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Could not find a type named FarmingHysteresis.VanillaPlantsExpandedMorePlants.Defs.FarmingHysteresisControlWorker_Zone_GrowingSandy https://gist.github.com/HugsLibRecordKeeper/6cf3adc9a20f9f3cade9f0f291ce51ab
Smart Farming Continued’s Compatibility section:
"No Sow mode is ignored if using Farming Hysteresis's toggle."
So maybe this should be reported under that mod? I’m not entirely sure how the mods interact, so I figured I’d mention it here first, just in case.
If the issue might be on your end, for testing purposes: after enabling/disabling Hysteresis on crops, you’ll need to wait about an hour for Smart Farming to update its cache.
With both enabled, whenever I make a new farming zone, I get a bunch of null exceptions and all the zone’s gizmos disappear.
If I disable Farming Hysteresis for a moment, restart, pick any plant for the zone (since Progression: Agriculture leaves it blank by default), and then turn Hysteresis back on, everything works again for this zone.
There are some mods that add a post-grown step (eg; wheat->flour).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3273463237
I noticed you added an icon for colony manager, so it appears proper with Vanilla Textures Expanded and UINotIncluded. Would there be a chance to add a similar icon for this mod?
Either way thanks a lot for responding, as I said, this mod is practically a total must for me now
Don't think so? I'm actually running a pretty light setup rn so I'm surprised that somethings seems to break in it - mainly it's just non-intrusive, not mechanics-heavy QoL, interface mods, and little improvements.
But I have a weird feeling that it may be connected to Performance Fish, or Rocketman/Performance Optmizer since they may just cause some weird behavior in mods, especially Fish with its amounts of tweaks and improvements.
When I disable hysteresis it acts as if I somehow completely disallowed the growing zone/hydroponics basin - nobody ever touches them anymore, and they cannot be right clicked to force work
So they work as long as hysteresis is on, but if there's a zone that I want to grow like a normal, vanilla zone - it's not possible anymore
Sounds like you may want the harvesting option, they will always sow but only harvest when the lower threshold is hit
I don't want to promise to have it done anywhere near as fast as this bug fix I did, but I'm considering adding a compatibility layer for that Vanilla Expanded plant extension so that you can configure the hysteresis to be based on either the primary or the secondary output instead of only the primary one. Maybe even some combination like both need to be within the right parameters, or either one, but it doesn't matter which.
But in the meantime, a new version has been released with a fix to the problem you had. 👍Unsubscribe and resubscribe for immediate update.
Thanks, I'm glad you're enjoying the mod. 😁
And the information in the description of the growing zone? (Start planting when there are ...)