Stellaris

Stellaris

Gene Modding Window Expander
39 Comments
Gallum 8 Jan, 2024 @ 7:20am 
not enough room for planetary diversity planet preferences?
thecrazy13 6 Dec, 2022 @ 4:11pm 
still need the species traits section expanded
rudm 8 Aug, 2022 @ 3:17pm 
can someone suggest one that does the same as this but for the empire creation screen civics?
That One GM 26 Jul, 2022 @ 2:47pm 
So, the issue isn't the trait menu... It's the menu showing the "installed" traits on the species (upper left window on both menus. I would personally appreciate it if that menu was expanded, as it seems no one has made a mod to expand that specific window. Once I got to mid game evo master, I could no longer see all my traits. Just a suggestion.
RudyMan 26 Feb, 2022 @ 7:06pm 
Soooooooo still waiting on bigger expander or scrolling. My 500 traits can't stand it anymore. NukaBoy, dude, please do something. Pleeeease.
Alistarh 5 Jan, 2022 @ 10:50am 
Hello! Can you add scrollbar?
CTH2004 4 Jan, 2022 @ 7:32am 
Hello?
CTH2004 26 Dec, 2021 @ 4:35pm 
the built in fix for PD isn't working. I have this behind all trait mods and all PD mods, so I can't figure out why. Any guesses?
Neko  [author] 26 Dec, 2021 @ 3:34pm 
@lelkr: no one else is reporting issues. What exactly is broken for you?
lelkr 25 Dec, 2021 @ 7:26pm 
pretty sure this is broken
CTH2004 24 Dec, 2021 @ 5:47am 
this is useful, but could you move the gene-editing section for habbitability to the side, so if I have a mod that adds a bunch of planet classes, they don't cover up the traits? Thanks!
Knyghthawk 29 Nov, 2021 @ 2:43am 
Thank you for confirming so quickly :)
Neko  [author] 28 Nov, 2021 @ 2:08pm 
its a simple UI change, so yes it works
Knyghthawk 28 Nov, 2021 @ 11:10am 
Can anyone confirm if this works with 3.2? Thanks in advance.
Hybris 2 Oct, 2021 @ 9:20pm 
If I may ask has any work gone into expanding the trait picks area?
I know this is a secondary mod but since you last mentioned the issue in May I have been very much looking forward to seeing a update.
Neko  [author] 9 Aug, 2021 @ 12:37pm 
@Dustreaper No it's up to date
Dustreaper 20 Jul, 2021 @ 5:11am 
hmm does it need a update?
Neko  [author] 11 May, 2021 @ 8:13am 
@ICEunicorn: I'm currently working on the 1.3 update for my other mod Engineers of Life but I have this in my mind. I know people are waiting for me increasing the size of the trait picks area. I'll definitely do this in the next days :)
ICEunicorn 11 May, 2021 @ 8:11am 
any updates?
9bananas 1 May, 2021 @ 2:31am 
great mod NukaBoy! i have a suggestion: maybe move the section of active species traits, so that it doesn't overlap with the habitability modifiers? with a lot of trait picks, it begins to overlap...maybe a size increase would also be sufficient!

anyway, good work!
Eeshton 27 Apr, 2021 @ 6:36pm 
Mod is still better than what I had before but I also would like to request the scroll on all 4 windows if possible, as I am still having overlap issues but like I said better than before
Lowstringer 24 Apr, 2021 @ 8:24am 
Is this compatible with UI overhaul?
LossCoss 10 Apr, 2021 @ 8:43pm 
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now i dont have to give up on certain mods that add traits.
Neko  [author] 9 Apr, 2021 @ 1:17pm 
@Sny_Vs_Spyper: I can absolutely do that. Will update in the next week
Sny_Vs_Spyper 9 Apr, 2021 @ 1:06pm 
I do have to ask, is there a possible future version where the ability to scroll/increase the size of the added traits is a feature? I have mods that expand the amount of traits you can give to species and when I add more than the default amount the traits end up overlapping underneath the habitability traits
The World Must Burn 30 Mar, 2021 @ 12:53pm 
As someone who plays with mods that adds a lot of traits this is a godsend
akeean 29 Mar, 2021 @ 10:50am 
Thanks for the followup! I'll try it out.
Neko  [author] 29 Mar, 2021 @ 10:05am 
@Akeean: I don't know this UI mod so I haven't tested it yet.

But in general there should be no problem as the only thing this mod changes is this one window and nothing else. It really depends on if Orries UI mod is changing the files "species_mod_window.gui" and "species_mod_window_gamepad.gui".

If it changes those files then you need to put my mod BELOW Orries mod so it overwrites these two files. If not you can put it above, it doesn't matter in this case.
akeean 29 Mar, 2021 @ 9:19am 
Does this play nicely with Orrie's UI Overhaul Dynamic? Also what should load first?
Android Identity 28 Mar, 2021 @ 11:55pm 
Thank you <3
Neko  [author] 28 Mar, 2021 @ 6:23pm 
@Android Identity: Currently not no but I'll probably add that in the future
Android Identity 28 Mar, 2021 @ 5:06pm 
Does this also expand the portrait selection window in the species editor? My problem isn't too many traits as much as it is too many portraits. Even in vanilla, there's no way to select any but the first ?6? portraits available which is a problem if I want to make progressively more advanced looking human robots for example. PDX removed the scroll bar for that...
Neko  [author] 28 Mar, 2021 @ 8:17am 
@Shoarmadad: Below. The lowest mod is always the last one loaded and will overwrite everything above.

@Namazuo: Planetary Diversity for all the different planet classes and a plethora of trait mods (Svafas trait expansion, Xenology Traits Bio Module etc.)
Namazuo "Horse Poop" Toushiro 28 Mar, 2021 @ 3:37am 
Could I ask which mods are being used in the screenshot?
Shoarmadad 28 Mar, 2021 @ 2:30am 
So this goes above or below trait mods in the launcher?
Gateman 27 Mar, 2021 @ 10:05am 
@NukaBoy - Thanks so much, its a 99% chance of a load order/compatibility issue.

Here's what my species editor looks like when it's working correctly.
https://imgur.com/a/mQtg5i3

Again your mod is awesome and super useful, I'll recommend it to anyone who is using my mod with other planets/trait mods.
Neko  [author] 27 Mar, 2021 @ 1:13am 
@Gatekeeper: Sure I change that part. I must say though that I've never seen that fix in your mod? Maybe it's because of load order.
Gbrille 26 Mar, 2021 @ 8:33pm 
Awesome mod at last fixing a major issue i had almost given up fixing with all my traits!
Gateman 26 Mar, 2021 @ 1:24pm 
Hey author of PD here. Can you take the part about PD not giving you enough room to genemod because you are incorrect? I changed the gene modding window and the only way you wouldn't see it is if you already had another mod/ui that overwrite PD.

Not to say your mod here isn't great (and is very useful if you are using other trait mods) just that you are saying something that is untrue about my mod because you had another mod overwriting my file.

Thanks and keep up the good work!