America's Army: Proving Grounds

America's Army: Proving Grounds

FLO_Touchdown_EX
56 Comments
DELTATHUND3R  [author] 18 Dec, 2021 @ 1:05pm 
Map Updated Dec19. 2021. New playable area.
*^*united[P]aper*^* 7 Mar, 2020 @ 2:56am 
It would be very nice if the Map Designer updated the map so that it can be played again under aao PG. It's a great map ...
-XiMiK- 29 Dec, 2019 @ 3:31pm 
hi maps Touchdown does not work on aapg server host this and a pity really it its beautiful can you solve the problem the maps maximus also thank
Ratchett 16 May, 2019 @ 5:03am 
any chance of a update for this map so it works or send me the files and i will update it thanks
Wolfmann Mike 23 Feb, 2019 @ 9:31am 
Great looking map! BTW, i am wondering what scale AAPG Editor uses, because my work in 3ds max is built in cm, and the scale is off, like badly. Any help would be greatly appreicated. TY. and GW.
saksjdhas 9 May, 2017 @ 11:03am 
Nice Level
Wolfman 18 Feb, 2017 @ 4:58pm 
is there gonna be a 12v12 verson of this map?
DELTATHUND3R  [author] 6 Nov, 2015 @ 7:58pm 
I will get an update done shortly.thanks for the reminder.
RedBaron64-ITA 4 Nov, 2015 @ 5:26am 
M8 any update??
DELTATHUND3R  [author] 10 Mar, 2015 @ 12:53am 
Updated March 10
DELTATHUND3R  [author] 11 Oct, 2014 @ 4:10am 
Map updated.
Post process softened down green tint removed..
FireTeam roles Added.
DELTATHUND3R  [author] 24 Sep, 2014 @ 2:32pm 
No Dragon...This map was made as an example of what you can do inside aapg editor.
drakonas 24 Sep, 2014 @ 1:20pm 
Are you entering this map to the UMM competition?
DELTATHUND3R  [author] 19 Sep, 2014 @ 6:30am 
Next update I will upload it again.
BCPull 9 Aug, 2014 @ 1:42pm 
Re-upload for new patch? I and others are having issues getting it to load :)
IRI IE ID 18 Jul, 2014 @ 1:13pm 
Awesome design
76561198036842602 9 Jul, 2014 @ 5:50pm 
10/10
ChurrascoCuantico 17 Apr, 2014 @ 8:51pm 
Is OK thank you ! AAPG Forum fix the error !
Thank you
DELTATHUND3R  [author] 17 Apr, 2014 @ 3:46pm 
Really?I will look into it, I'm heading away for a day or so when Im back I will check but Im pretty sure its ok.
ChurrascoCuantico 17 Apr, 2014 @ 7:16am 
Anyone know, why in this map nobody can't choose team in the beginning, doesn't show the players in the clock (in top) and doesn't show the team in hud.
Eagle 5 Apr, 2014 @ 6:36am 
I juste wanted to point out that sometimes it reacts strangely :) .... However the map is far from being bad because of that :D ! Still of my favourites ;)
DELTATHUND3R  [author] 4 Apr, 2014 @ 2:13pm 
Yes I added a Depthof Field..It helps fade the background and enhance the foreground..I should have set it at a longer distance..But its another example for mappers to try creating a visually unique environ..
Eagle 4 Apr, 2014 @ 3:41am 
I d like to know if anyone of you guys have this blurred far away things problem ? A lot of times on this map I have the other side of the map which is completely blure, like if there was a distance blur or something to lighten the rendering ... Maybe it has to do with my settings but clan members had the same problem too
EmilRieux 31 Mar, 2014 @ 3:20pm 
lots of kismet examples in this one - if you're interested in how he did any of these effects, this is a great map to open up and look at how it was done. Very nicely formatted.
DELTATHUND3R  [author] 31 Mar, 2014 @ 2:50pm 
Thanks for the bug rep..I will add to notes of updated version..
About NVG..I did have NVG at one stage on this map but felt it wasnt need..just maybe I will do "Touchdown_BlackOut"
lupocattivo 31 Mar, 2014 @ 9:04am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=244362442 u can climb on the ceiling light at the top of the easters stairs, shouldn't happen in real life: ceiling lights canno sustain the weight.

if I may, in a map like this I would expect some dark places where you need the night vision googles.
DELTATHUND3R  [author] 31 Mar, 2014 @ 6:00am 
Thanks guys...
Hardmode Enabled 31 Mar, 2014 @ 2:51am 
looks good.
Mamute 30 Mar, 2014 @ 7:57pm 
Nice
DELTATHUND3R  [author] 30 Mar, 2014 @ 7:45pm 
((to many green, change color.... when fixed, good map!))I went for slight green shade for grunge effect..If I do a updated version i might consider it..Thanks for the comment..
DELTATHUND3R  [author] 30 Mar, 2014 @ 7:43pm 
(( fix the ceiling light exploit pls))Please explain what you mean matey..
DeskPrime 30 Mar, 2014 @ 4:40pm 
to many green, change color.... when fixed, good map!
lupocattivo 30 Mar, 2014 @ 3:00pm 
the perfect map for the shotgun.... fix the ceiling light exploit pls
Renan 30 Mar, 2014 @ 11:40am 
oloko
Jonas 30 Mar, 2014 @ 12:50am 
Map is too small. I wish it was bigger.

Other than that it is perfect. No empty feelings and so on.
Eagle 29 Mar, 2014 @ 3:38pm 
I think this version is BDX :P ! But a true FLO version would be AWESOME :D !
DELTATHUND3R  [author] 29 Mar, 2014 @ 4:15am 
yea..You want a BDX version? fairly simple..I thought maybe another twist like 2nd wave heavier earthquake that opens new part of map up..
Eagle 29 Mar, 2014 @ 3:34am 
ATM It's FLO 12v12 no ?
DELTATHUND3R  [author] 29 Mar, 2014 @ 2:56am 
Yea bro..What do you think it needs?
Eagle 29 Mar, 2014 @ 2:47am 
Probably the best map that went out so far ! Great finish, spirit, soul ! It plays much better on 6V6 ... Could you maybe upgrade this ? ;)
Phil33000 28 Mar, 2014 @ 6:24am 
BEAUCOUP DE TRAVAIL BRAVO
Maclobster 28 Mar, 2014 @ 1:22am 
this map will running today ON IP : 31.204.131.49
Phil33000 28 Mar, 2014 @ 1:08am 
Pas mal, j'aime bien
DELTATHUND3R  [author] 27 Mar, 2014 @ 10:50pm 
Awesome thanks matey..Hope you like it..
Phil33000 27 Mar, 2014 @ 10:42pm 
je vais voir
DELTATHUND3R  [author] 27 Mar, 2014 @ 7:35pm 
lol Thanks..I will be doing Farm Raid..Thats ones on my list....
L33TCH 27 Mar, 2014 @ 7:09pm 
great Work ++ - pls make Insurgent Camp & Farm Raid and you are my best Friend :B1:
Maclobster 27 Mar, 2014 @ 5:21pm 
Awesome map great effects Delta, my compliments hooah
BCPull 27 Mar, 2014 @ 4:01pm 
Excellent environment design sets this map apart. This small subway station channels players into two staircases that define how the map plays out. If the assaulting team can dodge the grenade spam in the starting seconds of the round (there is precious little setup time before the first engagements), they'll still need to avoid defenders hiding in the subway train.

Although a 5v5 feels very crowded, I think this map could play well in 3v3. Even with higher player numbers, everybody should check it out to experience the great atmosphere design.
Desconhecido 27 Mar, 2014 @ 3:41pm 
Hmmm, we will see how it will come out ...