Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Abilities and Reskin
101 Comments
*NFN* Braktologisk institutt 16 Aug, 2023 @ 11:08am 
These look great, and the abilities are cool. But I really wish you would have gotten rid of the puffy hats for pikemen and spearmen w/ shields :D Just give them the same armour and helmets as those halberiers, would be so much better
ThrobbingforMorbius 27 Apr, 2023 @ 9:31am 
anything special for free company?
Snek  [author] 5 Nov, 2022 @ 6:42am 
Yes, I am updating this for WH3.
*FaZe* Kapp4 25 Oct, 2022 @ 10:50am 
WH3?
lx92119 3 Sep, 2022 @ 4:28pm 
This is the best mod I've seen done for phalanx! Is it being considered for WH3?
Snek  [author] 1 Aug, 2022 @ 5:41pm 
If I can find the drive space to reinstall WH2, I could take a look. Your best bet if you're playing a campaign now is to edit out my version of the Pike animations and instead reference his original mods Pike animations.
zackman5555 1 Aug, 2022 @ 3:33pm 
Hello! i believe i have encountered a compatibility issue between this mod and Chaos robies real pikemen mod, i am unsure if this is an issue with load order or what but if i have both mods installed then either the empire's pikemen or pikemen from the southern realms do not work. the button to enter formation does nothing. thanks for the help!
Snek  [author] 15 Feb, 2022 @ 9:09pm 
Updated to fix stats on the Swordsmen ability.
Neone8786 12 Jan, 2022 @ 8:50pm 
Yes! I found it just minutes before you texted that. Thank you.
Snek  [author] 12 Jan, 2022 @ 3:06pm 
I had to reinstall the game entirely this morning, so this update will come when I'm back up and running.
Snek  [author] 12 Jan, 2022 @ 3:05pm 
I found where the update is needed. If you want to edit it yourself temporarily, you're looking for a table called something like "special_ability_phase_to_stat_effects".
Neone8786 11 Jan, 2022 @ 5:35pm 
So, it would be good to nerf it. I’ve used rpfm but I’m struggling to find the iron shields ability. I’ll keep working on it.
Neone8786 11 Jan, 2022 @ 5:34pm 
Btw I don’t know if you’re still interested in this, but it’s apt he value shield defense that adds melee defense. Because the ability iron shields adds 25 shield defense, this means 25 melee defense. You could change this, or you could lessen this to like 10 or 5 which is more reasonable. I mean, when the state troops ability is activated swordsman have 65 melee defense!
Neone8786 4 Jan, 2022 @ 10:41am 
If you are struggling to replicate it, I can screenshot it for you. This mod is fantastic a 9/10 except the swordsman are way too tanky.
Neone8786 3 Jan, 2022 @ 4:15pm 
Thank you! Whenever you can fix it I will be grateful. Also, something else I saw was that the swordsman's testudo formation occasionally makes them all turn sideways except the soldiers fighting in the front
Solaire 2 Jan, 2022 @ 10:36am 
Im currently investigating by selecting mods group by group. Starting with the ones that deployable stakes conflict with. I tried this and I didnt see the weird issues of unbreakable or unspottable on stakes. So its something else. Sorry for bothering you.
Snek  [author] 2 Jan, 2022 @ 10:15am 
There might be a conflict, yes. Specifically that with the deployable stakes in this mod, the AI has no usage setting so AI never uses them, for exactly the reason you describe. You. An fix it yourself in RPFM if you like. In the unit abilities data, find the AI usage column and delete what it says.
Solaire 2 Jan, 2022 @ 8:50am 
Would having the deployable stakes mod along with this conflict in anyway. Im getting a weird issue where the stakes are unbreakable, making for tedious search and destroy whenever I encounter units with the ability so im investigating my mod list
Snek  [author] 1 Jan, 2022 @ 7:54am 
That's the wrong buff for Swordsmen entirely. It was supposed to be just a missile block with shield buff. I will get that corrected.
Neone8786 31 Dec, 2021 @ 11:06pm 
Could you make a nerfed version of this? I love how unique the units feel, but 60 melee defense for swordsmen is a little too strong. Could you nerf the buffs for the melee unit abilities? If that's possible, thank you very much.
Snek  [author] 27 Dec, 2021 @ 10:29am 
They use the Javelin animations from Chaos Robie, and throw two javelin as a precursor missile. The animation set is otherwise identical to the human Spearmen animation set, other that the throwing motion.
Lord Felix 27 Dec, 2021 @ 9:39am 
What animation does the new spearmen use exactly? the elven spearmen?
Neone8786 20 Nov, 2021 @ 12:23pm 
I know it’s not easy, but it would be fantastic
Neone8786 20 Nov, 2021 @ 12:22pm 
Hey! Great reskin, best I’ve ever seen for the empire. My only problem is I love the new abilities, but the animation changes present a problem. The soldiers don’t really attack single entities and will sometimes just stand there looking in the opposite direction. Could you release a version without the animation changes? Thank you
Ciaphas Cain 22 Oct, 2021 @ 6:19am 
Ah thanks Snek! You goddamn super star :D
Snek  [author] 21 Oct, 2021 @ 6:27am 
That should be as simple as just deleting the variantmeshdefinitions and the unit variant databases, so yeah, I'll see about putting that out.
Ciaphas Cain 20 Oct, 2021 @ 4:35pm 
Snek any chance of having the abilities as a separate mod?? I know it's a pain in the arse but I like the reskin I'm already using...
Those abilities sound great!
cureking 3 Sep, 2021 @ 9:55am 
The Demigriff Knights have become less fashionable than before.
luseiken 2 Sep, 2021 @ 8:53pm 
@Snek
Thanks for answering

I don't think so
I reinstall the game
Delete folder and all mods
But the problem still exists


https://imgur.com/HDGtSui

https://imgur.com/rSuEpma
Bop 1 Sep, 2021 @ 4:40am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2584199628

oh nvm I managed to find and open it manually when I checked your workshop, thanks :D
Bop 1 Sep, 2021 @ 4:39am 
@Snek oh so there already is one :D But it seems to only redirect me to https://steamhost.cn/steamcommunity_com/ I've tried opening it in two diff accounts and devices.
Snek  [author] 1 Sep, 2021 @ 4:20am 
Bop 1 Sep, 2021 @ 3:00am 
Also, any possibility in the future that you make a reskin mod only? :D For the vanilla empire?

Your mod is the best reskin I've ever seen on workshop :D:steamhappy:
Bop 1 Sep, 2021 @ 1:38am 
I checked, probably just needs to modify the land units tables and main units tables hmmm, anyone have a basic script (like a sort of multiplication table) how to balance SFO from vanilla warhammer stats?
Bop 31 Aug, 2021 @ 5:29pm 
I wonder if this works with SFO?
Snek  [author] 31 Aug, 2021 @ 5:02pm 
@Iuseiken are you using anything else that includes ChaosRobies pike animations? That error is what happened before their indexes were updated for Silent & Fury.
Autisticsrule 31 Aug, 2021 @ 4:33pm 
what asset pack? i subbed to it months ago and it worked fine before?
Snek  [author] 31 Aug, 2021 @ 4:27pm 
Sounds like you may be missing the Asset Pack. Otherwise this mod should be fine to remove midgame as all it added are abilities and edit some existing units.
Autisticsrule 31 Aug, 2021 @ 4:11pm 
Oh No! after my game became unplayable i did an hour of mod shuffling to sus out which mod broke my campaines... and it was sadly your Empire overhaul ...as even though its ticket to be updated.. its turned all my empire soliders into flaoting underpants and blobs of meat and flesh wiggly harmelesly on the ground.. and rendering them usless in melee.. even skaven slaves will just hack up my meat pulp halberdiers without any loses... not only has it ruined my Greatly built empire campain.. but all my other campines are now ruined too... and i must scrape them all to repair my game for a new campain.. it sucks realy bad as i'd got x3 campains into a awsome groove now all going to be broken down to start over.. Sad bunny i am..
luseiken 30 Aug, 2021 @ 7:50am 
Ask a question
When the skill is not turned on
pikemen(spearmen) will become without any weapons
Is this normal?
NoSkill 30 Aug, 2021 @ 5:29am 
Just for info;

This mod works fine with disciplined statetroops and no stupid combat animations.
NoSkill 30 Aug, 2021 @ 5:22am 
Excellent work, love the custom helmets and armor!

Could you make a compability patch with "battle standard bearers" tho?
It makes the pike formation not work properly.

Solaire 29 Aug, 2021 @ 2:31am 
Yep it's fixed now thank you sir.
Snek  [author] 28 Aug, 2021 @ 7:42am 
Handgunners bug is fixed. Make sure Guns of the Empire updated for you.
Solaire 28 Aug, 2021 @ 3:38am 
Do let us know when you have at your earliest convenience. I just checked today and the issue remains.
Snek  [author] 27 Aug, 2021 @ 4:41am 
That's a big in Guns of the Empire which I'll fix asap.
Solaire 25 Aug, 2021 @ 9:07pm 
I refreshed everything to the newest update and almost all units are fine. The handgunners though are completely invisible save for their heads and rifles.
Snek  [author] 25 Aug, 2021 @ 3:18am 
Make sure you got last night's update to the Asset Pack. Ive been playing this in a campaign with Sigmar's Heirs while developing it, so it would absolutely be compatible.
Solaire 24 Aug, 2021 @ 10:20pm 
So some of the effected units like swordsman and spearmen are missing torsos, faces and hats. Strangely not all the men in a unit but several of them with have various missing parts. I guess this isnt entirely compatible with sigmar's heirs. Also the formations from the Formations mod by Castledcard are overwritten by the ones here is there a way to make them compatible?
Snek  [author] 24 Aug, 2021 @ 8:15pm 
@parryer327 I'm also working on a mod to give the Sigmar's Heirs regional troops unique armors and faces. That will also be savegame compatible.

@NoSkill yes this uses the animations from his Real Pikemen.

Also, I reworked everything I could to maximize compatibility. The two Spearmen units have their animations changed which will make this incompatible with anything else that edits animations Everything else is now done by abilities that are compatible with anything else making unit edits.