STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Legacy of the Clone Wars (updated for TR 3.1)
186 Comments
Bone daddy. Ainz Ooal Gown 22 Jul @ 9:07am 
update
Grand Admiral Stevens 9 Aug, 2024 @ 9:20am 
Corrupted
Cristianmrvzla 9 Apr, 2024 @ 9:31pm 
update pls
lronic 8 Oct, 2023 @ 8:51am 
is there any chance of an updatE?
Cooler12351 5 Oct, 2023 @ 7:51am 
As the name of the submod suggests: It si outdated by several versions
[DJ&D] Clone873 5 Oct, 2023 @ 7:14am 
ok so do this mod work still as i am crashing everytime i launch it
rehannayeem575d 25 Sep, 2023 @ 1:43pm 
where can i find the new version??
Mr_Fancy 12 Sep, 2023 @ 4:54am 
sure to put both Workshop codes in the line?...my game crashed after starting
kingmichael500 22 Jan, 2023 @ 10:39am 
these is an update version.
Germanarmy 22 Jan, 2023 @ 7:44am 
update????
kingmichael500 6 Sep, 2022 @ 11:10am 
Hell, read down, and you'll see it. He updated that this mod is no longer working, so go to the new mod.
kingmichael500 6 Sep, 2022 @ 11:07am 
You all know there a new mod for this right and it's updated.
Vali 6 Sep, 2022 @ 10:51am 
pls update the mod
lil carmine 11 Jun, 2022 @ 3:53pm 
dude update this mod
TarkusZhmikhich 17 May, 2022 @ 6:43pm 
Update please
Rei Ayakame 23 Apr, 2022 @ 12:17pm 
I look forward to a lovely update from you lovely people :>
Wonz 22 Feb, 2022 @ 11:09am 
it doesent start??
kingmichael500 28 Dec, 2021 @ 8:47am 
He isn't because i have brought that up to Victory before.even if there a model for it already its was made by someone else.
SirKallax 27 Dec, 2021 @ 11:21am 
Are you planning on adding an Crimson Command Super Star Destroyer for the Greater Maldrood, like a hero or something. Would be really awesome to field in battles.
t.a.vanroermund 8 Dec, 2021 @ 4:13pm 
Hey Victory_Star_Cruiser!

I have a question/ problem and iam already biting on my keyboard.

*Iam using TR; GGC maps; Legacy and your compatabillity Sub-submod.

Iam trying to get the AAT (armored assault tank) from the Fall of the republic mod into your legacy mod as a random tank. Do you have any tips? or a rundown what to do?

Any help would be appreciated!
Victory_Star_Cruiser  [author] 24 Oct, 2021 @ 12:56pm 
Attention: Important Update, due to uploading issues from a new device I am unable to continue supporting this mod here. However the new update has been uploaded to a new page linked below. This new submod has deviated a fair bit from the original premise of adding CW units, so I will leave this up for those who just want the original changes, but hopefully the new update should provide plenty of fun going forward!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636337606
Heraldus. 20 Oct, 2021 @ 2:24am 
Don't run any other submod while running this.
Elman36 19 Oct, 2021 @ 6:41pm 
@Cuckles The Clown Strange, are you using any other mods in conjunction with this one?
Cuckles The Clown 19 Oct, 2021 @ 2:47pm 
@Elman36, thank you for the clarity, I still can't get this mod to work and I have done everything it says above, exactly the way it says, I'm not sure why it is not working.
Elman36 19 Oct, 2021 @ 2:24pm 
@Cuckles The Clown GC= Galactic Conquest(Campaigns); he means that once you start campaigns, you will notice that some of the factions' starting armies have been changed and that new recruitment options are available depending on which faction you play and what buildings you construct.
Cuckles The Clown 19 Oct, 2021 @ 2:06pm 
What do you mean, "Once you start up the GCs you should start to see some of the changes."? Also, what are GCs?
Thank you!
Victory_Star_Cruiser  [author] 1 Sep, 2021 @ 6:52am 
gamer 12, I have not touched the UI with this submod at all, so at first glance it will look just like TR. Once you start up the GCs you should start to see some of the changes.
Victory_Star_Cruiser  [author] 1 Sep, 2021 @ 6:49am 
in terms of release dates nothing solid yet, however there will be some very large changes to this submod with the next release, mainly to combat bloat. I have lots of new stuff planned though and hope to release it soon!
gamer12 10 Aug, 2021 @ 10:03am 
the mod is not working for me i downloaded both mods and copy the launch code and when press play all i see the Thrawn’s Revenge mod not the Legacy of the Clone Wars
alan 27 Jul, 2021 @ 2:35pm 
By any chance is there a rough release date for the next release?
Victory_Star_Cruiser  [author] 21 Jul, 2021 @ 6:49am 
it is not compatible with the Mappack sadly. That mod modifies a lot of the same files, including messing with the text and hero files along with spawns so sadly they will not function well together.
Heraldus. 3 Jul, 2021 @ 8:58pm 
Probably not.
kingmichael500 3 Jul, 2021 @ 4:01pm 
nice i was wondering about that.
Dr.Vogel 3 Jul, 2021 @ 3:21pm 
Sorry if you've already answered this, but is the mod compatible with Gigantic Galactic Conquest Mappack Submod? I tried to launch them together several times, and either the planet and some unit localization was missing, or the heroes from this submod were missing icons.
Victory_Star_Cruiser  [author] 25 Jun, 2021 @ 7:10pm 
the MTT is currently broken because it is trying to spawn a CIS B1 unti rather than the CSA equivalent. I will try and fix that with the next patch
Wolf King 25 Jun, 2021 @ 12:58am 
Hey the MTT from the random political spawn isn't deploying troops when i click the button. Is this intentional?
Heraldus. 23 Jun, 2021 @ 6:04pm 
Apocalypso, I think it's based off the superlaser feature the Base game Death Star and Eclipse has.
maestrossgt 23 Jun, 2021 @ 7:37am 
Tried starting a FTGU GC and I cannot create any space structures or units with any faction. How do I fix?
dankneko9 23 Jun, 2021 @ 4:32am 
did Subjugator get fixed or is still in broken? if so good luck. this submod is my fav wonderful job making it
Apocalypso 23 Jun, 2021 @ 4:21am 
but venator spat lasers which do need to be near a ship to fire and have their own function is possible ?
Heraldus. 22 Jun, 2021 @ 3:45am 
Don't think that's really possible for any eaw submod/mod.
Apocalypso 22 Jun, 2021 @ 1:17am 
Hi i know im asking for a lot now but i would love a broadside function for the venator and possibly the providence where there going to shoot there heavy artillery guns as seen in the 3rd movie and the bad batch episode 8. it would be like that = a enator/providence would need to go near a ship to activate the function as soon as that happens you can activate the function and the cannons will start firing and will deal a lot of daage for seveal seconds then the function would need to recharge. i know that that is a lot and i know it will possibly be not accepted but i wanted to ask u that have a nice day yall.:steamhappy:
Nelso_Maskerony 18 Jun, 2021 @ 11:25pm 
как запустить этот мод не пойму
Victory_Star_Cruiser  [author] 2 Jun, 2021 @ 11:33am 
yeah, the Subjugator not working is something I have seen a couple times and I shall have to look into it. The new research system in TR is quite different to 3.0 so I am still learning how to use it.
Elman36 1 Jun, 2021 @ 9:44pm 
Oh, ok thanks for answering!
Heraldus. 1 Jun, 2021 @ 9:23pm 
Wait for Victory's hotfix, he could be busy with his life.
kingmichael500 1 Jun, 2021 @ 8:51pm 
No its the files isn't set right and not working at the moment.
Elman36 1 Jun, 2021 @ 8:41pm 
I'm currently playing as the GM FTGU Campaign in Era 1, and the Subjugator isn't showing up in my dreadnaught and capital shipyards, despite me having completed the research for it and having over 300 ship crews. Is there some other requirement I have not met yet?
Heraldus. 1 Jun, 2021 @ 5:30pm 
I see.
Victory_Star_Cruiser  [author] 1 Jun, 2021 @ 5:27pm 
sorry, I mistakenly said Walex spawns in era six, he is only four and five until I can get the NR Admiral system to work