Trailmakers

Trailmakers

Track Creator Plus
27 Comments
Krunch  [author] 3 Jun @ 6:00am 
Update v2025.5
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NEW FEATURES:

- DECO EDITOR UPGRADE
 - Deco placement & editing is now available BEFORE a track is created or loaded
 - Save Deco files for re-loading later or for sharing (even if it's already part of a track)

- REALTIME SPLIT DELTAS
 - the 'delta' time to a player's personal best lap (PB) and the current session's fastest lap (FL) are now on display and updated at each checkpoint (and the finish line)
 - also includes coloured up/down arrows for checking deltas at a glance

- MANUALLY ADD A TARGET LAP TIME WITH SPLITS
 - ability to type in a lap time and splits to act as a target lap (fastest lap)
 - useful when players want to try to beat a PB or FL from an earlier session

OTHER CHANGES:

- addition of bold, italic and colour text elements in editor UI
- general bug fixes & tweaks
Krunch  [author] 29 Apr @ 7:18am 
Update v2025.4
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NEW FEATURES:

- REVERSE DIRECTION MODE
- with the click of a button any track can be instantly run in the reverse direction
- the same button will instantly un-reverse the track again
- you can save the reversed version as a new track if you wish

- RACING HUD FIX
- new button and hotkey added to bring back the Racing HUD when it disappears (caused by TM subtle messages bug)
- the hotkey is the "back quote" (`) which on a US keyboard is the same key as the tilde key (~)

- DELETE KEY
- while editing edge objects, deco objects, or arrow objects the delete key (Del) can now be used to delete the currently selected object

Plus bug fixes!
Krunch  [author] 16 Mar @ 11:37pm 
Update v2025.3 (March 2025)
------------------------------

NEW FEATURES:

- EXCESS STRUCTURES REMOVAL
- each time a player passes through a checkpoint or the the start line (while in a race) any of that player's un-occupied structures are removed
- this helps maintain performance by removing unoccupied spawned builds and left over broken structures

FIXES & OTHER CHANGES:

- fixed missing sounds caused by the TrailMakers v2.0 update
Krunch  [author] 25 Feb @ 4:56am 
Updated!

NEW FEATURES:

- CUSTOM DECO OBJECTS
- Pit Garage
- Grandstand (4 variants)
- Spectator Bridge
- 4 Billboards

- PIT LANE SUPPORT
- add/remove a pit-in trigger and a pit-out trigger
- configurable auto pit speed limiter

- EDIT MODE TWEAKED
- the XYZ edit mode gizmo has been tweaked for better visibility
- a smaller 'clone' of the gizmo now appears above the player's head to allow it's orientation to always be in view

- START/FINISH CHANGES
- in multi-lap races the finish trigger now also starts the timing of the next lap instead of the next lap starting at the start trigger
- the start and the finish now have a visible line on the ground (can be toggled on & off)
- the start and the finish can now be repositioned anywhere
- cosmetics visibility can be toggled on or off
- trigger visibility can be toggled on or off
- line visibility can be toggled on or off

- TRACK ARROWS EDITOR
- add, edit or delete track arrows
Krunch  [author] 12 Jan @ 5:15pm 
Updated!

NEW FEATURE:

- DRAFTING
  - When in a race, each player has a drafting 'zone' behind them
  - Any driver that enters that zone gets a small boost in their direction of travel
  - Drivers keep that boost whilever they are in a drafting zone but it has less effect when at a lower speed
  - There's also a visual effect to show when you are drafting (can be toggled on or off in the settings)

For more info and help go to the TCP mod thread in the Trailmakers Discord:
https://discord.com/channels/296562030624899072/1242291936715608205

Any feedback is welcome! :steamhappy:
Krunch  [author] 10 Dec, 2024 @ 4:31pm 
Minor Update!

NEW FEATURES:

- CHECKPOINT SPLIT TIMES
- While racing, passing through a checkpoint now displays the player's split time
- This is displayed via a subtle message and also on the Player's Race mode UI (most recent split only)

- Added "Great Carrier Reef" to the mod's map ID system
Krunch  [author] 23 Aug, 2024 @ 11:28pm 
New Update!

NEW FEATURES:

- RECENT LAPS LIST
- in Race Mode players can now view up to 20 of their most recent laps
- the button appears once a player has done at least two timed laps

- TWEAKED SELECTION GIZMO
- now includes axis labels (X, Y, and Z)
- no longer has collision with player

- PLAYER JOIN MESSAGES
- A random humorous message is displayed whenever a player joins

For more info and help go to the TCP mod thread in the Trailmakers Discord:
https://discord.com/channels/296562030624899072/1242291936715608205

Please give me feedback so I can keep improving this mod! :steamhappy:
Krunch  [author] 6 Aug, 2024 @ 12:52am 
New Update!

ADVANCED TRACK EDITOR!
Plus more... See description above

For more info and help go to the TCP mod thread in the Trailmakers Discord:
https://discord.com/channels/296562030624899072/1242291936715608205

Please give me feedback so I can keep improving this mod! :steamhappy:
Krunch  [author] 27 May, 2024 @ 5:16am 
Major Update!

Many many changes in this version. See description above.

For More info and help go to the TCP mod thread in the Trailmakers Discord:
https://discord.com/channels/296562030624899072/1242291936715608205
Krunch  [author] 18 Jan, 2022 @ 2:57am 
Updated!

v0.3.4 Hotfixes
- possible fix for non-english region based bug causing failed loading of track files that have a comma as the decimal separator. These tracks should load now without needing to be hand edited first.
Krunch  [author] 30 Dec, 2021 @ 5:24am 
@RED-MIKE I've put a possible solution in the "Ask for Help" Discussion section for you. Let me know if it works. For anyone else having trouble loading tracks feel free to read the info in that discussion as it may help.
Krunch  [author] 28 Dec, 2021 @ 12:39am 
Sorry to hear that!

There should be a log file which will have more details on the error. You can find it in the "mods" folder in your Trailmakers installation. To open that folder just click the button called "Open mods directory" in the "Session Options" menu in Trailmakers. That will open a Windows File Manager window. Look in there for a file called "Track Creator Plus2434420628.log". Open that file with notepad and then copy/paste the contents here so I can have a look.

Have you been able to create and save a new track and then open that again?
RED-Mike 25 Dec, 2021 @ 11:22am 
Hi, I can't load my tracks, message pops up on the bottom right: Error callback ui !
do you have a solution ?
Krunch  [author] 23 Dec, 2021 @ 1:00am 
Version 0.3.2 has now been uploaded to add "High Sea" map compatibility.
14 May, 2021 @ 4:23am 
It doesn't matter.:steamhappy:
Krunch  [author] 13 May, 2021 @ 5:31pm 
Thanks for doing those changes :). Also, I'm sorry for saying 'Japanese' instead of 'Chinese' (my silly mistake).
12 May, 2021 @ 7:45am 
I'm sorry. Please forgive me without your permission. I will make changes.Many Chinese players say that your mod is very good.
Krunch  [author] 11 May, 2021 @ 7:05am 
I see you've already done that without waiting for my permission. You should always wait for permission from Mod authors.

Now that it's there please change the preview so that it does not look the same as my original mod. It should look completely different and have the words "Japanese Translation" written in English on it with large text.
6 May, 2021 @ 5:56pm 
Can I translate your module and upload it to the creative workshop?
Krunch  [author] 20 Apr, 2021 @ 9:13pm 
Now updated to new version (v0.3)
Krunch  [author] 14 Apr, 2021 @ 6:11am 
I've added some info to the "Upcoming New Features" discussion.
Krunch  [author] 4 Apr, 2021 @ 5:51am 
There's a section in the description above called "FINDING YOUR FILES" which details where you should find your saves. If you still can't find them or that location is empty let me know. There is a bug in TrailMakers where saving files from mods doesn't work for some users.
mcqeulinferenzio 2 Apr, 2021 @ 10:37pm 
Thanks for the feed back. Using Large cactus trees now work good.
Also an arrow that points to the next check point would be very cool for complex maps or ones with far between checkpoints.
I've not been able to load saved settings or maps. Where do the files need to be?
Krunch  [author] 29 Mar, 2021 @ 4:39pm 
Thanks for your feedback :steamhappy:.

If you make a track and use any of the non-collision objects (there's a few in the object 'Suggestions' button list) you can mark the track edge but players can drive through that edge. "Waypoint" is a good small sized one and 'Whale' is a hilarious larger one.

Checkpoint markers are coming in the next update! Due to mod API limitations we can't yet make checkpoint changes that are only for one player. In other words all players see the same change. Hopefully we'll be able to do that at some point in the future.
mcqeulinferenzio 29 Mar, 2021 @ 2:51pm 
It be great if there was like a force field that you could drive thru but would mark the edge of the course. Also if the gates changed colors after you drove through them to like red that be very useful. Greta mod overall really makes this game better! thanks.
Krunch  [author] 24 Mar, 2021 @ 7:18pm 
Thanks!
Ridicolas 24 Mar, 2021 @ 5:26pm 
I can see serious challenge potential with mod! I'm loving it and having so much fun with it! Keep up the awesome work!