Oxygen Not Included

Oxygen Not Included

High Flow Storage Updated
45 Comments
nipodemos 10 Sep, 2024 @ 9:31am 
Hello!
answering your questions:
1 - No it doesn't, so it was not your mod.
2 - I can create a new save with no issues.
3 - Problably "material closest", or other one that allows me to build things with refined metal instead of only metal ore.

After disabling all my mods i've figured it out what the problem was. I had to enable more mods instead of disabling, one of them were needed. I've enabled them all, included yours, and it is not working properly.

btw your mod is great thank you i'm using it now
Stampy_Sakai  [author] 9 Sep, 2024 @ 2:28pm 
I have found where this error comes from, it's not from this mod alone. Does the save load normally without it? Can you create a new save with no issues? Any mods that would effect what materials a building could be made from?
Stampy_Sakai  [author] 9 Sep, 2024 @ 2:10pm 
Actually... that's a weird message... I'll look into it, but again I doubt I can do anything about it. This may even be a problem with the save if that message means what I think it does
Stampy_Sakai  [author] 9 Sep, 2024 @ 2:07pm 
Huh... that is a short stacktrace... do you still have the full log or is this it?
If this is it, I can't do anything about this. All I can do is recommend you to make sure everything is up to date. This can mean deleting and re-installing the mods in both the documents and in the steam workshop folder, and if that doesn't fix it you may need to reinstall the game.
Also double check your other mods. See if something you have enabled stands out as potentially disruptive (like a building rotation mod), or make sure they're all up to date. The codebase seems very old and so I wouldn't be surprised if something unsuspecting does enough to break it.
nipodemos 8 Sep, 2024 @ 2:49pm 
Hello!
I'm experiencing this error when loading my save after activating your mod:
https://pastebin.com/GefmU2UL
it's different from the guy who posted a few days ago
MarB_SWX 15 Aug, 2024 @ 9:56am 
thx
Stampy_Sakai  [author] 13 Aug, 2024 @ 12:49am 
Yes, in the mod's files there should be a config file
I'm not sure if it has other values than what's written or if it has defaults if values are not present. I'd need to find it in the code, so I don't recommend removing fields
Jaydys 12 Aug, 2024 @ 7:34pm 
Is there a config file already, or is there thought to put a config file together for things like max capacity?
C2N14 4 Aug, 2024 @ 6:32pm 
thx
Bordo Bereli 3 Aug, 2024 @ 1:08pm 
thanks
Stampy_Sakai  [author] 3 Aug, 2024 @ 5:08am 
I found the original project and have now fixed the mod.
I may still write the core from scratch, but after looking at the complete lack of documentation that may be a while if it happens

For those wanting the details:
A call to the now non-existent BuildingCellVisualizer.DrawUtilityIcon has been corrected
NightLib.AddBuilding.AddBuildingToPlanScreen was using a deprecated field and is now ModUtil.AddBuildingToPlanScreen
Stampy_Sakai  [author] 3 Aug, 2024 @ 12:52am 
I'm going to see if I still have the project for this mod. If I do, an update should be out quickly; if not, then I'm going to remake the mod from scratch.
I may remake it from scratch anyways at some point, which would also give it the modern tank level logic signal
Just give me time, I haven't touched this game in a while, let alone the mod
C2N14 2 Aug, 2024 @ 5:48am 
bug report, this mod is creashing my game on launch https://pastebin.com/LnXhAxSL
Maverick5882 21 Jul, 2024 @ 6:50am 
I can confirm that the DLC crashes with only this mod enabled.
Kople101366 20 Jul, 2024 @ 5:55pm 
confirmed load the based game without the new DLC and only one mod. The game crashes.... while loading up can someone try with the DLC I am short money currently.
hzzazy 19 Jul, 2024 @ 10:56pm 
Exclude interference from other mods and confirm that this mod will cause the game to crash after updating the DLC.
Ch3rokeeBill 19 Jul, 2024 @ 12:53am 
Game crashing :( with the new DLC
[sd] QooLiO 16 Oct, 2023 @ 2:21am 
It has already become standard that the tank sends a red signal when a preset MAX value is reached and a green signal when it returns to the MIN value or below.
Stampy_Sakai  [author] 15 Oct, 2023 @ 2:47pm 
I mean... it's been a bit since I last played so I might be misremembering...
But the "old logic" is binary, greater than or less than a certain level; while the "new logic" is on when greater than a level and off when less than, with a band between them (I know smart batteries have had this logic for longer than tanks)
So unless something within the API changes forced the new logic, they should still be using the old logic since that is what they were programmed with
crashfly 15 Oct, 2023 @ 9:07am 
@Stampy_Sakai - other than the tint, how is the "old tank logic" different from the "new tank logic"?
if you do not mind answering. i am just curious about that.
Stampy_Sakai  [author] 15 Oct, 2023 @ 7:49am 
It's something in the original mod. I think it's supposed to have a tint but it doesn't reapply it on reload.
Similarly to these tanks using the old tank logic conditions instead of the new one, I'm not fixing it unless it's really wanted
[sd] QooLiO 15 Oct, 2023 @ 5:36am 
Why liquid reservoir looks greenish after it's being built? And normal - after a game reload.
crashfly 4 Apr, 2023 @ 4:53pm 
@Thundercraft - why does this need an update? it works fine for me.

if you are having issues, you might need a mod updater to force update this mod.
if that is not the problem, then you have way too much lack of information on the problem to be requesting an update.
Stampy_Sakai  [author] 13 Jun, 2022 @ 4:49pm 
So, I don't immediately see what would have broken it in the patch notes, plus I don't currently have access to my computer with the files as I am moving... so it might be a bit before I can update the mod
kiwiman48 12 Jun, 2022 @ 8:55am 
The new update broke this mod, can you please fix it somehow? :) or please comment that you won't be able to so I move on from my broken base :(
Stampy_Sakai  [author] 2 Mar, 2022 @ 11:59pm 
Alright, good to hear
Just updated the mod with the 'new' system, so future-proofed
(the patch notes gave the expected function, no idea when it was implemented)
Jemsterr! 2 Mar, 2022 @ 6:38pm 
Update just dropped a half hour ago that seems to have fixed it.
Pattycake 26 Feb, 2022 @ 8:12pm 
Thanks. Your mod isn't the only one doing the same thing. There are several others that have the same issue. I'll wait patiently.:steamthumbsup:
Stampy_Sakai  [author] 26 Feb, 2022 @ 4:04pm 
For the build menu and copying issues created in the Feb 25 patch, I don't know what's wrong or what to change.

My current 2 options are waiting for a patch to this problem from the dev team, or be given (or find) the changes needed to fix this. It seems to be a glitch made from the dev side, as the full patch notes give nothing about a change in this regard.
I will update the mod in the coming days if this change is (somewhat) intentional (meaning it's not being patched on the game side) and/or needs to be changed from the mod side
Pattycake 26 Feb, 2022 @ 11:12am 
Needs update. Previously placed storage works but can no longer build new ones since Feb. 25 patch. I'm playing on spaced out dlc
Jemsterr! 19 Nov, 2021 @ 11:12pm 
Seems to be working great. Thanks.
(Had to manually update with Mod Updater after subscribing, but works now)
Stampy_Sakai  [author] 19 Nov, 2021 @ 8:09pm 
It has been done
Jemsterr! 19 Nov, 2021 @ 7:35pm 
Please update the mod_info.yaml in this to make it compatible with the base game.
The old one is not being updated, and since Breath of Fresh Air, DLC and Base Game use the same Harmony the only difference between DLC mods and Base Game mods is the assets. The only DLC only mods now are the ones that use radiation or beetas or whatever.

I have moved it into the mods/Local folder, changed the mod_info.yaml and it works great with base game only. I couldn't just edit the mod_info.yaml because mod_updater kept reverting it.
Stampy_Sakai  [author] 11 Jul, 2021 @ 3:33pm 
I'm not familiar enough with C++ (specifically the [for lack of the proper term] weird conditional statements) and the game has no proper documentation that I've found...
The version of the mod I had before editing didn't work with the base game, though time can fix that...
I might try to do this at some point, but as of right now I have other things I'm working on
Alchemyst 10 Jul, 2021 @ 7:51pm 
Hi Stampy_Sakai.
I have the DLC but at this time i play a base game with DLC not activated (just installed).
So in the mod list Your mod is present but cannot activate it cause saying "not compatible with base game".
Would be great if you could make the mod compatible even if the DLC is installed but not activated. It's very annoying to have 2 versionof the same mod but one when DLC is activated and one when it is not.
Thanks if you can help.
Alatreon 9 Jul, 2021 @ 8:55pm 
Apparently it was an issue when the game went to harmony 2.0. All of my mods didnt up date at all and said they were just not working. The issue is resolved now. I had to verify the game and delete mods for them to update. TYVM for the support!
Stampy_Sakai  [author] 7 Jul, 2021 @ 9:37pm 
It seems to work for me, and if it was a problem with the upload I'm sure I would have been told
You can try editing it's mod_info.yaml file, or deleting the mod entirely to have steam reupload it, if you aren't using a mod to ensure other mods aren't out of date


The mod_info.yaml should be this:
supportedContent: EXPANSION1_ID
minimumSupportedBuild: 469369
APIVersion: 2
Alatreon 7 Jul, 2021 @ 8:25pm 
Is this mod up to date with the current build? It still says out of date for me when i try to load it in.
Stampy_Sakai  [author] 25 Jun, 2021 @ 5:19pm 
Updated, hopefully (works just fine for me, though I haven't tested much yet)
Stampy_Sakai  [author] 25 Jun, 2021 @ 4:39pm 
It's been a day, and I just woke up
Give me some time to figure out how to fix it
Kople101366 25 Jun, 2021 @ 3:27pm 
mod out of date with current version 05/25/2021 please update
Stampy_Sakai  [author] 14 Jun, 2021 @ 8:23pm 
Well...
That's just a text bug, and I don't know where in the code that would be to 'fix' it...
It doesn't break anything, and you can get it from context
Might fix it later
Kople101366 14 Jun, 2021 @ 7:40pm 
got a bug. screenshot here, https://photos.app.goo.gl/b5vowPN52SsZ55R57 the units don't match the thing being measured in the text.
Stampy_Sakai  [author] 25 Mar, 2021 @ 8:27pm 
I'm sorry, what does that say?
The mod works; if this is a bug report, please have it make sense...
船过水无痕 25 Mar, 2021 @ 8:25am 
Not under the version of the DLC can help repair? thank you