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I figured fully flexed meshes would be better than having to make texture each time someone wanted to use the time circuits. Sadly ofc, sfm has it's limits so this was the next best step for it
iirc, there was too many flexes that SFM just outright refused for me to fuse the models together like that. So I separated them. you have to do the bone locking thing for the times to move with the model.
Not sure why the time thing itself would be not working, tho I'll have to see this myself
And if you don't know SFM, go watch tutorials sweet jesus christ
step 2 click import
step 3 import your texture
step 4 press save as
step 5 locate the the material file of the model
step 6 save your texture under the name of the one you want to replace
step 7 restart sfm if you already have it open
step 8 your done
why why why why why
why
why
why
u
Didn't mean any offense
Is it (Des/Pres/Last)_M2_6 ?