Starbound

Starbound

The Starforge v1.1.5
863 Comments
Thund3rMonk3y1 19 Jun @ 2:59pm 
That seems a lot more reasonable lol. My only guess is that there is some mod or patch thats messing with loot, but I am also stumped at why that would be the case. As far as I am aware of, nothing else seems to be spawning out of the ordinary.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963748675
Frykas  [author] 19 Jun @ 2:23pm 
A mod collection would help yeah.
For reference, combat rifles have 5% chance of appearing as basic chest loot, and 20% of chance inside weapon chests. They're not supposed to replace the other loot either.
Thund3rMonk3y1 19 Jun @ 2:18pm 
If you could look into it I would greatly appreciate that. It looks like they may be replacing most 2 handed ranged weapons because I've often found that my inventory is full of combat rifles instead of similar weapon types.

Oddly enough this also happened with the Corporate Expansion a while back and I remember the author saying they would lower the spawn rates of their weapons due to multiple instances of these spawning issues. Not sure if that was ever fixed, but after uninstalling it has since started occurring with this mod for me instead. I also have my collection of mods that I am using, so if you need any info I can give it to you.
Frykas  [author] 19 Jun @ 1:20pm 
There might be some conflict however I don't have any idea what kind as it's the first time I'm hearing this.
The combat rifles have a somewhat low chance of appearing in vanilla content, the chances are only average in starforge specific encounters and/or dungeons. I can look into it, but on my end it's not an issue
Thund3rMonk3y1 19 Jun @ 11:38am 
I don't know if this has been discussed or not, but I've been having problems with combat rifles spawning in almost every loot container over modded/vanilla weapons. Is there any way to lower the spawn rates, or are there any known conflicts that may be causing the issue?
Frykas  [author] 23 May @ 7:13pm 
They are dropped by loot monsters
Yunon Jin 23 May @ 11:05am 
how to get books to exchange for blueprints ?
Frykas  [author] 21 May @ 4:19pm 
that would be related to the protectorate addon from Armok, I can't say as I've not worked on it sorry
Birb II ,,King of the Arc" 21 May @ 10:54am 
Where to find the Paladin initiative to get the blueprint for the protectors blade?
Mabra 17 May @ 6:16am 
Will you make the food items sellable at the terramart shipments ?
Frykas  [author] 7 May @ 5:08am 
I can't translate the mod in languages I don't know, nor can I really develop the mod while translating it at the same time.
M. Dolgov 7 May @ 1:31am 
Eh, sadly.
Frykas  [author] 6 May @ 4:44pm 
Not planned
M. Dolgov 6 May @ 8:43am 
Question for Creators of Mod - Will be another addon for Translate the mod into another languages? (Russian, Spanish, France, German etc.)
Frykas  [author] 30 Apr @ 8:19pm 
The colours are already available, however the orange eyes and the stripped tattoos cannot be added as I'd have to make an entire race. It uses cosmetic items instead.
Canary Gary 30 Apr @ 7:55pm 
Could you add the colours to the Hylotl then?I like the bright orange with the yellow eyes and stripped body
Frykas  [author] 30 Apr @ 6:27pm 
Not really, you can just play an apex or a hylotl and use their respective gear/furniture
astrostar 30 Apr @ 6:10pm 
will there be any way to play as a Yukai or unbound apex? just wondering
Frykas  [author] 16 Apr @ 4:28pm 
The first two videos in the mod's gallery are part of the Starforge ost.
Kinsect 16 Apr @ 1:07pm 
Say does it add in new music?
I thought that the new outpost added in some ^^;;
Rutherford B. Crazy 10 Apr @ 2:17pm 
found a random switch at the top left of the forge itself on the ceiling anyone seen any other switches?
Jesus Fish 5 Apr @ 2:34pm 
I've found that the tide pods can teleport you INTO the ground, simply awesome.
Neb  [author] 4 Apr @ 4:52pm 
Yup
Mabra 4 Apr @ 7:18am 
The tidepods can teleport you out of bounds when on your ship.
Azinta 27 Mar @ 6:02am 
oh ok take your time
Frykas  [author] 26 Mar @ 8:32pm 
Currently on hold, very busy irl
Azinta 26 Mar @ 7:50pm 
Is this mod complete or is it in statis in update progress
Jesus Fish 26 Mar @ 7:08pm 
having problems with the quest "the hunter" in that I've found and killed three loot mobs but none of them completed the quest, am I doing something wrong?
Frykas  [author] 12 Mar @ 3:25pm 
Yes:)
runonthespot 12 Mar @ 10:21am 
FTL reference? theres an engi floating around in a tube
ajhammack9007 12 Feb @ 7:04pm 
Ah! I see thanks. I have yet to visit the Thalasso station yet nor did I know there were quests. Alright I'll hop onto that when able.
Frykas  [author] 12 Feb @ 7:03am 
You can either use the crafting stations unlocked in the thalasso outpost after completing mission 3, or you can find some in unbound refugee camps on frost worlds
ajhammack9007 11 Feb @ 1:09am 
Do we need to make a new crafting station to make the new weapons? Cause I got some weapon blueprints from the Unbound and can't find the guns and such anywhere.
Frykas  [author] 30 Jan @ 6:29pm 
It's the last one for now
NUMBER55 30 Jan @ 1:51pm 
Is there a quest line ready after rescuing Sasha? I completed the rescue and escape, but couldn't find the next quest.
Leothi 26 Jan @ 1:34am 
Incredible stuff, seriously. Everything is well-balanced, the sprite, dungeons, missions and environments are beautifully done, and the new items are very nice to get. The lore is really interesting too, i read every codex and said "aww" when i saw some weren't ready. Overall a great endgame that feels somehow more vanilla than vanilla. I'm excited to see what's gonna be added but what is already here already makes it one of my favorite mods on this game. Critical support to the Unbound in their fight against Miniknog and Protectorate imperialism of course.
Neb  [author] 20 Jan @ 10:14pm 
I thought Frieza hated monkeys... GET HIM, HES A FRAUD!!!
Lord Frieza 20 Jan @ 7:30pm 
This mod wants me to fight Anti-Floran Peace fighters? Look like this one is gonna remain unsubscribed :(
Frykas  [author] 9 Jan @ 10:16am 
The mission asks you to specifically bring her to the top of the helipad, not the teleporter. Try that.
Kream 9 Jan @ 10:07am 
i've read comments about the escorting Sasha quest getting stuck, and ive tried replaying the mission multiple times and its not working. The quest doesnt complete but shes with me everytime. Any known fix?
Luigi 9 Jan @ 9:50am 
damn that was a fast answer and ok then. Goodluck with the update!
Frykas  [author] 9 Jan @ 9:49am 
1.2 is on the way but it's a pretty big update so it's taking time, especially since I am very busy and can barely work on it.
Luigi 9 Jan @ 9:48am 
will there be any new updates? Are you guys still working on it or did you give up?
Frykas  [author] 3 Jan @ 2:39pm 
Rondin has a series of side quests teaching you everything about them, from the materials gathering to the blueprints.
Schmelkenboy 2 Jan @ 2:25am 
How do i get exalting charges?
Schmelkenboy 30 Dec, 2024 @ 2:41pm 
Alr, thx i will try that.
Frykas  [author] 30 Dec, 2024 @ 1:09pm 
You can reenter the mission area, since you unlocked the mission replay. It is next to the starforge.
Schmelkenboy 30 Dec, 2024 @ 8:52am 
I meant i am stuck at talasso outpost and i cant renter the mission area... but still got the quest....
Neb  [author] 30 Dec, 2024 @ 8:20am 
@Schmelkenboy You aren't stuck, you just have to go to the teleporter in the room nearby.
@Jean1337_ Yeah, the project is alive, albeit progress is very slow.
Schmelkenboy 30 Dec, 2024 @ 2:02am 
sup, i just palyed the sasha prison mission and i reached the tp pad in the building above the prison. I went there with sasha and the teleported away, now i am stuck with the mission and cant go back.... do u know a way to fix this?