Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Allerdings habe ich ein Problem damit festgestellt. Ich nutze sehr gerne die 1/2 oder 1/4 Datumsgeschwindigkeit. Leider läuft der Mod mit normaler Geschwindigkeit weiter und hält sich nicht an diese geänderte Geschwindigkeit. Kannst du da noch was machen?
Interest paid is not accepted as write-offs, taxes on operations do not go on net profits, but on some weird hybrid rule, which - at least for my german frame of reference - makes very little sense.
Also, the numbers in the "tax year" tab of the finance overview seem to be double-accounting for a few things.
So overall a great idea, but the kinks need to be ironed out until I will turn it back on.
I think main problem is in vehicle speed give out too much reveue bonus on on everything except passengers.
but it come with another error "Assertion `m_data->gameStates[1]->ScriptSave() == m_data->gameStates[0]->ScriptSave()' failed." ;-;
stack traceback:
=[C](-1): __index
game_script/taxes_subsidies.lua(186): data_refresh_pastYears
game_script/taxes_subsidies.lua(952): ?
how to fix it ? it happen when new game.
Income is a little more dynamic: The defined value will not allways be substracted or added, depending on how high your gross profit (income - maintenance) is. With ~ 66% GP you pay the defined value on taxes, with 88% it doubles. For Subsidies with - 50% GP you get the defined % as Subsidies.
For me 20% works well for early games. Later I will probably increase that value as in late game you just print money anyway.
https://media.discordapp.net/attachments/843582659199893515/860827826039029770/unknown.png
add me on steam or discord Hushey#7555 and ill send u a screenshot
in the meantime - put it on 1/4 the default and match the min and max and it works great for anyone who needs it
Min = Subsidies, Max = Taxes is correct.
For the Income Taxes there is a margin of 10% where you don't get anything or where you don't pay anything: Between -5% (loss) and +5% (Income) . Outside this range it should work (does for me).
Will fix this probably tomorrow evening. Apologies for the confusion
(screenshot)
whats happening here? my taxes tab says i made 278k after tax
Default settings for this mod, not touched anything. These are all the mods I have:
1934088615_1 1.0 (Achievements w/ Mods)
1950013035_1 1.0 (Industry Expanded)
1962151270_1 1.0 (Industry Expanded Add-On - Mail and Waste)
2016623587_1 1.1 (Start Paused)
2430563637_1 1.3 (Taxes and Subsidies)
Note: This is a pre-built map, with manually placed roads, if that makes a difference.
The figure under Other seems to scale with income, so it's lower when my income is lower. But something's messed up in the calculation, and it deducts far too much from my account. It's supposed to be a relatively small fraction of my income, yet it's eating up almost all of it (the rest disappears with the loan interest).
So what else is going into Other that isn't shown on the Taxes screen?
Screenshots: Finances [i.imgur.com] and Taxes [i.imgur.com].
hushey
@Hushey#7555: I'll add an option to disable it, whenever I find time to further work on this mod.
You can adjust the rate to your needs in the settings (on the Tax Tab there is a settings option)
Assertion `m_data->gameStates[1]->ScriptSave() == m_data->gameStates[0]->ScriptSave()' failed.
The same error someone else has reported. If the solution is to activate the mod in a save game only, could you mention it in the description, please?