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thou wasn't availble till world wars, so u may need two options cities be able to build Engineer_Port_Repair_ship in between industry to atomic age. and as for admirals to addidtionl option to build repair port or a naval yard outside ur territory
"The Aquaculture will expend a Great Admiral to immediately create an improved Fish resource on the tile."
To:
"The Aquaculture will expend the Great Admiral to create and improve a Fish resource on an empty tile."
Makes it a bit more clearly that this CREATES a resource, like many other people I understood it as just a lame fishing boat thing until I read your comment stating otherwise.
1) Absolutely not. I don't do modeling and my skill level with Lua script could best be described as "adequate." On top of that, I don't know C at all and you'd need to edit the DLL itself to allow ships to cross land from new improvement types. There are other mods [www.picknmixmods.com] that already do that anyway.
2) This doesn't improve an existing resource. It makes a new one. This will put fish on a tile that didn't have fish before, which is a huge boost in potential yield. I'm not going to make this even stronger by letting you plop down a luxury or something.
1) Can you add so that it creates a naval base (which is on land, but passable by ships)? Make it so that if it's right next to a land, you can choose where to put the naval base. Sort of like the gibraltar naval base in real life. It would only take one tile, can take a strategic and/or a luxury resource (that is on land), would have a small defensive capability (10dmg a turn instead of 30dmg of a citidel), counts as your tile so you can heal. This would also help lake-locked cities to be able to have access to the oceans.
2) Can you make it so that it can improve any resource, not just fish?
3) You can make it as another mod if it's too different :D
Then something went wrong and the Lua script isn't firing for you. You should never actually see an Aquaculture in the game. As soon as one appears it gets immediately replaced with an improved Fish resource.
It's creating a fish resource on a panel that previously had no resource, then improving it with a fishing boat.
- basic coastal tile gives +1 food
- fish make it +2 food
- improved fish: +3 food
- lighthouse: +5 food +1 production
- Compass: 5 food, 1 production, 1 gold
- Seaport: 5 food 2 production 2 gold
...so, to sum up, basically Admiral can create tile with +8 yield compared to normal one. Also, now Food finally has some Great Person Tile Improvement. Nothing to complain about :)
Not so sure how I can justify building a floating Island for a city :D. But it sure would be nice to be able to do that next to Krakatao, or such..
Also, will he be able to build the fish over a resource you have not discovered yet, like oil? -then you can use an early admiral to find those places...
I understand that sentiment, but there are a ton of +yield improvements that Great Persons can build on land. I wanted to add one for water.
That and I don't do 3D modeling.
The AI should use this like any other improvement. Now, I can't promise that they will because the AI is notoriously bad at actually expending Great Persons, commonly holding onto them for a very long time, even ones that don't have a passive benefit. But because I stuck +1 Food on the thing, it will evaluate that the Aquaculture can be built for a benefit, so it should at least consider building it. You'll never see an Aquaculture itself because as soon as a human player sees one, the LUA event will fire to replace it with a Fish+Fishing Boats like it does for you, but theoretically, the AI should build these.
Oh yeah - AI will just be getting that +1 Food until you lay eyes on the thing. Unfortunately that's a Serial Event, which only fire for human players. Nothing I can do about that.
The Great Admiral is creating a fish farm, so this makes perfect sense. That's what an aquaculture is.