Imperator: Rome

Imperator: Rome

Culture Conflation
44 Comments
Aslan Ponto 29 Oct, 2024 @ 8:28am 
I get it, thanks.
Lewa263  [author] 29 Oct, 2024 @ 6:57am 
@Aslan Ponto You can't use that cultural decision for another culture in your primary culture's culture group.
Aslan Ponto 27 Oct, 2024 @ 6:57pm 
@Lewa263 , what if my main culture is from the same culture group? For instance, playing as Athens, you integrate Macedonian culture, would it work with another non-integrated Hellenic culture such as Aegean?
Lewa263  [author] 27 Oct, 2024 @ 4:36pm 
@Aslan Ponto Only if you use the "Promote Administrators in Subcultures" for Macedonians. And it's gradual, not instant.
Aslan Ponto 27 Oct, 2024 @ 11:16am 
I dont understand this well. Does this mean that if, for instance, I had integrated Macedonian culture, other non-integrated Hellenics would become Macedonians?
Lewa263  [author] 14 Mar, 2024 @ 6:37pm 
Imperator Day update!

I made some changes to the mod. It should partially alleviate a problem where unintegrated pops are both assimilating to primary culture and conflating to an integrated culture in their culture group. I can't stop assimilation, but I can kick pops from primary to the integrated culture so that when the unintegrated one assimilates, the end result is the same as if assimilation didn't happen.

Zamensis, the modder behind Virtual Limes, also did some work reorganizing this mod's files and making some of the script more clear. It won't affect you as a player, but I appreciate the help. Thanks!
Lord Castellan Majorian 28 Mar, 2022 @ 6:39pm 
Hey, is it possible to tweak the event to also work with the primary culture, it's kinda cancerous converting the entirety of italy after having to integrate the samnites and etruscans.
Lewa263  [author] 20 Nov, 2021 @ 5:00pm 
@Malkavian Oh, sure. I didn't notice that they tweaked the cultural decisions with Invictus, but it should be easy to make a compatible version.
Malkavian 20 Nov, 2021 @ 8:37am 
Is there any possibility that you can make a version compatible with Imperator: Invictus?
Gullmaður 28 Oct, 2021 @ 3:25pm 
@Lewa263 Alright I'll check it out, thanks for your help
Lewa263  [author] 28 Oct, 2021 @ 11:33am 
@Gullmaður That cultural decision already exists without my mod, so if you aren't seeing it, then you must not meet the conditions for it to be available. It needs to be an integrated culture that is not in your primary culture group, and you need to have it be the majority culture in at least one settlement.Those should be all that is required for the cultural decision to show up. There's more needed to be able to take the decision, like having at least 20 settlements yourself, having high enough stability, having enough pops in the cultural group, and having at least two other unintegrated cultures in the culture group.
Gullmaður 27 Oct, 2021 @ 4:41pm 
Hi this mod looks really cool but I'm not seeing the "promote administrators in subcultures" decision even after 20 years in game. Does this mod not work or is it something on my end?
ascor 11 Jul, 2021 @ 10:07pm 
@lewa263 if the AI use it, she can snowball more efficiency.

it can be a way for better mid-late game
Lewa263  [author] 2 Jul, 2021 @ 6:19am 
@Keagan You cannot earn achievements with this mod. You can still turn on the ironman mode, though. I should add that to the description.
Keagan 1 Jul, 2021 @ 8:07pm 
is this ironman compatible?
Lewa263  [author] 9 Jun, 2021 @ 8:59am 
I did make that change after sleeping on it. Why not?
Lewa263  [author] 8 Jun, 2021 @ 5:40pm 
@Petko_ The AI can use the cultural decision to promote administrators, so the effects should still happen for them. As Paradox scripted that cultural decision, the AI will only do it if they have at least 900 pops of unintegrated cultures in the culture group of the integrated culture who are being given the privilege. I kept that arbitrary number, so only big AI like Seleukids and Maurya are likely to use it at the start. I could lower it if people want. Something like 300 pops instead would definitely let a lot more AI use it.
Petko_ 7 Jun, 2021 @ 11:49pm 
Can AI use it?
Lewa263  [author] 6 Jun, 2021 @ 1:57pm 
@kirilliuswest Thanks for letting me know! That should be a quick fix.
kirilliuswest 5 Jun, 2021 @ 6:59pm 
Hi, you have excellent mod and I enjoy it very much. I noticed one minor issue though - it looks like the effective cycle of conflation is 30 years instead of 20. This might be due to the fact, that the duration of the "recently conflated" modifier is exactly 7300 days. When the next cycle kicks in, the previous is not done yet (may be just one more day left) and it causes the game to skip the entire thing for another 10 years.
Dunkin' Darius 15 May, 2021 @ 7:11pm 
So I would use this to integrate one culture from a culture group and then assimilate other cultures from the same group into that culture? That's an awesome idea! Literally what I wanted for my Thracia playthrough!
Mikhail Mengsk 27 Apr, 2021 @ 12:11am 
Excellent idea.
OobAxxAdoO 12 Apr, 2021 @ 10:43am 
Would it be possible to extent this to melting-pot cultures? I.e. playing as a greek nation, celtic cultures would assimilate into massalian, scythian cultures into bosporan, etc etc? Or playing as rome, greek cultures could assimilate into graeko-roman?
Lucius Junius Aemilianus 26 Mar, 2021 @ 1:09am 
@Kornhund as the Description says "This is a crude method of simulating cultural assimilation into non-primary cultures." I means that instead of everything converting into your primary culture unintegrated cultures will assimilate into integrated cultures of the same culture-group
Pirosmani99 24 Mar, 2021 @ 10:13am 
@Kornhund As far as I understand, it means that if Rome integrates Arverni culture for example, other Gaulish pops in Roman territory will convert to Arverni
Delendar 23 Mar, 2021 @ 9:26pm 
But if it only works on pops of the same culture group, not on pops of some other culture group like celtic, punic, and so on, then? For rome its italic and that's it?
Lewa263  [author] 23 Mar, 2021 @ 3:01pm 
@Kornhund It doesn't do anything for your primary culture group. But if you're not Italic culture and you integrate Roman culture and take the cultural decision to Promote Citizen Administrators, then it will convert one pop of some other Italic culture to Roman every 20 years. Without this mod, all the other Italic cultures that you don't integrate will be assimilated into your primary culture.
Delendar 23 Mar, 2021 @ 10:52am 
I don't quite get what this mod does. For example with rome, all italic cultures will get one pop converted into roman every 10 years, aside from the normal cultural conversion rate? It doesn't do anything if for example it was celtic or punic?
El Chapo 22 Mar, 2021 @ 4:38pm 
alright thanks for clarifying, im running like 10 mods so I'll have to see which ones clashing
Lewa263  [author] 22 Mar, 2021 @ 4:37pm 
@Baldilocks Probabl. There's also a chance that another mod is overwriting the same localization file that tooltip is in. If you don't have any other mods running, though, then I'd say the mod isn't working for you. Maybe try the manual download.
El Chapo 22 Mar, 2021 @ 4:28pm 
if the tooltip text isn't showing up then shoud i assume the mod isn't working?
TTV DrKravchenko 21 Mar, 2021 @ 7:58pm 
I liked the idea, it’s great. But I would like to convert other cultures to one that I have integrated. An example is in my departure, I would like to assimilate other "Iberian groups" in Umbrian, Lucanian and Bruttian. I think these groups are very small. :goldensmile:
Lewa263  [author] 20 Mar, 2021 @ 7:32pm 
I fixed that thing I just mentioned. The event that does the conflation now adds the happiness culture modifier too.
Lewa263  [author] 20 Mar, 2021 @ 1:44pm 
I found a problem that belongs to Paradox, not me. The game doesn't apply the culture modifier for being administered by a culture in the same group to cultures that weren't in your country when you took the decision. If you start as Bactria and have Bactrians administrate over their culture group and then you end up with Tocharian pops, for example, the Tocharians won't get the added happiness modifier and thus won't be conflated by this mod. I'll try to find a solution, but for now I recommend only taking the cultural decision when you already have pops of all nearby cultures in the desired culture group.
~Seleukos.I.Nikator~ 20 Mar, 2021 @ 9:10am 
@Juvenal the mod works. You just need to subscribe to it here on steam and put it into your mod preset in the launcher.
Juvenal 20 Mar, 2021 @ 5:30am 
so how can we make it work? Can you atleast share manual download link?
~Seleukos.I.Nikator~ 20 Mar, 2021 @ 2:13am 
This is a really good concept, Lewa. Just one tip, the reason why the steam version of the mod doesn't work for you is most likely that you have your work pack in the mod folder of IR. It's recommended that you move that pack of the mod folder once you are done uploading your mod. Just don't delete it. You will need to use it again if you want to update your mod.
UltimateUniverse 19 Mar, 2021 @ 6:17pm 
Great mod, worked for me in my Seleucid playthrough, used it to assimilate Aramaic to Babylonian & all the different Persians to Median. Always found it strange (in base game) that a different culture group would sooner assimilate to my primary culture rather to an accepted culture within the country. definitely going to keep using this mod in my future games. Not sure if the AI is using this mod but would be awesome to see nations like Carthage or Egypt use this ability.
Lewa263  [author] 18 Mar, 2021 @ 6:39pm 
Oh, good, at least it's working for somebody. I'll just stick to my local version because I obviously already have that.
Elowen 18 Mar, 2021 @ 6:12pm 
I can confirm the mod is loading for me, with the updated conflation tooltip visible.

I've had a problem in the past with Imperator where Workshop mods would mysteriously stop loading, even when all the files were downloaded and in the right directories, forcing me to manually install them locally. This may be what's happened to you in this case.
AndreaParo 18 Mar, 2021 @ 5:42pm 
Concept is super. I was thinking to do a similar thing but I'm not so good with events :P Good job
Lewa263  [author] 18 Mar, 2021 @ 5:33pm 
This mod doesn't work for me. At least, the version that Steam downloaded oesn't. My local copy works fine. Has anybody seen the tooltip as shown in the screenshot? Or have you noticed pops being culture converted with the cultural decision active? As far as I can tell, the Steam workshop version just doesn't change anything in-game, even though all the files match my local copy. I'm stumped.
Lucius Junius Aemilianus 18 Mar, 2021 @ 6:59am 
Excellent concept! I always wished that non-integrated cultures would assimilate into the integrated culture "closest" to them insted of only the primary culture!
El Chapo 17 Mar, 2021 @ 12:08pm 
this is a great idea