Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How about a jar with hot water and oil? (the water is presumed empied) just the jar and the product it's just easing the process, not making it realistic
This is a valid technique used daily by people all over the world. Please google "Hot Water Bath Canning" and see that you are wrong.
If you've added a pressure canner, though, the addition of vinegar and/or salt should increase the longevity of the food instead.
The local mod is to make sure it doesnt get overwritten. If I overwrote this mod I think steam would change the file if this mod was ever updated.
And what is the local mod for? Making that change doesn't automatically change the recipes?
What we are doing here isnt actually messing around with Lua. Its just using notepad++ to edit some of the script files.
You can find the script files in:
Steam\steamapps\common\ProjectZomboid\media\scripts
And use the wiki to find out which item is in which file. I then took the file made in this mod and changed line:
FROM
module RealisticCanning
TO
module Base
I then created a local mod to apply in my save games
For someone such as myself who doesn't know jack shit about Lua but still appreciate all the mods you guys put up.
Something you might be interested in: I wanted to see if it was possible to override the original jarring recipes so not to clog up the recipe list rather than duplicate them (especially as your mod means you would never do jarring using the old recipe).
I did find it was possible if you use 'module base' rather than 'module RealisticCanning' before the import, as well as use the vanilla recipes instead. I quickly tried it out and it didnt throw any errors up when I ran the 1 of the recipes, and this is with a lot of other mods enabled.
Im not going to upload this to the workshop but its an FYI if you wanted to use it in your mod!
My mod is literally just an alternate recipe to create the vanilla item. Any mods you have that alter the behavior of the vanilla item should work just fine with no conflicts!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2681257693
Would your recipe use the default 'freshness' rules of a month or would they use the rules in this mod and last 1 year? I think its based on the vanilla jarring code, so does your mod create new jarring code (in which case I assume it will use the default values of 1 month of freshness).
Thanks!
Yes, just like real life cans must be processed for them to be shelf stable.
This version of the mod consumes the lids.
I have an alternate version of the mod that omits the need for lids entirely. This ensures the maximum compatibility with other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434393271
Works fine in the MP build
Me and my family do canning every year. We casually make jars of tomatoes and peppers as a way of making treats for us, because we find some canned foods tasty: canned peppers, salted pickles and peppers in honey are favorites of my auntie. And I find it baffling that canning recipies in this game have vinegar and suggar as a must have resources for canning.
There are many ways and types of canning processes, because there are so many ways of canning vegetables and fruits. And not every process require vinegar. We use most basic processes of canning: we add a lot of sugar into fruit beverages and jam, add a lot of salt to pickles and tomatoes, add vinegar and honey to our jars with peppers.
I've had no issues with it on the latest version of Zomboid, and yes it will work properly dropped in mid-save as well.
Standard stove-top pressure cookers were common in the 90s, and would work for pressure canning in a survival situation.
Vanilla canning recipes don't require a pot of water either, which would be required for water-bath canning IRL as well.
I didn't see the need to overcomplicate things. Zomboid plays fast and loose with utensil requirements for cooking.
I am an experienced home canner. The vast majority of foods are completely safe to can in nothing but water. Some may require a pressure canner to can completely safely, but many can also be canned safely in a water bath.
Here is a scientifically tested and approved recipe to can carrots in nothing but water:
https://nchfp.uga.edu/how/can_04/carrots_sliced.html
How, exactly.