Airships: Conquer the Skies

Airships: Conquer the Skies

Monster Modules
13 Comments
Ooorange  [author] 17 Feb, 2024 @ 4:53am 
yeah i agree :stimulation:
Demon Cat Summoner Summon Lv5 16 Feb, 2024 @ 6:42pm 
Gay sex∟̵̡̋±̸̯̿æ̸̩͒ ̸̭͛Y̷̰̿»̷̗͊╩̵̺̑►̴̢̕æ̶̭͗╩̸̣͆σ̸̪͗⌡̷̫̀ ̶̩͛Æ̶̓ͅ►̸͉̆ ̸̢̆Ý̶̧╦̷͚͒ ̴̳̚A̸͖̔╩̵̙̅╘̴̤́Ṷ̶̈̾ ̶͂͜
Ooorange  [author] 27 Jan, 2024 @ 6:52am 
I would say im tolerant, tall errrr as big as an ant :dctwins:
Casual Bot #1 23 Jan, 2024 @ 8:12am 
I think you should be saying "your life, literally, is as valuable as a summer ANT.
Ooorange  [author] 22 Jan, 2024 @ 3:16pm 
dont play with this piece of shit mod is my solution :stimulation:
Skikkelig lue 21 Jan, 2024 @ 10:35pm 
For whatever reason, all other modules apper as null or simply does not appear. Except the strange coil. Tried to play the game with only this mod enable, but nothing changes
Ooorange  [author] 20 Jun, 2022 @ 6:15am 
Thank you thank you, I accept your beautiful boquet of flowers that you have given me with this comment for being the best author ever, and specifying it is in all factuality, real.
Casual Bot #1 19 Jun, 2022 @ 12:51pm 
best author ever (real)
SquidSalsa 29 May, 2022 @ 8:52am 
because dragons look jank af
Ooorange  [author] 10 May, 2022 @ 7:01am 
Technically skill issue
HeadWood 9 May, 2022 @ 8:32pm 
There was no need for such a blunt and frankly rude answer. Allow me to rephrase my statement a little more politely, as it does now strike me as a bit whiney: dragons, and dragon nests, are modules, as they behave like ships, being "defeated" according to the "ship status" shortly before destruction, and dragonriders (essentially reskinned dragons) are in fact refittable, showing they are modules in-game. As such, I ask: why are dragons (and, for the sake of noveltey and completeness) not included?
Ooorange  [author] 3 May, 2022 @ 10:48am 
technically I don't care
HeadWood 25 Apr, 2022 @ 7:46pm 
But dragons are technically modules from the game code's point of view. not like bees, clockwork wasps and gargoyles, which are crew.