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Rapporter et oversættelsesproblem
> adhum_portrait_categories.txt add the following:
ADDHUM = {
name = ADDHUM
sets = {
ADDHUM
}
}
> adhum_portrait_sets.txt add the following:
ADDHUM = {
species_class = ADDHUM
portraits = {
"humanoid_090"
"humanoid_091"
"humanoid_092"
"humanoid_093"
"humanoid_094"
"humanoid_095"
"humanoid_096"
"humanoid_097"
"humanoid_098"
"tau"
}
}
> 99_additional_humanoids.txt change current to the following:
ADDHUM = {
archetype = BIOLOGICAL
possible = {
authority = {
NOT = {
value = auth_machine_intelligence
text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE
}
}
}
non_randomized_portraits = {
"tau"
}
graphical_culture = addhum_01
move_pop_sound_effect = "moving_pop_confirmation"
}
If not is that a possible addition/is that something I could easily edit? Not seeing anything obvious.
Thanks regardless
@Kaiser Waffle No, armor is worn only by generals, soldier and enforcer pops.
I will be honest with you: I thought that your mod had too much portraits "inspired" by other games -- games like Mass Effect and Warhammer 40K -- and I was seriously tempt to not subscribe to it anymore. But then I thought "well, if I had to wait until Paradox adds new humanoids in game, hell will be frozen far before that happens" -- so who cares if some of your portraits are "inspired" by other games or not, right?
Maybe an alternate portrait? I dunno
Antennae - maybe, I'll think about it.