has the bug from the beginning, the others I think also and introduced this same error but with the vow of the grail that I think the original game did not have. Obviously the mod will still work but it gives the Bretonnian faction a pretty considerable advantage. If you want it, it's yours, you decide
Do you mean the vows got applied twice issue for LL? Or another bug you meant?
The former is an exploit that can be done without mod, so I am not sure if we should care about it. Since Bretonnia is an easy faction without supply line, the unit upkeep matters little in-game.
Good point. This is a vanilla bug / exploit. So with this mod, you probably will also get double vow & free knight upkeep (except grail) due to chivalry thing.
Play tested after game update (with many other mods). Played as Dwarf, then AI Couronne indeed confeds Lyonese in early game. So I think this mod is not preventing AI confed.
I searched the script database and didn't see any scripted event for Bretonnia confed.
So I think it may be a random thing. I will play & test to see if it happens to AI Couronne. If not, I may add a script to ensure all Bretonnia faction always confed into one by turn 100 or so in next update (after CA's next patch in mid July).
You mean the AI faction? I will take a look!
Though I remember in my previous experiences (without any of my mod), it is not a 100% event for Bretonnia to always confed into one, and no fixed turn number for it to happen.
Same with Empire / Dwarf / Norsca / Lizard / Vampire, etc. I think the only AI factions that always confed into one is dark elf, and high elf.
Should be fixed now. I tested using Couronne and the auto Confed event fired successfully after tech research.
Thank you for letting me know!!
Indeed I wondered why the confed event disappeared as well, so it is actually this mod xD.
I will look into it and check why the conflict.
Awesome mod!
That is assuring to know!
Still, the script simply checks the lord level every time player or AI add skill point --- and if the level exceeds the threshold, add the vows.
So IMO it shouldn't affect anything or cause any xp bug.
This is strange...this is a simple script and does not touch general xp at all.
I also have Lily's Bretonnia overhaul mod installed. And they play fine together.
It is not made nor tested for SFO. Maybe I will do one at some point, but not any time soon.
The art issue is likely caused by the lord / agent recruiting mod, not this one.
Vow-wise it works for vanilla heroes including henry. I guess SFO made Louen and Henri a different agent type from vanilla, so this mod no longer works for them.
and for some reason louen in empire faction turns into nehakaran wizard when I use last alliance and louen don't get any completed vows after putting skill point
it works for the paladin I recruited except for henry le massif and louen for some reason
It simply checks whether you have brt_lord in game. So any faction having Bretonnia lord an agents will have their vow completed automatically.
So the function is not affected by any mod.
Yes this is a standalone script, does not need my other mods to work.