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Зачем устанавливать два мода на перископ? Либо этот, либо реалистик.
И для определения положения цели есть таблицы.
Примерно заучи сколько средней высоты цель занимает вертикальных рисок в перископе и какая этому соответствует дистанция.
Excerpt below
Modding:
- When binoculars are used in manual mode, from now on an attempt is made to load a fullscreen overlay from such a path: "Images/Periscope Overlays/Binoculars Fullscreen". This allows mods to use a different overlay for the binoculars than for UZO.
As of Patch 13:
"- Added periscope and UZO graticule illumination in a dark weather."
Due to this it projects both the default your graticules and your mod's own:
https://i.imgur.com/7U94dki.jpeg
An update to correct this would be most appreciated, when you get a chance of course! Thank you!
I suggest improving that view with the style used by artillerymen that has a rangefinding reticule:
http://www.gjaltkemp-scheepsantiek.nl/en/antique-maritime-instruments/u-boat-optics/a-fine-pair-of-2nd-ww-german-krieg-marine-binoculars-by-leitz-detail.html
Have you thought about adding a choice of filters for the periscope to the mod, for example, for night or evening attacks? I remember in Silent Hunter 5 there was a similar mod with three different filters in the periscope.
- Periscope and bearing calibration
I appreciate you're going to get a flurry of 'Please update' posts (and have already) but if you can find the time and inclination, an update would be a massively appreciated. Thanks!
Now that the vanilla AOB dial functions as it should, once you set 90° left/right, it will continue to track even after the target's AOB changes.
Hello!
Im using Aligators Real Navigation mod so there is no ship icons on map so most of the time i attack from short distance ( < 3 km) and calculate AOB "on eye. I know there is a formula to calculate AOB using periscopes horizontal scale. Im curious do you use any formula for AOB? And thank you for your crew management video, it was very helpful