RimWorld

RimWorld

Vanya Shield (Continued)
47 Comments
Mlie  [author] 12 Jul @ 1:36am 
@Anyzhs Updating all my mods, see discord for progress
Anyzhs 12 Jul @ 1:10am 
1.6 update?
Mlie  [author] 10 Jul, 2024 @ 10:41pm 
@2962342497 You should probably report that to the CE team. Most patches are included now it seems
2962342497 10 Jul, 2024 @ 8:26pm 
I tested it, and the module is indeed incompatible with CE, but it can still be used in the CE environment, but there are some small errors. The error log is as follows: penAmount or armorAmount are zero for Sharp on VanyaES_D16s5875960.
Mlie  [author] 9 Jul, 2024 @ 11:06am 
@2962342497 No idea, never used CE. Perhaps ask on their discord
2962342497 9 Jul, 2024 @ 10:14am 
Is it compatible with CE?
Mlie  [author] 11 Jun, 2024 @ 11:48am 
@BRSaura Quest rewards
BRSaura 10 Jun, 2024 @ 3:33pm 
So they don't appear on traders anymore. rearely any faction even wears one on a entire raid and it's just a single use one, so apart from the 4 garbage shields that can be crafted, how the hell are we supposed to even see the rest?
RoboGerbil 11 May, 2024 @ 2:11pm 
is there a way to prevent the darjeeling shield from spawning from random tables when colony wealth is under 200k? getting an enemy with one early game is an instant loss.
Fleurety 7 May, 2024 @ 12:00am 
A null exception may occur while the obelisk abductor go active and generates new map. A pr solving this submitted to github.
ღHatori Chise 6 Jul, 2023 @ 6:15pm 
You the best
Nyto-40K 16 Jun, 2023 @ 8:00am 
hero!
ECHO_ERROR:7 23 Nov, 2022 @ 8:40am 
It is now impossible to buy shields at merchants
得之我幸失之我命 27 Oct, 2022 @ 7:52am 
thanks 1.4 best of all:steamhappy:
Mlie  [author] 28 Sep, 2022 @ 10:09pm 
@Demonlord09 Some can only be gotten via traders or scavenging
Demonlord09 28 Sep, 2022 @ 8:50pm 
Is there a way to craft any of the better shields? I see 3 of the weaker ones in the Machining table but none of the shields that would actually be more useful than the vanilla stuff.
Kupie 27 May, 2022 @ 3:46pm 
Mlie I come across more mods you've updated like every day and just want you to know you are a LEGEND
Mlie  [author] 18 May, 2022 @ 10:52pm 
@taki阿戾 I think so
CHOUGH 18 May, 2022 @ 6:59pm 
Does this mod have built-in Chinese now?
aspendosia 20 Mar, 2022 @ 8:30am 
I like these but does anyone know how I could edit the XML so that the other belts are craftable? I played a 5 year run and saw 3 belts total drop from raiders, with traders only (and rarely) having the craftable belts. Shame as the other belts look interesting...
Jesus Cat (Fwyrl) 19 Jan, 2022 @ 7:41pm 
Does anyone know how you're supposed to obtain these belts? Is it solely from enemies? I only see 3 of the belts in the research tree, under Shields, and no other research.
太清闲网 24 Dec, 2021 @ 12:16am 
Thank you
最优质的战士 17 Aug, 2021 @ 10:20pm 
thx
Mlie  [author] 7 Aug, 2021 @ 11:18am 
@luxria The mod has not been altered so if the original worked, this will too
Supported versions is visible in the tags above as all other mods
Luxira 7 Aug, 2021 @ 10:10am 
it still work in 1.2 and have chinese translate?
云遮夏靥 28 Jul, 2021 @ 7:48am 
thx
TwotoolusFLY_LSh.st 27 Jul, 2021 @ 5:50am 
thank you fix color
Mlie  [author] 27 Jul, 2021 @ 5:42am 
@云遮夏靥 Latest patch should fix the color issue
Mlie  [author] 27 Jul, 2021 @ 5:42am 
@Regularity Should be fixed now, inherited the base apparel class instead since that has the colorable-comp and should make them more compatible over all
Mlie  [author] 25 Jul, 2021 @ 1:56pm 
@Regularity I see, thanks for that. I havent had time to play Ideology but I have seen references to favorite colors on pawns. Ill look into it
Regularity 25 Jul, 2021 @ 1:42pm 
@Mile

It's a bug affecting multiple mods. Basically the game tries to check for your shield belts' color, finds no valid color, and spits out that error. One way to fix it is to throw in a quick color generator under the apparel base:

<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(0.33,0.33,0.33,1)</only>
</li>
<li>
<weight>10</weight>
<only>(0.65,0.65,0.65,1)</only>
</li>
<li>
<weight>6</weight>
<min>(0.3,0.3,0.3,1)</min>
<max>(0.5,0.5,0.5,1)</max>
</li>
<li>
<weight>10</weight>
<only>(0.9,0.9,0.9,1)</only>
</li>
</options>
</colorGenerator>

Maybe you can turn off color checks entirely for an item, but I don't know how to do that.
Mlie  [author] 25 Jul, 2021 @ 8:19am 
@云遮夏靥 Please post a link to the log-file. Without the rest of the log its hard to say what can be done. Look under ”Reporting issues” above for instructions
Deconvolution 24 Jul, 2021 @ 9:16pm 
@Mlie he meant that the error occurred when the new DLC was on and disappeared as he took the shield off the pawn
Mlie  [author] 24 Jul, 2021 @ 11:59am 
@云遮夏靥 I fail to see how this is connected to this mod. Can you at least post a log?
云遮夏靥 24 Jul, 2021 @ 11:39am 
Exception while recalculating WearingColor_Ideo thought state for pawn 都统: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ThoughtWorker_WearingColor.CurrentStateInternal (Verse.Pawn p) [0x0003a] in <842a7a129d554204bf93f11a26f1d770>:0
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <842a7a129d554204bf93f11a26f1d770>:0
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method)

与文化DLC不兼容,穿上报错,不穿没事。
TwotoolusFLY_LSh.st 20 Jul, 2021 @ 11:09am 
thank you!
Mlie  [author] 12 Jun, 2021 @ 11:25am 
@Thomus Two of the belts had royalty specific stats. I have moved these stats to patch-files instead so they will only load if Royalty is active. Thanks for the report!
Thomus 12 Jun, 2021 @ 11:04am 
Hello, load order :
- Harmony
- Core
- Huglib
- Mod manager
- This mod

I get this at starting :
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
...
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyRecoveryRate found to give to RimWorld.StatModifier (null stat)
...
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
...
stephmendes 6 Jun, 2021 @ 3:08pm 
I LOVE TOU
Diablos MkII 14 May, 2021 @ 10:48pm 
Thank you!
Ryusa 26 Mar, 2021 @ 4:52am 
YES!
Mlie  [author] 23 Mar, 2021 @ 10:38pm 
They seem to have different stats, also some are single use
Kaden Ha 23 Mar, 2021 @ 7:29pm 
So what's the difference from shield belts function-wise? And what's their color purpose?
CyberBatty7 23 Mar, 2021 @ 12:50am 
can my pawns use it and a gun at the same time?
frostmare11 22 Mar, 2021 @ 2:31pm 
thank you one of the best shield mods out there
Bad Horse 22 Mar, 2021 @ 2:28pm 
Yes! Thank you!
HawnHan 22 Mar, 2021 @ 2:21pm 
Omg !