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I know this is a secondary mod but since you last mentioned the issue in May I have been very much looking forward to seeing a update.
anyway, good work!
But in general there should be no problem as the only thing this mod changes is this one window and nothing else. It really depends on if Orries UI mod is changing the files "species_mod_window.gui" and "species_mod_window_gamepad.gui".
If it changes those files then you need to put my mod BELOW Orries mod so it overwrites these two files. If not you can put it above, it doesn't matter in this case.
@Namazuo: Planetary Diversity for all the different planet classes and a plethora of trait mods (Svafas trait expansion, Xenology Traits Bio Module etc.)
Here's what my species editor looks like when it's working correctly.
https://imgur.com/a/mQtg5i3
Again your mod is awesome and super useful, I'll recommend it to anyone who is using my mod with other planets/trait mods.
Not to say your mod here isn't great (and is very useful if you are using other trait mods) just that you are saying something that is untrue about my mod because you had another mod overwriting my file.
Thanks and keep up the good work!