Kenshi
Distant Towns
27 Comments
Mazz 4 Sep, 2024 @ 7:12pm 
is this mod needed sitll
TheyCallMeVincenzo 8 Feb, 2024 @ 9:26am 
Does this need to be on experimental now that there's been a new FCS update recently?
mahatmadandy 6 Jan, 2024 @ 3:44pm 
Thanks for all your great mods. I have been using this mod since day one. Recently (January 2024) I have to migrate from experimental to stable build. Does this mod (and it's submods) still need experimental, or I can just check "distant towns" options in settings in my stable build?. many thanks :)
UnCheat 13 Jan, 2023 @ 10:53am 
Does it fix distant towns LOD models stuck even you came close to town?
Arg 1 Aug, 2022 @ 6:44am 
this feature also brings lag
GE0 19 Jun, 2022 @ 5:00pm 
Can confirm this mod is still needed, multiple locations and town overrides are not covered by the base game still.
d a n i e l 13 Jan, 2022 @ 3:22am 
Do we still need this? It looked a lot like this is implemented in base game now?
SiberianMouse 8 Jan, 2022 @ 9:43am 
very buggy
SalmonPunk (LEGACY) 13 Oct, 2021 @ 4:54pm 
shidan is this require import? cheers
dot 31 Aug, 2021 @ 6:12am 
Ok that's pretty cool
JayRebirth 14 Aug, 2021 @ 12:47am 
Works now cheers.
JayRebirth 14 Aug, 2021 @ 12:38am 
I didn't know that. So I'm supposed to be using Project Genesis mod in Experimental? Will My game port over or do i need to restart?
Shidan  [author] 13 Aug, 2021 @ 9:36pm 
Are you in experimental? The option only exists in experimental, and so this mod requires opting in to that version to work.
JayRebirth 13 Aug, 2021 @ 5:48pm 
Everything has always been on max settings and nothing renders unless in the same cell.
Shidan  [author] 13 Aug, 2021 @ 6:38am 
Make sure you've turned up the setting in the options menu as well. It's defaulted to off.
JayRebirth 13 Aug, 2021 @ 2:56am 
Doesn't seem to be working. Using Reactive World and patch. Still nothing in the distance.
Shidan  [author] 14 May, 2021 @ 11:20am 
They likely didn't want all locations to have it, to maintain some mystery. Most of what was left out were ruins or other locations in the wilderness. Towns, villages, and other "normal" locations were the ones primarily set to use the new system.
Teralitha 14 May, 2021 @ 11:15am 
Why didnt they add it to all locations if a mod can do it?
Shidan  [author] 14 May, 2021 @ 11:14am 
As mentioned in the description, not all towns in vanilla use it. The update added it to many locations, but some were left out. The mod adds it to the other locations, that's all.
Teralitha 14 May, 2021 @ 11:09am 
What I dont understand, is if this is now an added feature in the beta, why do we need a mod for it. Why is it not an option in game that people can select. I mean, why add the feature if you can only use it with a mod? Doesnt make sense.
hoover2701 18 Mar, 2021 @ 2:05am 
Works wonderfully! Thanks a lot. This is most immersive, especially for new players who will travel the lands for the first time and see some tower in the far distance which couldn't be seen before. Great stuff!
Shidan  [author] 17 Mar, 2021 @ 5:10pm 
@hoover2701 - Yes, it should work fine.

@asddap - The patch is not critical. No major effects from it not having one, just any location added by the mod may not show up at a distance.
dap 17 Mar, 2021 @ 4:45pm 
I use Living World instead of RW. Do I also need to wait a patch for that? Thank you.
hoover2701 17 Mar, 2021 @ 3:17pm 
I know this is not the place to ask this but as you've been so friendly to point it out: Will my 1.0.51 savegame work with 1.0.52? Thanks in advance for a short answer! :beeped:
Shidan  [author] 17 Mar, 2021 @ 1:43pm 
And of course make sure you're opted-in to the experimental build. This new system is only on there right now, so you must be on that version for it to work.
Shidan  [author] 17 Mar, 2021 @ 1:42pm 
Far as I know, no it should not require one. It's a simple setting tweak, rather than new content.
hoover2701 17 Mar, 2021 @ 1:41pm 
This looks awesome! Is an import required for ongoing games?