Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The next update will add a player limit for maps
Eine Spielerbegrenzung für Maps wurde in der Vergangenheit schon angefragt. Der Anwendungsfall ist sehr speziell. Da es keine mir bekannte Möglichkeit gibt, die Größe einer Map automatisch errechnen zu lassen, müssten Server Hosts die Spielerbegrenzung jeder Map manuell festlegen. Und jedes mal, wenn sie dem Server eine neue Map hinzufügen, müssten sie auch dort wieder die Spielerbegrenzungen festlegen. Theoretisch aber könnte ich so ein Feature leicht hinzufügen.
Mich würde daher erstmal interessieren, ob es überhaupt Leute gibt, die sowas manuell festlegen wollen würden? Wenn ja, füge ich das am Wochenende hinzu
Andere Frage, kann man Maps ausblenden , die nicht die Mindest Spieleranzahl erreichen? ( Also 8 aktive Suer, und maps die mehr als 9 User eingestellt wären , werden gar nicht in den Map Vote mit aufgeführt nur als beispiel. )
thanks!!
@glarmer done. Check out the new config options in !mvmenu
I'm currently on vacation. I'll get to it within the next few weeks
E.g. If I play ttt_richland significantly more than other maps, I'd like to be able to decrease it's chance to appear in the random selection at round end.
I'll think about it and get back to you
I want the server to have my own images in all the maps and all the clients being able to see them, because some default icons have ugly screenshots.
I used Super Map Icon Maker but the default map icons aren't being replaced, also I tried doing a .gma file like the one in the help page but it says "maps/thumbs" is whitelisted
In second there's maps/thumbs. The best way would be to make an addon pack with the map images you want and add it to the server collection. You can take a look at my Super Map Icon Maker addon
fix: it suddenly started working after some game restarts
Alternative options would be that they rename the functions or commands that overwrite mine, or I rename the functions and commands that are overwritten by Prophunt X2Z. I'm not down to do that for a single gamemode.
One of the creators also created Prophunt Enhanced Plus and gave someone permission to release a version of it without the integrated mapvote. I'll try contacting them to see about X2Z since it's been requested several times now
"To Call other Map Vote addition from your addon, set 'ph_use_custom_mapvote' to '1' and change the 'ph_custom_mv_func' to something to call for MapVote. Global Function Only. This ConVar is hidden so better off write this ConVar under your server config file."
I tried this, adding:
ph_use_custom_mapvote 1
ph_custom_mv_func gmvote
to my dedicated server's server.cfg but didn't notice a change. Not sure if I'm doing it wrong or if this feature isn't working as intended. Thanks a million for any info you can share.
solution: !mvmenu > Gamemodes > set map prefixes for gamemodes here
I tried increasing the MapLimit, turned off the MapCooldown, etc. but they still don't show up. Any way I can fix this?
there was a reference to a variable from the addon ULX. Now it should also work without having ULX