Total War: SHOGUN 2

Total War: SHOGUN 2

Jaki's Unique Factions NO MOBS
28 Comments
Unpayedovertime 16 Feb @ 11:55am 
This and Potentially the regular Jaki Mod conflicts with FOTS by removing several units.
Unpayedovertime 28 Mar, 2024 @ 9:04am 
It gets boring when most of the enemy units are mobs, hence why I removed Jakis mod the first time.
Big Boxus 20 Sep, 2023 @ 2:38pm 
This mod also affects diplomatic relations and changes the fame scale. That is, when concluding a military alliance, we get +200 and not the vanilla +100. Filling the fame scale is also very slow.
Hence the conclusion is that the mod is specially balanced for the "Expanded Japan" mod. It's a pity, I liked vanilla diplomacy where EVERYONE declared war sooner or later. In addition, the mod completely disables the fame mechanic for the vanilla game.:OhNoBlue:
It would be better if the influence on diplomacy were in a separate mod.
Orendiz 31 Jul, 2022 @ 8:11pm 
How do i remove the oda katana ashigaru?
SolidB_ 16 May, 2022 @ 7:20pm 
Since Beans's mod was deleted, I made a version that also removes the retainers. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809028277
cavsa 7 Mar, 2022 @ 2:13pm 
Exactly what I was looking for
ioanniskotsi 7 Mar, 2022 @ 2:31am 
the Alternative version that removes recruitable mobs and retainer does not work can you fix it please?
Beans  [author] 1 Feb, 2022 @ 4:48pm 
No idea, gonna have to try and see
EffriT 1 Feb, 2022 @ 1:29am 
Save compatible?
Beans  [author] 4 Jan, 2022 @ 1:21pm 
Only use this, remove the other jaki mod
Field Marshal Bernard Montgomery 4 Jan, 2022 @ 1:11pm 
do i need to use this aswell as the jaki mod or just this one on its own fed up of the ai spamming those shitty mob units
MainTerranGallian 6 Jun, 2021 @ 5:55pm 
The Link to remove retainers also isn't working
Beans  [author] 8 May, 2021 @ 7:58pm 
I don't plan on making any additional changes.
Frootie Tootie 8 May, 2021 @ 4:57pm 
would it be possible to remove the research requirements for the ashigaru units now? I've noticed the AI doesn't really do anything early game since it can't build units
Economic Terrorist 21 Apr, 2021 @ 7:17am 
Ah good! Those mob units were a nuscience.
Призрачная Милфа 14 Apr, 2021 @ 1:44pm 
Well done
Charizard_Jr 13 Apr, 2021 @ 6:04pm 
i wish i could but it was deleted out of my list of subscribed list, i even checked the actual folder and couldnt find it
Gator 13 Apr, 2021 @ 3:07pm 
Would anyone who had the previous mod be willing to re-upload or send to Beans? It was the shiznit.
Beans  [author] 13 Apr, 2021 @ 5:44am 
To all asking about what happened to the other version of the mod with no mobs and no retainer units, steam seems to have deleted it from the workshop? If you already were subscribed to that mod you should still have a copy of it in your workshop folder. I no longer have a copy of the mod to reupload.
Beans  [author] 13 Apr, 2021 @ 5:43am 
@Scorpion unless it was changed in the base Jaki mod, but this mod does not change that
SoftTree 13 Apr, 2021 @ 3:35am 
Hello, do you perhaps know if this mod changes the Takeda Great Guard unit? I seem unable to recruit it in my campaign.
TsoullRayan 12 Apr, 2021 @ 7:18am 
I just discovered the Jaki's Unique Factions and i hated the retainer units
TsoullRayan 12 Apr, 2021 @ 7:18am 
Beans, are u planning on reuploading the other mod without the retainers?
Beans  [author] 12 Apr, 2021 @ 6:20am 
Not sure, maybe something is going on with the steam workshop?
Dankx 12 Apr, 2021 @ 6:17am 
Yo Alternative Version with no retainers was removed :(
Charizard_Jr 11 Apr, 2021 @ 3:23pm 
what happened to the other version that you made?
Beans  [author] 26 Mar, 2021 @ 5:09pm 
I agree! That’s exactly why I made it!
Frootie Tootie 26 Mar, 2021 @ 4:27pm 
Thanks for this! I really liked the base mod but with the mob units messed with the AI too much.