Arma 3
[1-6 SP/COOP] Operation Burning Hound
10 Comments
Partaholic  [author] 13 Feb, 2022 @ 12:16am 
2/2

These regular detachements do not know about the existance of the player group nor have they been scripted to stalk the player (of course if they notice the player the AI might decide to pursue the player on its own). The regular detachments simply keep trying to gain ground against the other attacking army and the player group is not their primary objective. You could think that the player group is just a curiosity in a middle of a bigger battle.

There are however a few "stalkers groups" which only spawn once when specific events occur. These stalkergroups do not respawn. I had noticed earlier that they are a bit too strong. Also their ability to pinpoint the player group was a bit too accurate. So I updated the scenario and reduced their strength. Also their ability to pinpoint the player group is not as accurate anymore.

The scenario is very hard when playing alone, but it should be a bit more manageable now. :steamhappy:
Partaholic  [author] 13 Feb, 2022 @ 12:15am 
1/2

Thanks for your feedback! :steamthumbsup:

The "regular detachments" keep spawning inorder to keep the combat between Opfor and Resistance ongoing. This means you cannot just wait for the Opfor and Resistance to eliminate one another completely.

The detachments have fixed spawnpoints which means they should not spawn next to the player unless the player stands in the next to the spawnpoint. The spawnpoints themselves are far away from the center of Kavala. If the enemy groups have spawned outside their spawnpoints and at the location of a player, then it must have been a bug as it should not happen nor has it ever happened to me while testing.
Kirgiz 12 Feb, 2022 @ 2:03pm 
And anyway, thanks for all your hard work! In addition, I really like some of your missions and soon I will complete them all and take them to the collection of the best works! :steamhappy::steamthumbsup:
Kirgiz 12 Feb, 2022 @ 1:58pm 
Maybe I'll write my review...
I liked the mission at the beginning, such a beautiful battle around, it feels like immersion ... I managed to go through and find the UAV without loss, I almost did not use saves in veteran mode. But after undermining the target, everything went bad, I'm upset:
1) Near the detachment and the leader, detachments began to appear under their noses, and to pursue even behind the folds of the terrain without having information how a fucking miracle (
2) The persecution continued even beyond the border line.

Such a respawn always near the player makes my skills and all the work on stealth and skills useless. This is disgusting, the end of the mission turned into an endless Rambo style, I got upset and did not even continue when I was killed far beyond the green line by some spotter who came from the fucking sky.

Let me know if you fix the mediocre respawn, it's interesting to play even if the position of the UAV is always different.
Partaholic  [author] 11 Feb, 2022 @ 10:42am 
No the waves won't stop :steamhappy:. You'll just have to destroy the drone and pull back behind the Tafos-Poliako line.
Kirgiz 10 Feb, 2022 @ 4:42pm 
I want to know! Can red and green ever run out?
I avoided contact the first week of penetration! But now the city center is swarming with them like cockroaches. I have already collected all the best weapons and body armor. My fighters already really want to go home to mom and dad! When will these Russian-Iranian Greek waves end?

Get us out of here and drop an atomic bomb on this mess already! :steamthumbsup::steamhappy::steambored:
Scarlett 25 Nov, 2021 @ 1:32am 
Incredible scenario, one of my favourites from Partaholic. One of the best mission makers around.
Liberty_Valance 3 Apr, 2021 @ 1:12pm 
Very good scenario, thanks
Doss 29 Mar, 2021 @ 11:38pm 
nice
Partaholic  [author] 26 Mar, 2021 @ 4:59pm 
Update: Medic ability for all players (medic has 3 x multiplier). Mission also now fails if all players are KIA at the same time.