Slay the Spire

Slay the Spire

Reynauld and Dismas, A Darkest Dungeon Mod
76 Comments
Brown Buns 10 Jul @ 12:24pm 
So this class can infinitely farm gold, heal itself, infinitely stun as long as the enemy is attacking, and even infinitely reduce strength until the enemy does no damage in order to farm even harder.
DD is my game of all time so this was rly nice to see but man is this just insanely out of control!
All of these things should be limited by exhaustion or purging so you cant just keep using it.
And dont even get me started on "draw 2 and reduce a cards cost to 0 for combat" that costs 1 and doesnt exhaust...
lmvenom 16 Feb @ 1:01am 
Very cool and fun idea, however found some bugs

Graverobber pick to the face can soft lock you out of the game and you have to reset the fight if you play it with empty draw pile

Throwing Knives do not knock birds even tho throwing knives deal 1 initial damage each
we need chinese so much bro
Lazor  [author] 30 Apr, 2024 @ 1:40am 
No plans to Translate or do any further bug fixes, my apologies
Herald 27 Apr, 2024 @ 4:07am 
playing pick to the face with an empty deck kinda softlocks me out of the battle
笑点解析 24 Apr, 2024 @ 12:08pm 
we need chinese!
茶色之腕 28 Feb, 2024 @ 5:43am 
we need chinese!
羽毛到处跑 25 Feb, 2024 @ 9:40pm 
we need chinese!
Struthio 6 Jan, 2024 @ 4:06pm 
musketeer is so obviously better than arbalest
hows212121 6 Nov, 2023 @ 10:15pm 
I really like this work. Do you have any plans to translate it into Korean?
dethmcbeth 10 Oct, 2023 @ 11:59am 
Reynauld and Dismas have grown in size and are now covering the health bar in a way that I can't see my shield. Is there a fix to this?
snazzy 12 Feb, 2023 @ 3:23pm 
some things and interactions not accounted for. grave robber daggers dont down flight birds as an example
Rooster 20 Aug, 2022 @ 7:38am 
Balance is all over the place. One run I can get infinite gold or stun the enemy into never taking a turn or getting an infinite by reducing the cost of all cards to zero and the other I can't find the synergies to the cards I want because there's not 3 archetypes to this character but like 7.
Ishmael 7 Jun, 2022 @ 2:21am 
The Relic "Guardian's Shield" is bugged and only triggers the first fight after you receive it, it does not actually trigger any of the following counts and the counter does not move after aforementioned fight
Johnny Joestar 9 Jan, 2022 @ 11:03am 
thanks
eihdaaa 2 Jan, 2022 @ 12:09am 
heart failure
我就是嘉心糖 24 Oct, 2021 @ 12:20am 
a nice work.
Gestosad 1 Sep, 2021 @ 7:36pm 
A ton of fun, really captures the Darkest Dungeon feeling really well

1 note i have to give tho is the 1 cost Attack that stuns enemies who intend to attack - if you get a thin deck, this card wins the game by itself, as the stun causes the enemy to attempt to repeat their action next turn, if you have any way to fetch it they get stunlocked; if not you can skip every second or third attack they make

I'd strongly recommend either making it a 3 cost or making it Exhaust when used
正常人哪能排到我对面?! 19 Aug, 2021 @ 5:31am 
we need chinese! Please!
Sagil 13 Aug, 2021 @ 6:15am 
Antiquary is a bit problematic. Once you have a fight at a point where you can easily control it, you can just keep gathering gold at will.
Sagil 13 Aug, 2021 @ 6:02am 
Great mod. Just started, but the art and theme is fantastic. One point of criticism though: the starting relic seems to be a negative one (tracking stress), so trading it out for a boss relic as Neow reward is overly helpful and also robs the game of a central mechanic. Perhaps add an additional positive starting relic to be swapped out?
Keeper Eye 26 Jul, 2021 @ 9:16am 
@Lazor I dont remeber perfectly but i think it was in the card match game where you get 5 trys. Also This mod is amazing now that I understand the mechanics of it, thank you
Lazor  [author] 26 Jul, 2021 @ 4:58am 
@keepereye

how did you get / see that card. Sounds like a debug testing and shouldnt be in the card rotation
Keeper Eye 25 Jul, 2021 @ 10:27pm 
@Lazor thank yoiu for the clarity, However there is a card called "Missing title" with a "Missing discription", and it has the tempting goblet sprite that the bone royalty does, all it does is the strike attack.
Lazor  [author] 25 Jul, 2021 @ 3:32am 
@Keeper Eye

Bone royalty isnt a card in this mod

The Plague grenade triggers the blight damage that would have been applied to an enemy. Other cards apply Blight
Keeper Eye 24 Jul, 2021 @ 11:57pm 
the bone royalty card and doesn't work, also how does the plague grenade work because for me it does nothing
CaptainSnafu 26 Jun, 2021 @ 11:35pm 
We need a monster mod !
Lazor  [author] 26 Jun, 2021 @ 3:40am 
Some notes in response to recent comments.

Vestal should be fixed, the latest version of the card has "Retain" so make sure you have that version and tell me if you are still seeing the crash on that update.

Sadly the Stun cards cannot work how I would prefer due to Slay The Spires original code. It pauses enemy cycles instead of skipping it. Adding a flat exhaust to them is a way to stop them from being strong but it is a very big nerf. Especially since Ethereal doesnt seem to be doing enough.

Shieldbreaker is super strong but I love it thematically. Might just up the cost, but 2 Buffer will stay.

And finally thankyou all for playing!
Rotation Cat 25 Jun, 2021 @ 7:00am 
I tried the mod and while it's fun to see DD + StS I have to say that the Stunning Blow attack is absolutely broken. With 2 of them, a relatively small deck size (17 cards) & Duelists Advance I was able to stun lock Book of Stabbing & Nemesis, while Time Eater and Automaton only managed to get one attack in. There was little to no challenge. I feel like the stun attacks need to be both Ethereal and Exhaust at the same time (Like apparitions for example)

Some additional notes:
When you smith Rampart it goes from 2 mana, 7 damage + 7 block to a 1 mana 10 damage + 10 block which is an insanely strong upgrade. Maybe it should preserve it's original 2 mana cost.

Shieldbreaker power is completely broken, Buffer is already a good card but this one is insane.

Open Vein has a typo "Until end of tun all attacks..."

Other than that the mod is pretty solid and does a good job at staying thematic
awa 19 Jun, 2021 @ 10:36am 
Ruin,has come to our family
Sarril 16 Jun, 2021 @ 1:56pm 
1 energy 2 buffer? Shieldbreaker OP :bluewizard::coff:
Fizzgig 16 Jun, 2021 @ 12:30pm 
I got the Vastal CTD again. it happened as soon as it entered my hand.
Lazor  [author] 13 Jun, 2021 @ 2:55am 
Also design notes, Vestal's main role is a payoff card for having a high-light build. I understand it is polarising but it is designed to be a feast or famine style card. Vestal may have a secondary affect change since light decay has changed.

The bonus to keeping stress low is that in the later areas of the floor you will not be dealing with overstress affects and can afford to take more hits without worrying about it.

Light in general is a side-mechanic not a true build-around mechanic. If you are focusing on a defensive style then having some high-light generators helps since it is the main way to get Dexterity. And vice-versa low-light.
Lazor  [author] 13 Jun, 2021 @ 2:46am 
Hi, I was finally able to dedicate some time to fully finding the source of the Vestal crash.

It is now fixed, thankyou for playing and reporting.
AvangionQ 12 Jun, 2021 @ 9:40am 
Request a buff for Vestal:
Please change Vestal so she's always playable
Vestal should also raise the light level by +1 per turn
If the light is too low, all she does is raise the light level
キャンディーアップル 11 Jun, 2021 @ 9:25am 
This mod needs a bonus for keeping stress at a low level. Some cards have no other uses so it's an addtional layer of things to manage with only negative aspects. Even if you want to emulate Darkest Dungeon the framework is completely different here.
Also I'm not really digging the pros/cons aspect of "Light", there's no incentive to build light beyond a certain level and combo with some of the cards and provide greater bonuses.
Fizzgig 8 Jun, 2021 @ 3:58pm 
Also I love this mod. It's now my favorite to play.
Fizzgig 8 Jun, 2021 @ 3:57pm 
I had CTD with the error PowerVestal as well
Lazor  [author] 28 May, 2021 @ 5:28am 
Thankyou, I will look into it. Having 2 torches shouldnt be any different to having any other 2x common skills.

Potentially an issue with the fight itself.

I will fix the tooltips
Power Word: Clown 26 May, 2021 @ 7:07pm 
<cont>

at com.megacrit.cardcrawl.actions.common.DrawCardAction.update(DrawCardAction.java:146)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Power Word: Clown 26 May, 2021 @ 7:07pm 
02:03:10.356 INFO core.CardCrawlGame> Flushing logs to disk. Clean shutdown successful.
Game crashed.
Cause:
java.lang.NullPointerException
at DarkestMod.cards.powerVestal.canUse(powerVestal.java:49)
at com.megacrit.cardcrawl.cards.CardGroup.glowCheck(CardGroup.java:442)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onCardDrawOrDiscard(AbstractPlayer.java:1677)
at com.megacrit.cardcrawl.characters.AbstractPlayer.draw(AbstractPlayer.java:2099)

<splitting comment bc 1k chars limit>
Power Word: Clown 26 May, 2021 @ 7:06pm 
huh, picked a second torch from a basic battle reward and when the next battle started the game crashed. trying to continue causes the fight to start again and after philo stone's applied to the like act 2 second basic fight, the lady who hexes you to make dazes go into your deck, and the game crashes.

<postin' logs to another comment>

idk if we're supposed to be able to get a second torch card? since it starts in the deck? like ive only ever seen base characters get them from the match cards or duplication events/mirror item, not like, battle rewards? dunno if intended.
Power Word: Clown 26 May, 2021 @ 6:58pm 
cool mod, the basic 'torch' card seems to say light affects stats at +/-5 instead of the +/-7 that the buff tooltip says, and i feel like resting at a campfire should heal some stress? ty for the mod!
Lazor  [author] 25 May, 2021 @ 6:37am 
Apologies Ive been busy with work and just letting this mod sit for a while. Just pushed an update fixing that Dexterity issue, let me know if it is noticed on other cards.

I appreciate everyone who has played and enjoyed this mod.
IGN.Kappa 23 May, 2021 @ 9:49am 
really good mod, i'm enjoying it a lot, only problem, as already notified, dexterity is not applied to basic defenses and some other random cards like the light based card with vestal on it
StevieRoger 6 May, 2021 @ 9:15am 
Dexterity is not being applied to some cards. I believe it might just be the basic defense cards, but unclear.
spng 24 Apr, 2021 @ 1:35pm 
I constantly get a crash in there; i link the logs (hopefully they help)

https://pastebin.com/FUgf0TUF

Thanks for the mod, it is very funny to play
Lazor  [author] 23 Apr, 2021 @ 8:59am 
Highwayman upgrade fixed

Ethereal kept on StunningBlow upgrade, as a slight nerf
Geeves 21 Apr, 2021 @ 1:56pm 
Stuns are pretty OP given they do not exhaust and are uncommon. Fairly easy to build a stunlocking deck and reliably stun or gain absurd str per turn.

Upgraded Highwayman power still only gives 1 grapeshot per turn and not 2.
你伤到我了 丫头 3 Apr, 2021 @ 10:20pm 
we need chinese