Surviving Mars

Surviving Mars

Rocket Cheats
25 Comments
ChoGGi  [author] 3 Nov, 2023 @ 4:52pm 
If you can't find it then you haven't enabled the mod in the in-game mod manager.
sir_lancealittle 3 Nov, 2023 @ 4:50pm 
ESC menu --> mod options --> Rocket Cheats
Battlesheep_Q_JR 3 Nov, 2023 @ 8:23am 
How do i change the settings? (i cant find them)
Daytona Coles 16 Apr, 2023 @ 2:15am 
this is very helpful
Inve 30 Dec, 2021 @ 6:34pm 
i really hope for that ^.^
ChoGGi  [author] 30 Dec, 2021 @ 5:41pm 
Yeah I might do something along those lines someday
Inve 30 Dec, 2021 @ 7:16am 
I hope that info is helpfull somehow xD

Thou in comments to one of your mods i've seen an idea for different rocket types, and tbh i must say that would be lovely to have few types of cargo and passanger rockets, as well some other features. But when i think about all of that, it seems that all those feature would noticeably change the game. It's not bad, just a heavy task.
ChoGGi  [author] 30 Dec, 2021 @ 7:11am 
Ah well, might fix those sometime :)
Inve 30 Dec, 2021 @ 2:04am 
well, mod actually works, so i have to force it during the actual game, so it doesn't affec 1st rocket launch. additionally when you research cargo extension tech, in changes values to standard.
ChoGGi  [author] 29 Dec, 2021 @ 7:11pm 
You've enabled the mod with the in-game mod manager?

If so, then I'd need a log file (it should work with the first).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Inve 29 Dec, 2021 @ 9:13am 
does this affect first launch? Because it seems it's not or it doesn't work for me for some odd reason. =\
ChoGGi  [author] 23 Oct, 2021 @ 6:29am 
I'll add them to the list
Terestrian 23 Oct, 2021 @ 3:56am 
Great mods, you create - much appreciated ! - Makes the game more enjoyable.

Re: Rockets - I have a problem with return Tourists, jumping on: any-which landed rocket.
out of 32 returns, one time: 31 went on a rocket and 1 on another rocket - lol -
I couldn't shift the single, solitary, silly sausage out of the 2nd rocket - lol - so I had to send the whole 2nd rocket to Earth - just for him, to get rid of him. (Doh - Pain in the neck)

Any chance for a couple of additions on this mod or, any other mod: ???

- It would be great if there was a "FORBID TOURISTS" button like "Forbid Exports",
on each return rocket, or designate a rocket as: "Return Tourists"
- Also, it would be great if: ... Once Return Tourists Rocket is - say - 3/4 full, then
I can FORCE the remaining tourists to also board till, rocket is full ???
at the moment - lol - there's like 2-3 strugglers & I'm waiting endlessly for them (holding the
rocket back)

Either way - thx for the great work so far !
ChoGGi  [author] 26 Mar, 2021 @ 7:20am 
eh, maybe
Lex Peregrine 26 Mar, 2021 @ 4:55am 
I noticed, by using the mod, the supply mods take the same time to arrive as the rockets. I guess to really make this complete we need options for each rocket type, including hopefully Silva's Orion. This would really add to the game, being able to build different kinds of rockets, some faster but smaller, others slower but with more cargo, maybe others more passenger-oriented.
ChoGGi  [author] 25 Mar, 2021 @ 7:06am 
v0.4
Added option for Max Export Storage.
Thrawn 25 Mar, 2021 @ 12:32am 
Hello, is also possible to change the amount of precious metals that can be exported?
Lex Peregrine 22 Mar, 2021 @ 3:25pm 
Awesome! :)
ChoGGi  [author] 22 Mar, 2021 @ 1:43pm 
v0.3
Removed step size from CargoCapacity so 100k isn't the minimum cargo.
Changed the max for CargoCapacity to be 1000.
ChoGGi  [author] 22 Mar, 2021 @ 1:40pm 
Whoops :)
Lex Peregrine 22 Mar, 2021 @ 9:44am 
Thank you ChoGGi! This works and I can now modify Dragon rockets! One issue though, as the dragon rocket respects the travel time I select in the mod, it doesnt have the bonus of being faster when compared to other rockets, or having less cargo. Speaking of which, the minimun cargo we can set in the mod after 0 is 100, which translates to 100,000kg, well above the default value.
ChoGGi  [author] 21 Mar, 2021 @ 10:05am 
Those use a custom_travel_time instead of the g_Consts value, updated.
Lex Peregrine 21 Mar, 2021 @ 6:03am 
I've noticed the vanilla Long Ride rule doesnt affect Dragon rockets, and the same appears to be happening here, Dragon rockets always take 16 hours. Is a fix possible?
ChoGGi  [author] 19 Mar, 2021 @ 6:07pm 
Yeah, I've done that for a couple now, figured it'd be easier in the long run.
MasterOfGrey 19 Mar, 2021 @ 5:56pm 
Wow you certainly went for the comprehensive approach. Thankyou so much!