Stellaris

Stellaris

Resettle Colony
59 Comments
Kill Jester 23 Jun @ 2:12pm 
o7
Tutel 19 May @ 8:55am 
o7
ShiroRyu 15 May @ 4:56am 
does not work 4.0 (tested in 3 game, wilderness, terravore and random normal empire)
zryaix 11 May @ 5:55am 
Tragic. This mod is so useful. Thank you for your service o7
Loth 9 May @ 9:30am 
Doesn't work in the new update
ShiroRyu 29 Mar @ 9:01am 
Thank you !
pkp碧琪73 11 Dec, 2024 @ 5:23am 
真踏马牛逼 为了平衡能同时一次付清迁移费用就更好了
Dragon of Desire 29 Nov, 2024 @ 4:59pm 
This still works perfectly in 3.14. It's an amazing and a wonderful mod.
Crashtastic 11 Jul, 2024 @ 4:21pm 
does this still work with current build of the game?
batatafritada 16 Jun, 2024 @ 11:56am 
one of the best mods in the workshop!
Pintax 13 Jun, 2024 @ 11:09pm 
Thanks for this mod!

I think there is a bug in the species part, the old planets always appear when I want to apply a space template on the population of a planet.
Kill Jester 13 Jun, 2024 @ 2:04am 
Best Mod on this whole fucking workshop
Loveparade 13 May, 2024 @ 5:10am 
Thanks a million for replying mate, awarded as a cheers.:steamthumbsup:
OldEnt  [author] 12 May, 2024 @ 10:46am 
It is not.
Loveparade 9 May, 2024 @ 8:55pm 
Anyone know if this is ironman compatible? Thanks :goldensmile:
alpha545 19 Apr, 2024 @ 7:35pm 
some mod in my 60+ playset disabled resettlement, man this mod saved my game. thank you
OldEnt  [author] 18 Nov, 2023 @ 8:17pm 
I don't see why not.
Hinterxgames 18 Nov, 2023 @ 5:23pm 
Does this still work with astral update?
Reubeanie 7 Nov, 2023 @ 4:55am 
This mod just saved me so much grief.
OldEnt  [author] 23 Jul, 2023 @ 12:30pm 
I don't see why not.
invictus97 23 Jul, 2023 @ 8:49am 
Does this mod still work with the newest update ?
OldEnt  [author] 31 Aug, 2022 @ 2:45pm 
- Added l_japanese and l_korean support.
Autumn 24 May, 2022 @ 7:16pm 
@San Felipe "Click on the planet you emptied, open console, copy paste and execute the following"
Darth Modus - God of Richards 24 May, 2022 @ 6:59pm 
@OldEnt - You've not answered my question "how does your mod get this to work then if its not in a file" but ok?
OldEnt  [author] 24 May, 2022 @ 5:03pm 
San Felipe: I do not plan to add any new features. You are free to use the code, improve it and release as new mod.

I allow all my mods to be freely reused as much as legally possible, and without crediting. This includes ACE, Void Dwellers Expanded, this mod etc (in parts I've authored).
Darth Modus - God of Richards 24 May, 2022 @ 4:20pm 
@OldEnt - "I don't understand what you want?" Look buddy, I'm not asking you to change anything. I'm actually offering to do it for everyone else because I'd like to use this mod but you're being difficult. Also, you stated that the entry is not in the mod which is strange since I know how these mods work. So, I asked nicely how you got it to work if the entry pertaining to it isn't in the mod, jc. I mean, why would you release a mod and expect it to do what you want it to do if it doesn't contain the code entry that's supposed to enable the modifier? What is the purpose then of your mod? Do you understand?
OldEnt  [author] 24 May, 2022 @ 5:53am 
I don't understand what you want. If you want to remove the modifier follow the instructions I posted.

I am not really interested in changing anything in the mod at this time.
Darth Modus - God of Richards 24 May, 2022 @ 4:21am 
@OldEnt - So, how does your mod get this to work then if its not in a file?
OldEnt  [author] 23 May, 2022 @ 3:56am 
San: it's not in the mod. Simply follow instructions in my comment to remove modifier.
Darth Modus - God of Richards 22 May, 2022 @ 4:16pm 
@OldEnt - Have you got what you scripted below written anywhere in the mod because I could certainly take a look at removing this modifier?
OldEnt  [author] 11 Mar, 2022 @ 10:52am 
Lordlony: Click on the planet you emptied, open console, copy paste and execute the following:

effect remove_modifier = artist_monument_erected space_owner = { change_variable = { which = artist_monument_erected value = -1 } }

This should work as long as you still own the system.

If you want to increase (cheat in) your monument max limit click on any planet in your systems and execute:

effect space_owner = { change_variable = { which = artist_monument_purchased value = 1 } }
Lordlony 11 Mar, 2022 @ 7:59am 
Very glad this mod still works great when you have taken over an empire that has decided to colonize every planet they got. Could I ask for a possible update however to remove planet decision modifiers, such as the art monument. I keep resettling planets forgetting about the art monuments then end up running out for my nice planets.
OldEnt  [author] 15 Jan, 2022 @ 11:14am 
No idea sorry. Looks like some mod changing planet class if colony is destroyed. Why IDK.
GreatDevourer69 15 Jan, 2022 @ 8:45am 
Oh, i've invaded, sorry, that wasn't clear. And huh. I wonder what it is. It's a tad annoying.
OldEnt  [author] 15 Jan, 2022 @ 7:41am 
GreatDevourer69: You are not supposed to be able resettle worlds which do not belong to you. If you own the planet then it's not primitive. Furthermore, I do not do anything the planet once colony is resettled, you have something else changing it.
GreatDevourer69 15 Jan, 2022 @ 6:40am 
Does this mod turn primitive worlds that get resettled into frozen worlds? It keeps happening and I'm very confused.
OldEnt  [author] 8 Jan, 2022 @ 10:39am 
Yes.
CommandZomb 8 Jan, 2022 @ 7:49am 
still working?
OldEnt  [author] 1 Jul, 2021 @ 11:20am 
@r41n Would be only as a separate mod, as this stays at it is as multi-version universal mod. If anyone feels like it source code is free for grabs.
r41n 1 Jul, 2021 @ 10:54am 
Thanks, this is exactly what I was looking for! I also agree with Crow, would be nice to have at least some minor cost.
FrozenParagon 13 May, 2021 @ 11:26pm 
this might be a worthy replacement to "abandon planet".
OldEnt  [author] 7 May, 2021 @ 2:24am 
Fully compatible with 2.x, 3.x and probably beyond.
Crow 1 May, 2021 @ 3:02pm 
No prob, thanks for responding.
OldEnt  [author] 1 May, 2021 @ 2:59pm 
@Crow This mod was indeed intended as a quick "resettle the damn pops already" one-button mod.

If I get around making a non-free version I'll use new Nemesis moddability functions to accurately grab resettlement price, when I get time.

There should be some auto-resettle mods for 3.0 already but IDK which ones.
Crow 1 May, 2021 @ 2:40pm 
Hey Ent! Would you consider releasing a version of this mod that provides the QoL without the speed and lack of influence cost? Being able to do this is extremely powerful for total war empires (no chance of reclaiming lost pops from them before they've already cleared it, for free). Perhaps a 100 influence cost and a slow (1 pop per month) resettlement speed?
Omniburg 22 Apr, 2021 @ 2:17pm 
Thank you. Tired of resettling manually on conquered planets
OldEnt  [author] 15 Apr, 2021 @ 4:33pm 
- Updated descriptor to 3.*. No changes. Compatible with 3.* and in theory every Stellaris since 2.2.
stratecal 25 Mar, 2021 @ 7:33am 
@Player145 thanks for the info mate
Player145 24 Mar, 2021 @ 7:40am 
It work with Gigastructure, Guilli's planet modify, Planetary Diversity, and tradition mods.
BTW very great mod for destroying colony so less micro manage
Lovecraft 24 Mar, 2021 @ 6:07am 
This is a really nice QOL feature for devouring swarm runs when you don't want another planet to manage.:steamthumbsup: