Stormworks: Build and Rescue

Stormworks: Build and Rescue

MPSV Hercules [Mission Editor]
72 Comments
Matt039 10 Apr @ 10:44pm 
I understand that this massive ship will go slow, and I will try and find any bugs within the ship (i mostly use infinite fuel anyway lol).
BIG_nasty  [author] 10 Apr @ 8:06am 
Small Update: On average, most ships of this kind average anywhere from 15 to 20ish knots in the real world. I tried placing new engines and engine types in an effort to speed it up, but I'm afraid that's as fast as she will go. I even placed cargo boxes on the rear deck with gas turbine engines in them to boost the speed, but it didn't work out so well lol

The problem I'm having has something to do with the fuel system, which broke after a previous update. I swapped the engines out and triple checked the fuel lines, but I still can't isolate the problem. My apologies for any inconvenience. If any of you can help identify the problem; I would be most grateful if you shared it with us to fix it. Thank you in advance for your patience and understanding :)
Matt039 28 Nov, 2023 @ 5:04am 
but it is slow
Matt039 28 Nov, 2023 @ 4:59am 
nvm it works
Matt039 28 Nov, 2023 @ 4:56am 
never got to move it cuz it is broken:(
Matt039 28 Nov, 2023 @ 4:56am 
this thing is broken
jacks 22 Dec, 2022 @ 11:00am 
This might be a lot to ask but if you can would you please try to make this thing a little faster its not that bad but still i have to wait like 30 minutes for it to go like 20 km if you could it would be great thanks:steamthumbsup:
BIG_nasty  [author] 17 Dec, 2022 @ 7:25am 
@ chunkymonkey2220 - It's a lever on the right hand side of the crane control console.
jacks 26 Oct, 2022 @ 1:12pm 
how do i extend the Extendable/Retractable main deck with the iso thingys?
BIG_nasty  [author] 21 May, 2022 @ 10:40am 
So with the help of another Stormworker (Stripe) on the Discord, I've realized that the ship is too big and far too detailed to be spawned in normally. That is what was causing the child entities and data/power connections to disappear. So in short, this version of the Hercules has to be spawned in via the mission editor. I will be working on a lower detailed version after the helicopter and the accommodation barge is finished. Thanks yet again for all the comments and subscribers! I really hope that you have enjoyed this project and had fun with it.
Polow21 25 Apr, 2022 @ 10:49am 
i love this ship it help in so many ways but its slow can you make it have a sports mode or make it faster please
BIG_nasty  [author] 24 Apr, 2022 @ 3:58pm 
So, as a few of you may have noticed... nothing is hooked up! I tried going back to earlier saves and a few other tricks; but no dice. I'm going to have to dive into this beast again, and so I shall. I recently got a new rig up and running and it's still chugging at around 10 fps with this monster. I shall do my very best to get her back up and running, though it may take me a fair bit of time.

Good news is the chopper is practically finished, just having issues getting it to handle right. Chances are the Accommodation Barge will be finished before I can get to the Hercules, but so far so good on that front (at least everything is still connected.) I have a few reservations about working on my other stuff till this game gets "settled" you know? However, I love building stuff, so I guess I'll just have to suffer lol

Hope all of you are doing well in your lives. Peace, love, and good will to all! <o
NEB 3 Apr, 2022 @ 9:49pm 
There is no electricity running to anything.
Smoggsy 5 Dec, 2021 @ 7:27pm 
when i try to drive the ship it starts spinning in cricles and wont go straight
BIG_nasty  [author] 23 Sep, 2021 @ 11:02am 
@ sovietmusiclover - I had thought about making a blank version, but you can always modify it to suit your personal needs. Thank you for the input! :)

@ Cyberbob1983 - Thanks for the head's up! :D

Also for those of you interested, the requested rotorcraft is nearing it's completion.

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2609534268)

As well as a new vessel under construction.

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2609534246)

Thanks yet again for all the subs, I hope you are enjoying the Hercules! :D
Cyberbob1983 20 Sep, 2021 @ 11:19am 
sovietmusiclover 16 Aug, 2021 @ 5:41pm 
would be nice if there was a lite version of this with no decor in the hull and not as many lights and whatnot.
JackalT01 27 Jul, 2021 @ 4:24pm 
ok thank you
BIG_nasty  [author] 27 Jul, 2021 @ 4:23pm 
@ JackalT01 - They are arranged from 1 to 4 with 1 being the front, and 4 being the rear. P for Port, and S for Starboard.
JackalT01 27 Jul, 2021 @ 1:44pm 
yes on the panal wich ballast switches are for the bow ballasts?
BIG_nasty  [author] 27 Jul, 2021 @ 12:48pm 
@ JackalT01 - The two at the front of the ship. They are also connected to the forecastles making them much larger than the other six towards the rear. The idea is to use the bow ballasts to change the angle like a lever so you can get the aft deck under another ship to lift it out of the water. Kinda like a gigantic ocean going forklift if you will.
JackalT01 27 Jul, 2021 @ 9:41am 
BIG what ballasts are the bow ballasts
BIG_nasty  [author] 12 Jul, 2021 @ 12:05pm 
The recent patches have thrown a few things out of whack unfortunately, I will be taking some time to fix it as soon as I can do so. Also, work is nearing completion on the DSEV that goes with this, and a single turbine light co-ax heli is in the works as well as a few other "projects" on the list that never seems to have an end... o.O

@ pedasjma - I haven't had any issues myself, the Davits pick up the RHIBs just fine for me. If you figure it out, let me know.

@ Enter_up - The two bow ballasts are far larger than the other six towards the aft, so don't fill them up all the way. Use them to adjust the level so you can get the aft deck "underneath" another ship by leaving them mostly empty.

As always, thank you all for the comments/feedback, and I hope you keep having fun with it! \o
JackalT01 12 Jul, 2021 @ 6:46am 
good build
JackalT01 12 Jul, 2021 @ 6:46am 
pedasjma you can but you have to relece the boat
Enter_up 4 Jun, 2021 @ 9:52pm 
whenever i try to fill all the ballasts the ship just leans towards the front and raises the back out of the water.
Enter_up 4 Jun, 2021 @ 9:47pm 
i can not get it to fill all the ballasts
pedasjma 3 Jun, 2021 @ 9:10am 
why cant the davit cran lift the smal boat i feel like the winches are to week but im not sure
Gladius 9 May, 2021 @ 12:36am 
@Sheppey05 I recently used it and did not have that problem.
BIG_nasty  [author] 1 May, 2021 @ 9:53am 
@ Sheppey05 - I've had it do that a couple of times and couldn't isolate the cause, perhaps I need to throw some more sliders on it?
Sheppey05 1 May, 2021 @ 2:35am 
It looks like the movable floor gets stuck when trying to extend it? Has anyone else found this?
BIG_nasty  [author] 26 Apr, 2021 @ 6:50am 
Crane operator controls, the lever on your right.
jwj 25 Apr, 2021 @ 11:15am 
how do you put out the big floor so you can have cargo?
bama4tn 4 Apr, 2021 @ 5:11pm 
Amazing!
BIG_nasty  [author] 4 Apr, 2021 @ 4:07am 
Shouldn't be too hard to take the ones I have on there off, and put what-ever you please in it's place. Glad you like it though, hope she gives you ideas and fun!
DiHydrogen Monoxide Enjoyer 2 Apr, 2021 @ 6:09pm 
Good creation, only major thing is the RHIB's-their clutch control us annoying af
1zackery4u 2 Apr, 2021 @ 3:47pm 
Great boat but the ribs honestly are some of the worst I have ever used, its like trying to tell a baboon where to go just by pissing on it, other then that great.
Dr. Death 30 Mar, 2021 @ 8:54pm 
Its not very well optimized, its big, hard to use, you probably need at least 2-3 people to operate properly, but damn. Just because the helipad is for once NOT made for RC choppers its my favorite ship in the game.
Vi is best 30 Mar, 2021 @ 9:20am 
oh i can taste the frames already
keanor11 30 Mar, 2021 @ 3:36am 
how to get it like I mean I cant get it
BIG_nasty  [author] 28 Mar, 2021 @ 12:58pm 
Just a friendly reminder, please let me know if you've found anything catastrophically wrong, so I can fix it. Thank you so much for the subs and comments!!!

@The Nuclear Dragon - Those are the bow/aft thrusters, they can be manually controlled with the lever all the way to the right of the throttle's "shelf?" If you hit the 3 key they will be controlled by Falkner's dynamic positioning system (which is insanely good btw.) Visit his page to learn more about it.
Phantom 28 Mar, 2021 @ 12:26pm 
Upvote for ISO compliancy :steamthumbsup:
The Nuclear Dragon 28 Mar, 2021 @ 5:36am 
what are the four smaller props below the big ones on the aft, and how does one use them
BIG_nasty  [author] 27 Mar, 2021 @ 7:05pm 
Also heading hold and autopilot will NOT work together, it's either one or the other. When using autopilot - you must have a waypoint established for it to work properly. It will circle upon reaching it's destination because the azipods/thrusters are not hooked up to it.
BIG_nasty  [author] 27 Mar, 2021 @ 6:51pm 
@BotHaydn - Make sure heading hold (2 key)/autopilot (Map console) is off and your trim is not set. Thanks for trying her out :)
BotHaydn 27 Mar, 2021 @ 6:41pm 
How do i stop it going in circles
BIG_nasty  [author] 27 Mar, 2021 @ 4:45pm 
@theoshuff - I would redo the power but I only get 1-2 FPS while working on the logic, so that's what stopped me from doing further development. There are numerous electrical hookups around the ship as well as crew fire fighting stations strategically placed to access all areas of the ship. Thank you for your suggestions!

@DEADPANSOUP8730 - There are Davit Crane controls on the side of the superstructure to the rear of the RHIBs. Hold the Davit Crane In button till the connectors lock on to the RHIB (might want to do this before setting sail.) Hoist the RHIB up and lower the rail with the bottom button, and then press the Davit Crane Out button and lower it into the water. The connectors disconnect is on the RHIBs themselves (bottom right side of console.) Hope that clears it up!
DEADPANSOUP8730 27 Mar, 2021 @ 12:58pm 
How do I delpoyu rhib, over all great buidl
theoshuff 27 Mar, 2021 @ 8:07am 
Can you add a main breaker that goes directly to the battery so when a shark/megladon hits the boat there will be a way to re-enable the boat

and if your able to pls an sprinkles in every room to stop fire

could you also add attachable items that could connect to the boat / a way to charge the boat

and a fluid water room so we can connect hoses and put out fires

Thanks for reading my suggestions
Hanna 27 Mar, 2021 @ 3:03am 
This thing's h o t.